C-Net Week #24
28 июня 2007 |
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Atari - the history of the company and its popular ATARI computers.
As I mentioned above, the first computer in my life - It ATARI 65XE. And I wanted to talk a little bit on inside the firm and ATARI their development. The main material was taken from the wiki, though not all, but part of it. So as the material is sufficient extensive and all would be simply does not fit in the room. As I want to say a huge AGA thanks for the base translation. Little corrected his Alternatively, I propose to you attention. Smeystvo Atari 8-bit - this is series of 8-bit home Computer produced Atari since 1979. All they were based on MOS Technology 6502 CPU and were the first home computers contain coprocessors. In the following decade were implemented some version based on some developments, including original Atari 400 and 800 with the coprocessor, and series of computers XL and XE. HISTORY Beginning. Development of a series of 8-bit cars began soon after how in 1977 created a gaming console Atari 2600. Development Team (Engineers) from Atari's Grass Valley Research Center (Calling themselves Cyan Engineering) believed that 2600 will last for about 3 years until such time as obsolete and began developing the "blue skying "design for the new console, which was replace approximately 2,600 in 1980. The fact that they came as a result, was essentially "Improved" version of 2600, which were eliminated the most obvious shortcomings. The latest development should had to be faster than 2600, with better graphics and contain better sound system. Work on the chips (Chips) for the new system was conducted during 1978 and mainly focused on improve video system known as the Color Television Interface Adapter or CTIA. The origin of the revolution home computers were suspended by the appearance of family Apple II, Commodore PET and TRS-80. Ray Kassar, At that time a new CEO of Atari from Warner Communications, like use the new chips in home computers to resist Apple. For prepare the computer for this role, they should have maintain the characteristic graphics, including some slots for expansion periphery, and running - at the while the universal language programming BASIC. Management came up with two "Sentimental" names for new computers, inexpensive simplified version of the famous as Candy and powerful, high-tech machines, known as Colleen (Posluham so called in honor of the attractive employees of Atari). The main difference between the two machines was their marketing: Atari Colleen has portrayed the computer, and Candy - as gaming machine (a hybrid game console). Colleen included a slot for RAM and ROM, the second slot for an 8-bit kartrizhda connector, Connection Monitor a full keyboard, while while for Candy used plastic membrane keyboard and internal slots for memory (Without extension). Both cars were very strong, due to the large Internal aluminum screen, and match FCC standards for television signals. Machines Apple, without the RF modulators, did not need to conform such claims (the first TRS-80 model in general never encountered with such specifications). At Atari was originally intention to integrate Microsoft BASIC in the car as it made most vendors, planning to deliver it on 8 KB ROM cartridge. However, all existing 6502 versions from Microsoft demanded 12 KB, and all attempts to reduce Atari it to 8 KB failed. In the end, they gave this the work of a private firm, asked to write their own version from scratch, which was eventually posed as ATARI BASIC. The first machines: 400 and 800. Machines announced in December 1978 as 400 and 800, were not available until November 1979 that more consistent with the original a scheduled date. Original title turned by the number of Memory: 4 KB RAM in the 400-th model and 8 KB RAM in the 800-th model. However, since their Output prices of RAM have begun decline, so the machine was started with 8 KB and 16 KB, respectively. Because of FCC restrictions, 400/800 could not use the slots like computers Apple II. Instead, they created their own an expensive serial-based interface called the SIO (Serial Input / Output), or "Daisy Chain" (trains). All external devices connected with the use of this interface (cassette drive, disk drive, interface box). In the 800 internal slots were reserved for ROM and blocks (modules) of memory. The original 800-ki comes with 16 KB, But as prices for memory Atari continued to decline over time, expanded memory machines up to 48 KB, using all available slots. Problems with overheated modules memory eventually persuaded Atari remove the protective coating with the modules, leaving them "Naked" bars. Later, expansion of coverage was minimized, replaced by on plastic with an easily opening snaps. Atari 400 notwithstanding membrane keyboard and the only internal slot the ROM cartridge sold slightly better than the Atari 800 with high functionality opportunities. In this regard, developers in most cases are reluctant to use 800 - just slot right cartridge. Liz Startup screen later Model Atari 8-bit (XL Series later), when not loaded, no program. 