Presentation! - We present to your attention a demo version of the game "Kill PC #10".

Body #21
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(c) Blaster 500:17/3 |
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 Hi.
We present to your attention a demo version of the game "Kill PC #10",
which is included in the appendix to this publication.
This thing is not a continuation of the famous Minsk series
"pisyukov" by Mythos and then Wolf (now Woolf).  Just based on
based on the theme of the game, you need to strain your imagination to the limit in order to
think of a more original and accurate name. From here to avoid
doubt the tenth number in the title.

                           Attention!
The game is replete with scenes of violent destruction, humiliation and
tearing apart all kinds of IBM-compatible computers.
Therefore, the launch of the game for especially impressionable users, trading
Iron sham is strictly not recommended for children under 16 years of age!!!

The lyrical digression is over.

This game is created by the following composition:
 - Sinus/ZGR : code, organization
 - Surgeon/ZGR : part of the graphics
 - Blayd/ZGR: level design
 - Fatal Snipe/FNM : music
 - Blaster: graphics

The main information about the demo version can be found in the attached text book.
The principle of the game as a whole:
Bombs -portable explosives, barrels with fuels and lubricants - rigidly installed
bathroom explosives.  Detonator - a means of bringing explosives into
action.
The Striped Cephalopod is the protagonist.  The Windows sign is clear,
brings little good. (Very little!)
Purpose: by pressing the detonators, activate
explosives, having previously thought through the location of the bombs. Detonate
explosives are found randomly (players with hyper-
trophied reaction have an advantage).  Distribution area
blast wave - one cell. All explosives found in
the above area at the time of the explosion, respectively, also children
nirates.
Nothing too complicated.
You can walk through everything except walls (through the Windows sign it is undesirable -
strictly). The bomb is picked up alone (there are no pockets).
It's all about the principle of the game.  To tell further - it’s not interesting to play -
there will be an army.

What will happen in the final version?
Simple bonuses after each level, mega bonuses - after a few
co. Music will be added and animations will be improved. Intro - outro - final
cat. And all the other bells and whistles that are described in the accompanying
general text writer.
The full version is scheduled for release in early December.

The creative team wishes you success in your study (for some
of which - the application of the studied) subversive work, the passage
demo level and waiting for the full version.

That's all for today, see you later.

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