Info Guide #02 |
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Games - Death of little people! Cheats Black Raven 2 for Kung.
Death of little people! AlCo 1. Who approach us with a sword ... The first level starts original - You are beaten. Immediately run away to the northeast, go around the north woods, and soon you see the fence, behind which sat three of your friends. Feel free to come back to rebuild his small army in battle array (Three at the door, spare rear) and kill people one by one. After that, leave three in a fortress, "and one of gryunverov (better than the "Thick"), send the search dobychi.Kak only see the soldiers, quickly run to the their own. Popletetsya soldiers behind you, and it will be his mistake ... The same death awaits others. On the field there is gryunvery, so that if You all have been killed and win you are still not sentenced, prisoners are looking for. 2. Learn to fight. At this level you should work out tactical skills that are required useful in the following levels. Send the peons for gold in the south-east, and the third at this time begin to build. Mine, I'm talking about is very small, so try to use it with maximum KPD.Voiny, which you will build otvoyuyut you another two mines, which are much larger than this. The disposition is as follows: in the north-west located human city, which sends on your troops, oddly enough, often from the northeast (although from the west, too) on the southeast, in contrast, is a village, which also sends you to the troops (with south-west), and also, oddly enough, peasants. Mine (not counting yours) are as follows: one, that you will use, in the southwest, the second - in the east, Three, which uses the opponent to north. This third desirable to destroy, to chela not much fruit. Now the basic methods of defense. On each side of the city, suitable people need to put a "gate" - Kung row perpendicular to the traffic count. Until you have a small army, you have to do a single outpost, located right in town. Little notice suspicious movement (I hope you do not forget to "clear" the space around the city?) - just run there and kill merzavtsev.Esli happens that forces the three gates are not enough, put in place one of them, Kunga, which in the case nix will always be ready to dash out to a big gate. Methods of conducting battles: a) wall to wall (the most wasteful tactics); b) all for one; c) bait (good for 2-3 enemy soldiers); d) pass the gauntlet of the victim (used against a large army, the effect is that you kill 2-3 soldiers, not losing his and the enemy flees in shame). Well, now you all know. So, first need to break mine, then a village, and for dessert - and the city itself. Cities need to start wet from the fortress. 3. Stop or I'll shoot! This level is very trudnyy.Shahta is far away, and the enemy always comes over. But with due skill and perseverance you will achieve victory. Home is your strength in this level - langolery.Preimuschestvo them is that they operate from a distance, but their weapons can be improved, which was not the case, and kung gryunverov. Immediately after loading a bunch of grab Army and peons, and lead to the west (and, I forgot say, one peon must cut wood for shack) where the peons turn towards the mine, and soldiers - to the north to clear the area and form zastavu.V outpost pedestrians should be ahead, and langolery - behind. Protect langolerov! You do not will soon be able to build new ones! So, your task - to keep the defense and himself at the same time quietly razvivatsya.Kak soon as you feel the strength, ship and lomites north to the bridge. There, before the bridge, and you put your army - Infantry in front, infantry langolery szadi.Ne regret it, you no longer need it. Soon you discover that the mine is on the wane. Then take the 2.1 langolerov and lead north to the clearing in the woods. There you have wait for the archers. If you do not wait - the better. A if they do there, besides shooting in your langolera, quickly taking him nazad.Chto happens after that? They'll go for langolerom THROUGH MOST! Just their you are there and waiting ... Now take a couple of peons and expand proseku.Posle this mine is yours. And then - only srazhenie.I you win it! Ed.: In this level may be a glitch (Vova he caught twice) - the enemy opened a forest in the north and sends out the troops. In this case it is better to reboot and start the level over again. 4. Three on one? One of the easiest levels. Although opponent's three cities, and he consistently uses the priests, it did not save. Peons lead to the mine in the northeast, one of whom must chop wood for the shack (best to cut through the grove through and through - so peons walking closer). The main forces concentrate at the southern gate on the western leave only Kung in the east just look at some of the territory, to see if anyone comes. Eventually Learn to mine south-west from the city, set an outpost on the east, and Then one day in vorvemsya south-eastern town from two sides. Through while gradually move to the southwest city (it a little more), and then to the northwest (it is the biggest, but the troops there are almost no remains). Ed.: If the enemy rushed to you from the north, it means that blunt peasant Breaks in the woods the way the troops northwest of the kingdom. Output similar to the previous level - from the start. 