SoundTrack: COMPOSED BY DJ.DARKMAN / SERIOUS
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Edition: Ze Pagan / PGC / BD
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... This article is a kind of
continuation of the material placed in the dial-up newspaper
BUZZ 14. We found him very interesting and instructive, as
sheds light on the sometimes cryptic buzzwords that we (and
you) are stuffed shedra Gentlemen demomeykery;). Due to below
the dictionary you finally dismantled who is who ...
Glossary
========
Definitions given below, of course, are predominantly demo
scene. In parentheses are words which came the term
another variant of the term.
Musician (music artist) - musician and a person who writes
music for demos, intros, music disks, etc.
Coder (code) - uh ... programmer. In a rather narrow sense of
the word-use basically an assembler.
Graphician (gfx artist) - artist - paints a picture, logo,
fonts, etc.
Swapper (swap) - spread the word deals with the software (your
group or not - is not important) through an ordinary
(non-electronic) mail (parcels, letters, etc.).
Fixer (fix) - deals with correction software to correct it
raboty.Naprimer, corrects other people's bugs.
Organizer (organize) - the organizer, the ideological
mastermind that Lee;) command.
Cracker (crack) - deals with hacking software
with the aim of deprotection / any restrictions.
Crew, Group - Team - a group of people united idea (or
organizer) for the implementation of any project (s), for
example, writing demos, hacking / proliferation of software or
anything else.
Demo (in general) - a program written with
to show the possibilities of the team in programming, graphics,
music and design. Not assumes its for-profit.
More precisely:
demo (demonstration) - larger than 100k;
intro (introduction)-no larger than 100k.
Can be divided into:
1) Invitation intro - intro, written with
to invite people to any party.
Contains a description of the conditions of competition, the
equipment used, dates, venue etc.
2) BBS intro - is the advertising
BBS. Usually small in size, with one or
otherwise the text appears and 1-2
effects, and sometimes the music (often Adlib '
ovsky). Ctremyatsya stuff in the archives going through BBS.
3) Crack intro - intro, written in honor of
hacking group / cracker 'om anything. About him
You can say pretty much the same as that of
BBS intro.
4) intro - roughly speaking, a small demo.
This, for example, those intros, which are involved in
competition'ax. Formally, the anything other than size, of demo
is different.
Trackmo (TRACKING deMO) - on the PC / Amiga-demo or intro, in
which all the action (ie image) is rigidly tied to the music in
a way that looks at one go. Music - Techno usually
(conveniently sync). On the Commodore 64 so called demo, which
does not require a process of displaying human intervention
(pressing the space bar to continue, etc.).
Dentro (DEmo-INTRO) - demo preview. Vypyskaetsya to probydit
interest in the demo, which is not ready yet, but expected. Is
sometimes just a set of pictures (Slideshow) with myzykoy and
transfer effects, which can bydet yvidet in a demo.
SlideShow - a picture (drawing or pre-rendered), and are shown
to the music.
Music Disk - a set of several songs
Musician (s) of the group, beautifully decorated
images / effects / text.
Diskmag (Disk Magazine) - an electronic journal. Different from
just a text file the presence of music / graphics, any visual
effects. Ie appearance of the magazine is almost as important
as its content.
Logo - small image (below screen)
representing a symbol / logo of something. As a rule, the
stylized name of the team or project.
Compo (competition) - contest / contest / competition (see also
the 'Party').
Party - organized with a view to
bunch of people. For example, demo parties - with
to view the demos, which are often written
specifically for such events. Usually organizes a team with the
assistance of sponsors. Most often parties conducted in
Scandinavian countries.
Distribution Site (dSite, DistSite) - BBS
(Ftp), where you can download all the latest
release command (s) dSite'om, which (s) of this BBS is.
Gradient Filling (gradient fill), fill the contour c smooth
change of brightness / Color.
Fractal (fractal, fractal) -
1. Self-similar set, which at any magnification makes similar
images, the most famous - Koch curve, Sierpinski broken line,
the Mandelbrot set.
2. Mandelbrot set, the most famous special case of set theory
Julia.
3. Any images / landscapes / images, for
formation that uses a random number generator, such as: plasma,
voxel landscapes. Although, by and large, all are one and the
same-;).
Voxel (VOlume piXEL) - element of the space, volumetric pixel.
Voxel technology implies a partition of space
individual elements (usually tow parallel planes OXY, OXZ, OYZ)
and viewing these elements as a more indivisible.
Texture Mapping - a method the overlay, transparency,
roughness, etc. on surface, to impart realism.
Environment Mapping - overlay maps (map)
environment leads to the fact
that shiny (specular) objects begin to reflect everything
around them. When you change position of the object, the
reflection also changes, reinforcing this effect.
bump map - map of irregularities;
glow map - map samosvetimosti, shine.
