Mosaic - finished working on writing new DOOM'ovidnoy Games
"Return to Home 4. DemoBit'96 canceled ...
08 December 1996
MOSAIC
(C) Alex, Yaroslavl
Program Return to Home4, demo version of which was
Spectrofon # 19, written. Those wishing to purchase can call
telephone (0852) 351302 (ask for Alexis, after 15.00) or
E-mail: kav@univ.uniyar.ac.ru
The program is DOOMopodobnoy arcade shooter with strategy
elements. Has great speed, contains 3 level with different
graphics: forest, jungle, taiga + introductory cartoon.
kav@univ.uniyar.ac.ru
(C) OLDMAN
That's cool news! I want! Often have such news
come ... But the respected authors, do not forget to fully
subscribe. And feel free to email in any encoding - envelope:)
By the way, if anyone did not know: Every e-mail us e-mail to
the FidoNet or Internet, will automatically become a subscriber
of the electronic newspaper ON-LINE, new issues are sent to him
on the day of release - now that's a voluntary-compulsory
service ZXNet ... Dmitry (OLDMAN)
ZXNet: 095/100.1
(C) ZOOL00K/PHANTASY/ESTONIA
In the 61st issue of ONLINE, I was careless enough to
provide a very upbeat news which says the following:
Rejoice people, will soon be DEMOBIT'96! Now I have to
cruelly disappoint those individuals who have had the imprudence
premature to rejoice, because this action this year is not
expected due to a very prosaic: Sponsors do not want to shell
out, and therefore can, if you like, wait DEMOBIT'97 ... This
grim news was removed from the message BUSY SOFT - the main
organizer ZX DEMO COMPO on DEMOBIT.
P.S. ZOOL00K: The text has been entrusted STARSOFT-y, which
gained its under my direction insensitive, out of control and
distorted style is an informational message. I am also typing
this letter was lazy, because my knowledge of QWERTY keyboard
layout leaves much to be desired (the text was typed on the
PC).
P.P.S. STARSOFT: I take this opportunity to apologize for his
dark humor and at the same time ask people (or more precisely a
DIGITAL REALITY) Does not anyone aware of how is actually
3D-tracing? The only reason the guys from the DIGITAL REALITY
in your DOOM-e did not use the classical algorithm - speed
SPECCY. But they probably are not right: SPECTRUM-speed and
enough, and I hope that STALKER made his CITADEL, precisely
ztomu algorithm. However, rate of 3.7 frames per second for the
screen 128x64 (achieved by hearing CITADEL-s) is not the limit,
as, for example, I 3D-begalka, consisting of 40% of the
BASIC-and runs with the same velocity at the screen 128x96.
These are the pies guys ... It remains only to wish you success
DIGITAL REALITY and STALKER-y in the release their 3D-games.
ZOOL00K (L930703@RIINA.VA.TTU.EE)
STARSOFT (VLAD@RASI.LR.TTU.EE)
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