5. The main thing - do not overheat. The first thing you see - a lonely sad necromancer on snow-covered lake. Without being distracted by romance, grab it and Take the south, to his own. Its at this time already have to carry gold from the mine right. Form an outpost north of the city and explore the surrounding area. Striker to entice zastave.Nekromant should be the role of 'korotkostrelnogo langolera. Inspect the entire meadow area and left and right of the bridge. Now you are ready to attack. The first mine you only enough to maintain voyska.Kogda go to the second, Zastava should already be at the bridge, and At least one langoler - right from the mine. Develop the army not only due to langolerov, but also due to Kung. When you have 8.6 "extra" men, go around the lake the left and break the village (castle, and two house) - at the same time look, what is there. And there in the north stands the church, which had been churning out priests. If you're lucky, you break it, and if not - go through a bridge to his outpost. As you already understood, without a priest, he - corpse So does schit'mech in the smithy, Perform research on the topic "Skeleton" and more! 6. Beg. This is the first underground level. Cities this does not happen, but there are many good troops and the prisoner, who must rescue. So, Grizolda Wise got in prisoner to death, which moryat it inaccessible castle. But we've got lying around by accident six demons, and six spiders, yes More troops on foot, so they do not quite big trouble. Demons and spiders - the magical creation. They live for long, so use them be as efficient as possible. So here you are should first release the demons. Towards the south they will fall a few Kostolomov, but need not fear - demons destroy Kostolomov silnee.Zhelatelno much faster, because ahead of us yet many interesting things. During the battle of the giants I advise to bring spiders. Now the demons have to go east, then north, where, after killing several Kostolomov and soldiers, they successfully complete their earthly existence. At this time the spiders come out of caves and forwarded to the southeast, in razvaliny.Tam They find a few Marines and umirayut.Potryasennye this spectacle, Marines run to the north. Not finding anyone there (demons already vanished into thin air), they do not find nothing better than to go to your armii.Posle short bloody battle they die heroically. Well, while your army goes to the ruins, take out the peons and turns west. There, the priests live. Despite the fact that they are actively treating each other, we kill them without poter.Nagradoy of this is somewhat captives, which they probably cannibals intended to eat. To the north is track, with all those creeping reptiles. We go around the fortress from the north, diverting the bulk of the security guards to the south wall of some gryunverom, unlocks the door (peons), kill infantry, and grab Grizoldu - run! The way we have cleared the Demons, the remnants of the enemy army delay our gallant troops and our goal, inconspicuous door in the northeast - out of the dungeon, which can pass only Grizolda. 7. Island. The third level is compared to this - child's play. Here attacked from two sides (sometimes three), and place for the construction are practically on the enemy territory. Highlight one peon and send it on zapad.Tam build two shacks for soldiers. Take the other peons in the mine for south. The mine is close to the possessions of the enemy, we're always careful to not peon walked around the woods with the wrong storony.Voysko build on the eastern bridge, and gryunverom space opened up to the next bridge to be seen, which makes protivnik.Ne forget about the Western Bridge: put there gryunvera "to ride." Now you can develop (with a constant eye to peons, western bridge and gate). A few minutes later people will spend you their outpost on the eastern bridge - iterate tuda.Na the same island, in the woods there is a place where you can build zdaniya.Yuzhnee is empty island. Inspect ves.Kogda accumulate 2 necromancer and 6 langolerov, move to the very south of it. C using skeletons you can see city of the enemy. At this time, the western outpost must accumulate five langolerov and necromancer, it should be placed on the west or southwest ostrove.S this side also explore Skeleton city. Here ends your mine. Grab your peons and lead mine in Western, and in return they Put the army: 2 Kunga, 5 langolerov, necromancer. Knock out the enemy from the bridge. Lure the skeleton army of the enemy and came over his town from three sides! 8. Blitz! The most interesting level in the game. Your opponents are kung-traitors, and were lured to their side of the priests and wizards. Exactly one hour and they go from the shelter and the rod for you. Your mission: catch at that time to develop so that repel the enemy army. Of course, the traitors do not breed, but on their side of the five catapults. Immediately send peons chopping wood. For this we need to pass only two steps down. When they come to town, leave one fell around the city, and the rest pull into the pit. But not one from which they started! Mine is the south-west a few closer, and that "several" can play a crucial role! To the west of the mine put a gate with a necromancer, and from the city leave only three pedestrians, two archers and catapult. And the city gate to shifted somewhat to the left and then the scorpions may fall greedily to your peons. Half an hour later move it to the last south to the bridge and clear the area before the next bridge. Should consist of an outpost gryunverov of 4, 6 archers, 2 necromancers and Of course, the catapult. Western outpost should have roughly the same size, except that gryunverov should be bigger. From the west will go first to the soldiers (do Skeleton of them), then (simultaneously) priest, scorpions and 2 katapulty.Na east of any foot soldier will stop the catapult, and 3 enemy catapults to destroy gryunvery. Leaving only the priest and wizard, which you will immediately kill! Ed.: There are other ways to win in this level. For example, BASIL built around of a fence and fought through it. JOHN waiting for the enemy near his town, and when he came, he mixed with his army his crowd, so that the enemy catapults not