800-ka was a complex and expensive machine to establishment, consisting of printed circuit boards to be placed inside or outside of the massive aluminum screens. Except Furthermore, the machine was designed to add RAM only through the cards that require expensive connectors and packaging though it's fast enough supplied directly from the factory. At the same time, 400 could not compete technically with some of the newest machines, emerged in the early 80th years, which tended to be completed with as much as possible more memory and a real keyboard. Another significant change was the introduction specific FCC rules for home and office digital devices. In 1982, the Atari started Sweet Projects 8 '(or "Liz NY") and the Sweet 16. The result was streamlined package machines in some respects like 400-and 800-ki ki, but more simple to assemble and less expensive in production. Improvements in chip made it possible to combine - Compression of the original chips systems into one. For comparison, The original 800-ka used 7 separate Printed plan, while new car used only one. As more Early machines Sweet 8 / 16 planned to release in 2 versions: 1000, with 16 KB and 1000X 64 KB; RAM still remained fairly expensive to be considered this difference is significant. 1200XL When the machines were actually ready to go out into the light, was implemented only one version, 1200XL, distant hybrid possibilities inherent projects Sweet 8 / 16. Notable characteristics it had 64 KB RAM, built-in self test , Streamlined keyboard (With typical 4 function keys and HELP button) and upgraded cable port layout. In general, 1200XL most closely consistent with the concept of high-Sweet 16. Not looking at it as 1200XL contained a number of deficiencies. Era Tramiela (Tramiel): Series XE and XEGS. The last car in the 8-bit series were 65XE and 130XE. They were announced in 1985 at the same time as the initial model of a series of Atari ST: 130ST and 520ST. It was originally planned name 900XLF, 65XE was on functionally equivalent 800XL without PBI compounds. 65XE (European version) and 130XE had the Enhanced Cartridge Interface (ECI), partially compatible version Parallel Bus Interface (PBI). 130XE was osnaschen128 KB of memory available by individual banks memory. Additional version 800XE existed in Europe (main way in Eastern Europe) in fact it was the 65XE. XE Series stopped at the XL-Expanded. Cause on which the 130XE "Repackaged" in the 800XE, Atari was an attempt to raise the popularity of the original 800XL in Europe. Unfortunately, 65XE and 800XE sold Eastern Europe contain bad chip GTIA, made specifically for these machines in China in 1991. Finally, with the revival gaming industry improved (Advanced) Nintendo, Atari developed XE Game System (XEGS), implemented in 1987. XEGS sold in a set with separate keyboard (For the first time, computers Atari), joystick and light pen (XG-1), and a pair of games Cartridges (Bug Hunt and Flight Simulator II). In essence, XEGS was modified 65XE and the result was compatible with all possible Atari 8-bit software and hardware devices. Poor marketing and lack of Recent releases prevent the sale. Desing. Atari models have on board: 6502, a combination of ANTIC chips and GTIA, providing graphics and POKEY chip to control the sound and I / O port. Additional chips controlled by sequence of registers in memory, which can be manage. For example, GTIA use a series of registers to select the colors for the screen; These colors may vary in making appropriate values in registers, which were available in memory, I had seen 6502. Some part of the system also utilize the available user memory as a buffer especially ANTIC display buffer and the "Display List" (on There is a small program assembler, which ANTIC reported as interpret these or other data and convert them for display). ANTIC. ANTIC - microprocessor who handles the team for display. Full Time sequence of commands called the Display