Motion Blur, Delayed Vectors - Related
concepts. In fact, the effect of blurred images with (fast)
movement. Delayed Vectors The term most often applied to
WireFrame objects.
Fading - a smooth change in brightness (part)
image.
Shading (shadowing, shading) - methods to reproduce the object
differently depending on the location of sources
lighting.
Facet (flat) shading - the faces of
are colored, each with one color in the light
orientation in space relative to
source and the observer. The object looks like a crystal.
Gouraud shading - the method of dividing the half-tone with
smooth color transitions: for corners of each polyhedron are
appointed different colors, and then held them under the
surface interpolation.
Phong shading - the method of half-tone shading, in which the
interpolation is carried out normal to the surface of a
polyhedron, and then fill that creates the effect of the game
color (highlights) and gives a more natural images than
Gouraud. (But it works, usually slower than his)
Nix Shading - this method - a kind of
Phong shading'a, a texture that is the table of 256x256. The
only difference is that normal is not interpolated in the polar
coordinates, but in general such that no name. This
interpolation gives the same error as in polar coordinates. But
Nix but solved the problem of rotation of objects in all
directions: to rotate in the normal Cartesian system, and
converting to Polar directly in shading.
Splines (Splines)-types of mathematical models used to
represent a smooth curve (passing through the given points).
Scaling (zoom) - To increase or
reduce an image or object.
Shade Bobs - effect obtained when moving around the screen by
an arbitrary trajectory pattern (napr.kruga or square), and,
at each point of the motion, summing up the color already
present with the colors in the pattern of ignoring the
overflow. It is noteworthy that if move in the opposite
direction, but subtract color, then we return to the black
screen.
Wireframe - a representation of models images as a "wire frame"
of the connecting segments.
Zoom (in / out) - an increase (zoom, zoom in)
/ Decrease (zoom out) object.
Transparency - transparency.
Transparent Vectors - the method of images
transparent object.
Morphing - smooth "transformation" of one
object (image) to another by establishing a bijection
each element of the original object (image) is finite and
smooth change to each another. Morphing represents a
mixture of three separate algorithms: warping'a,
tweening'a and dissolving'a.
Warping - a mathematical trick, by which the image is stretched
and compressed, as if it were painted on rezine.Warping
specified points or lines.
Tweening, short for in-betweening, -
interpolation of two images for smoother animation. Tweening is
usually runs over the points, lines or polygons. Tweening
convenient ispolvat if concrete realization of warping oriented
on the line. Tweening'om of control lines can be continuously
distort the picture. Even with just warping'a and tweening'a,
you can create photorealistic animate a single photo.
Dissolving, or cross-dissolving,-so talked about in Hollywood
when a darkened stage, while another "clarified." In the middle
to do a double exposure. Obtained as follows: if all the cover
image net, then warping changes the shape of each
quadrangle, tweening moving grid
dissolving and changing a piece of the picture inside the
quadrangle. When all these three effects are applied together,
it turns morphing.
Raytracing - a method of constructing a realistic image of an
object by its geometric (mathematical) model. For each image
element of the observation point pave the imaginary ray to
determine as part of the model should be reproduced
for this point in the display.
Rendering - creating images that
or other representation of the object using one of the methods
of synthesis of realistic images (eg, Raytracing, Gouraud
Shading) (information about the surface volume settings, etc.).
Anti-aliasing - eliminating roughness / contour gradation
images.
Bump Mapping - a method of displaying uneven
surface.
Frame Buffer - specially allocated area of memory in which an
image (picture) stored in a form ready for display.
S-Buffer - the same as the Z-Buffer,
only one image is taken
not a single pixel, and the segment horizontal (or vertical, if
it's more convenient) scan-line. Stands for Span-Buffer
(sometimes referred to as Segment-Buffer).
Clipping - cutting off parts of the image
beyond the boundaries of the region.
Modeling - the process of describing the shape, motion
object and the structure of its surface.
Sprite (sprite)-small (much smaller than the screen) a graphic
object, formed in hardware, which can be derived / move in any
graphics / text mode. Analogy can be drawn - as if to Screen
imposed transparent film, which painted a picture. Usually
there are also a means for detecting collisions Sprite (sprite
to sprite collision), clashes with the image of the sprite
(sprite to background collision), the sprite can also be placed
in front of or behind the image or another sprite (sprite
priority). In Most systems have a limit
the number of sprites that are visible on the screen
simultaneously. This limitation is usually
insurmountable.
Fields of application:
- Moving objects;
- The imposition of one image to another;
- Increasing the resolution / number of colors
image;
- Scrolling.
Animation (animation), serial output on the screen stored in
memory / on disk Packing / not packed images.
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