could touch him. 9. Mirror. Now you have two cities. Objective: To join forces and destroy protivnika.Na fact, this level of unprincipled, but to further study the board level spell "spider." In case, if there were any problems, give a description of the passage: Left the city is engaged in mining zolota.V within his reach are 2 of mine of approximately $ 40000. Right city chopping wood and building houses. On the left the town attacked mostly scorpions (incidentally, one wizard, you can kill at once: after the download lead host up). On the right to attack all without discrimination. Guard left the city should be placed for the woods to the north-east of the city. By edges of the troops should be Khungi / gryunvery / Skeletons / spiders that will discourage enemy cavalry. Protection of the Rights of stands to the north of it and has a standard form: gryunvery ahead, and then langolery katapulta.Odin gryunver must run around the woods (for a review) and nestle at the eastern entrance to the gorod.Dlya shooting of priests and Wizards can kerf into the woods one more catapult. On the bridge stands an army of foot soldiers and archers, catapult guarded. Lure soldiers to itself, and destroy the catapult as follows: connecting a gryunvera (catapult shot) quickly switch it up (catapult again shoots), then down, etc. And in this time your catapult quietly pulls and breaks it. In fact, for the victory does not need combine voyska.Pust to get better every gorodu.Osnovnaya tactics - extortion. 10. Every day is not Sunday. Here the most important thing - to capture the bridge. If you do this - the victory is yours. And so - backyard you have a huge pit, the place is, You can build anything ... The only disadvantage - the forest to look far. Death of a warlock you watch only then to determine where the town. A if you are on top you know the spell "spider", you can clear its neighborhood continue to see action the enemy. And the actions of its very unpredictable. For example, I (with the same shipment) once a catapult shot, one time zabrasali hail wizards, once the enemy brought with me the whole army from the eastern city. Therefore, I advise often shipped. Cities of three. East - is one where varloka.Zapadnee killed him - another (same), and in the southwest of cards is a village from which the well and climb the wizards. Once you knock the first army the enemy off the bridge, in front of you there question: "what to build?". You can, of course, otgrohat forge (catapults after all), it is possible sanctuary (Shop necromancers more) can just upgraded to the boom upora.No most best, in my opinion, the option - bashnya.Eto the only way to not only lose army, but even to attack opponent. (Of course, you need to do more warlocks.) Unnecessary Kostolomov best directed to the destruction of the enemy south of the mine. The army must stand on your side of the bridge that the enemy came thinner. Well, once everything settles, you can punch anyone: necromantic langolerov, catapults, etc. Once the spiders will destroy the fortress in the near city can feel free to throw back half a dozen gryunverov - they smash everything in the blink of an eye, and another slip away succeed. Then try to trim close and soak everyone. 11. Kindergarten. Do you have five warlocks with the spiders (and how without them you were the previous level?), three Necromancer and Bonecrusher. Level - on the wall wall. Only the enemy with all their wizards, priests and soldiers scattered around the park, and you concentrate in one particular south-east corner. Immediately advise you to run spiders and necromancer to the west and catch the sled out there. After this, hurry to the north - there tusuetsya magician. To lure him. Now you got rid of 20% of the scorpions. Two more wizard walks in the northeast, their guarded by two priests and a catapult. Fourth misses in the southwest without protection, and the fifth with a horse and two puritan you will discover in the north-west corner. The order of killing them is not important, but easier first deal with the northern gang than hate it the whole game. Plan of attack: create a bunch of spiders, one lets forth on Catapult, other connecting a little later, and a couple nabroste in support of the first, while the remaining first soak the priests (at the same time that those not mutually treated), then the wizards. More on the playing field lies a pair of soldiers, but you soak them down the road. When you beat the long snakes, move the "make" closer to him. Everything! 12. Maze. Wise Grizoldu again lured into captured. You have to smash through dozens of rooms huge castle, stuffed legions of enemies to rescue her. Dungeon located approximately in the center of the playing field. The road leads there around the perimeter of the fortress, and before the release of yet about the same. Output is protected by a crowd of archers, which not so easy to destroy. Protect voysko.Sohranyaytes after each successful battle, preferably in different local disk. Do not stop near wall: for them, you often lie in wait archers. In some places you can fight through walls and even run the skeletons in the inaccessible area of the map. At some point it might seem that about polzamka available to you. Inspect the wall. When you see something suspicious, do not hesitate: it's the door. Yet finally tell one stratagem: when to release one of his chelas of a locked room with two doors, leave their peons at the southern wall of this komnaty.Etot peon lure the priest who treats guard at the exit. 13. Death in the name of victory. Do you lack food in order to build peona.Hvatayte gryunvera and lead to the east until it stops. There hang a pair of wizards - and we will not spare Scorpion necessary, is not it? At this time, set up the army into battle order. Bring a few