List. Each team described how displayed on the screen line (In text or graphical mode), where it is displayed, if she interrupted, if there was or was not scrolling is involved, where read data from memory (text (Character set) or graphic information). ANTIC read this display list using DMA (Direct Memory Access), then broadcast This display list in electronic data processing of their GTIA. All signals was performed without any intervention by CPU. ANTIC predominantly be used to draw background-and graphic screen, or text output. Also ANTIC missed video via GTIA, which added color and drawing sprites. This combination that has led to such curiosity as an opportunity invert the entire text on the screen by changing the value in memory. Character Set (Fonts) can be easily reorient the following changes in the registers ANTIC, that allows users to create their own fonts are relatively simple. CTIA / GTIA Color Television Interface Adapter was graphics chip used in the early Atari home computers 400/800, he was a receiver chip TIA, used the Atari 2600. CTIA chip was replaced by a more GTIA later processed 400 800i and all other members "Family" of 8-bit Atari. According to Joe Decuir, George McLeod has developed CTIA (Colleen TIA) in 1977. GTIA, also designed by George McLeod, received graphic information from the ANTIC, as well as manage sprites, revealed collision, owned priority control, controlled brightness and saturation of all the objects (Including DMA objects from ANTIC). GTIA render them as separate digital brightness and the signal of the color, brightness and saturation of images, are mixed (Combined) to analog form composite video signal. POKEY The third auxiliary chip named POKEY, answered for reading data from the keyboard sound generation and sequence Communication (in conjunction with the PIA). It also provides timers, random number generator numbers (for acoustic noise as well as for random numbers), as well as masked interrupts. POKEY had 4 semi audio channels, each with its natural frequency, control of noise and level of volume. For improved quality audio sound 2 could be combined to more precise (exact) sound (16-bit). Title POKEY came from the words "POtentiometer" and "KEYboard", which were two of those I / O devices which was connected POKEY. This chip is considered one of the indisputable achievements Atari's and was actually used in several arcade machines, Atari 80th years. Despite the fact that arcade division is not included in the Atari Computers, Inc.Modeli computers. 400 and 800 (1979) - Machine-founders of their classes, in 400 was the membrane Keyboard, 800 had a full keyboard, 2-port cartridge connector, to connect a monitor, expandable memory slots (up to 48 sq.). 1200XL (1982) - new aluminum and smoky plastic casing, 64 KB RAM, only 2 ports for joysticks. Key aid 4 function keys. The new OS (operating system) has created problems compatibility of some old software software. 600XL and 800XL (1983) - Updated 400, 800 1200XL and without functional keys. 600XL had 16 KB of memory, 800XL - 64 KB and a connector for the monitor. In both was built in BASIC and expansion of the port known as the Parallel Bus Interface (PBI). 800XLF - 800XL with Atari FREDDIE chip and BASIC rev. C. Were released only in Europe. 65XE and 130XE (1985) - 800XLF modified with the new casing and keyboard. 130XE came with 128 KB of RAM and Enhanced Cartridge Interface (ECI) instead of PBI. Version 65XE for States and Canada did not contain the ECI or PBI. XEGS (1987) - Game Machine in a light beige housing with separate keyboard with normal keys but a little fuzzy. (Atari ST'ish) 800XE - the last car in a series, modeled as same as the 65XE and 130XE. 130XE with 64 KB RAM. Met mainly in Eastern Europe. Prototypes / "ghost" (Do not come down to official implementation) 1400XL - very close but with a 1200XL PBI, FREDDIE chip, built-in modem and a speech synthesizer. Abolished Atari. 1450XLD - mostly 1400XL with built-in 5,25 "disk drive and expansion for connecting a second 5,25 "disk drive. Code name Dynasty. Everything was ready to the pre-sale, but was abolished Tramiel. 900XLF-altered 800XLF. 65XEM - 65XE c AMY sound synthesis chip. Abolished. 65XEP - Portable 65XE c 3.5 "disk drive, 5" Green CRT screen and battery pack. Never implemented. 1090 expansion system, 5 slots in a large case (never not implemented) XF354 - 3.5 "disk drive 1 January 1992. Atari officially stopped support of all remaining 8-bit product lines. "
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