History Dizzy - Interesting material about Dizzy: The history of Codemasters, platform and adventure games, puzzles.
*** STORY DIZZY (PART I) ***
(C) PARACELS
Hello dear readers! In this issue of BUZZ, we have prepared
for you a little surprise (or rather two, but still read only
one) - is opening a new temporary section under entitled
'History DIZZY'. This section is for several numbers will lead
me - PARACELS. Here and now, you can read about the history of
the firm CODEMASTERS and its famous all over Russia game
follows the adventures DIZZY. Material which will be contained
in this section is taken (and, respectively, translated) from
English Journal spectrum'ovskogo EMULATE, so that received the
information you could easily be considered reliable, are not
doubting that this is just the new invention to attract the
reader. I I beg you to forgive me for any (hopefully they are
not) an error in translation. We wish you a pleasant and useful
reading!
(C) EMULATE # January 1995
(C) TRANSLATION BY PARACELS 1997
HISTORY CODEMASTERS (material taken from the instruction to
the tape DIZZY version 2).
"David and Richard Darling started writing the first computer
playing at a very early age (while they were still at school).
They recorded cassettes and sold them by mail, making small
advertisements of their games in magazines.
Starting from this, David and Richard became contract
programmers. They wrote and provided the games leading trade
firms. In October 1986, Darling was founded CODEMASTERS - its
own company. From the outset, they decided to sell the best
games on the lowest possible prices. Game BMX SIMULATOR became
the best selling game for the Spectrum in the world. Less than
a year later came the best top ten hits under the name
CODEMASTERS. The company has become the best company to trade
in software in the UK. David and Richard are now, respectively,
21 year and 20 years (Editor's note.: in 1997, David turned 23,
and Richard - 22 years), they are determined to keep doing that
they do best - producing the best and best-selling computer
games. "
Platform, PRIKLYUCHENCHESKIE GAMES - PUZZLE.
------------------------------------------------
If someone talks about games of DIZZY, here's what he
has in mind ...
Basically, DIZZY must fulfill a certain mission, which is
collecting items, scattered all over the world, and in using
each of them in a specific task to achieve the ultimate goal. A
simple example of the game DIZZY (original): to get to the
cemetery (GRAVEYARD), you need to find the key (GRAVEYARD KEY)
and unlock the door. Finding the key to the next door, you will
have access to all the great corners of the world.
DIZZY (48k only).
On the cover of branded tape drawn Dizzy, falling down
a waterfall in the caves, as well as Dizzy, locked up in prison
than this, the figure shows the two men, although in a game
they do not appear.
This is the original - it is where it all began - "get the
ball rolling." A That is the essence of the first game of a
series of games about Dizzy ...
"Dizzy explored the enchanted forest in search of berries,
flowers and piece of wood, from which he wanted to make a club
and suddenly he came upon a mysterious stone slab. Clear it of
dirt, he was able to read (after a long broken line of the
head), barely visible inscription:
'AVALVIFFOVIYSKOE DRUGS (THE AVALWIFFOVEE POTION).'
Dizzy remembered that talked about this drug, his father: "This
the only hope for the liberation of our country, it can
be used to destroy the evil wizard Zaks ". Dizzy trembled with
fear, remembering the words. Zacks brought fear in the village
of Dizzy, he placed a curse that turned All in the elderly and
the blind people did, these spells are the reason that every
Sunday afternoon during a game cricket was rain. Dizzy has
decided to end it and become the hero of the people of the yolk
(yolkfolk). He continued to read ..
'Fill the bottle to the drug boiled leprechaun hair,
silver-lined cloud pen vampire and troll brew, boil potion and
throw it in Sachs to break his dominance. "
Dizzy covered inscription and quickly took hold of the
country's liberation KATHMANDU (KATMANDU) ".
For those who still do not know about Dizzy, let me briefly
describe the idea of the game.
You control the egg with boxing gloves and boots (and gloves
and boots to the splash image is red, but Dizzy sprite in the
game is completely white (except in those cases when he moves
not on a black background - then Dizzy takes its color ...)),
you control the game using the four basic Keys: 'LEFT',
'RIGHT', 'JUMP' and 'BORROW / throwing things. " Over time you
can only carry one thing, but it makes the game so exciting (or
boring, depending on your point of view), when you may need to
object at one end of the world, whereas you have used (and
left) it at the other end.
Objects that can kill you, are: birds, flying
Mouse-vampires, spiders, stalactites, water, ghosts, and of
course Sachs. Each of them can be neutralized by a specific
subject, namely: birdseed, a clove of garlic, insect repellent,
hard hat, miner, plastic raincoat, a bag with accessories
Ghostbusters and Avalviffoviyskoe drug.
Places where you can kill: Crystal Mountain, Mysterious
forest, abandoned mines, the Kingdom of mushrooms, Cemetery and
Castle Sachs.
The worst thing of them - The Village - here you have to
jump through a deep gorge in the case, if you do not , the
ground beneath you fall, and this will mean that you stuck on
one side of the gorge and, unless you were almost the entire
game until the end, you have to start all over again. It's a
shame, but it makes the game acuity, which is not in these
parts of the adventures of Dizzy.
What else is good in this game, and what is not in its
sequel - is that you can wear only one item at a time, and that
Some items can be used more than once.
Also of note prompts throughout the game. They represent a
excerpts of a poem; some of them can be found in the lines of
"green-eyed yellow idol "in the north of Kathmandu, the" Girls
with a broken heart leaning on the tomb of Carew "and" Yellow
God, forever staring down. "They were hints (hints), that make
the game play, but I think they came from a real poem (on which
the established storyline, which is its free transcription),
and I would like to have a copy of this poem, if it someone is
or if anyone knows the author, etc. !
Section prepared PARACELS (Alexander).
Other articles:
|
|
|
|
|
|
|
|
History Dizzy - Interesting material about Dizzy: The history of Codemasters, platform and adventure games, puzzles.
|
|
|
|
|
|
|
|
|