spiders. Look gryunverom under the bridge and quickly run away to svoim.Tak you kill a certain number of enemy soldiers. Repeat a couple more raz.Zamanite and kill the priest and katapultu.Poteryayte in some bloody battle a couple of their soldiers. Now you can make peons. Otgrohayte tower and collect it 02/03 warlocks, and then move on to the bridge. Now the main task - to destroy the spider mine south of goroda.Dlya do this about 5 varlokov.Bez mine town dies. After the defeat of the city go to the the next bridge. Watch for enemy catapults! Fortifying the bridge, continue it. This is your last position. Now the enemy will bring upon you all his army, but you 'll beat it quickly, you only have to warlocks do not get. If you're lured all, including a catapult, it's time to catch the peasants. After You can then begin to tear down houses (better to start with the neighbors, and then near the castle in fight not razverneshsya). The idea is you should stay a few rubles - you can learn the spell "Crystal Ball" (aka bubble). This level should be to save money t.k.blizhnyaya mine very bednaya.No if it yet finished, go to the far. 14. Infernal road. This time, it develops, and you - do not. So do not waste time. First, you need to make way for the army: destroy all catapults inside fence, as stated in the 9 level; free their catapults (you need to shoot aim blow near the fence); kill the prisoner magician in the southeast. Second, move the army to the edge of the woods and explore the city of the enemy (at south-west). Wait for the first attack, and come yet closer. Where little nadrublen forest convenient to put the catapult. Entice the priests and magicians of of the glade, where they will nail the catapult. Remember: you have a little time before the "Replacement". Try unitozhit as possible more troops, bored in the city. Break a fortress and a church. Now you can go. Once you break all the buildings you will find a surprise: a vigil near the mine pehotinets.Nadeyus, you can guess what happened to him needs to be done ... Ed.: You can, of course, destroy the mine catapult (from the other side of the forest), but no result it will bring: the fellows and without a lot of money, so they continue to breed like cockroaches. This method good for the game on high complexity, where the enemy all the time makes warriors. When This is best to move slowly forward between the attacks of the enemy and often shipped. Remember: the most dangerous enemy - a magician with AirStrike'om! -) 15. Demoniada. I warn you: if you do not know the present strength of his demons, it will not win this level. Demon - the most powerful character in the game. He did not kill even a direct impact from the catapult. Two demons win stenogryzov two, although if you play for people, stenogryzy, conversely, will be stronger ... The mine is located a stone's throw to the south-east of your base, but there is on duty the enemy force. In order for the minimum difficult to break it loose Kostolomov a fence on the east of you. Housed in front of mine, consider space to the east of themselves - as you can continue to be prepared for all actions protivnika.Beregite Catapult (especially from stenogryzov) - it is you have one. Grow army warlocks. In the first pores of all they have to produce exclusively spiders, as they quickly consumed, and after studying the spell "demon" spiders will be engaged in only 3-4 warlock, and the rest will be on an industrial scale stamp of demons. It is not necessary to build at least four demons at a time. When the demons come in town, they do do not have to first kill the priests! The force of their blows so strong that no priest, no time to treat the victim. If warlocks are many, not to confuse, divide them into three groups: those with "full charge, "" half-empty "and" empty. "Naturally, they always change their roles between themselves. Oh, and then - as usual: wizards priests, catapults, and then the strength and the remaining houses. 16. Bred here! You are only limited by narrow stripes coast to the east, and everything else - it city of the enemy. It is divided as follows: - The southern city. Catapult and a pair of buildings. - Central gorod.Kucha buildings, including the church. More catapult and the sea of peasants. - Northeast gorod.Chudovischnoe number of buildings. At its western edge runs priest who is used to treat - Hang-outs near the temple: a pair of Kostolomov, three magician (and you think, how to you go stenogryzy?) and the slingshot. - North-western city. There is a church and tower. To protect - the slingshot, and the horsemen. - The village in the west: only the hut. - South of (behind fence) tower and stables. That's all. First, divide the idiots on the opposite side and leave the catapult near the bridge, and so that she could reach the opposite shore, and in her No one could get. Now you have a choice: to step in north or south? I prefer to attack from north t.k.tam less vragov.Chto for this to do: Move the peons to the northern forest and hack it around 3 kletochki.Postavte near the forest catapult and peons away;. Pound in the woods three warlocks and will cover their voyskom.Razbeyte catapult fence. You can then begin to witchcraft. Be sure to leave a catapult razvushennogo bridge! This will distract stenogryzov. Your task - to keep warlocks. Often shipped. Not touching the house, try to clear the demon city from enemy soldiers. Then divide the church and fortress. Methodically kill all the wizards near temple. Break the tower on the south, and then mine (It is in the southwest corner). Now the enemy is neutralized! How to play on, say it makes no sense. I can only say that after winning awaits you beautiful picture and the animated movie.
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В этот день... 21 November