Info Guide #02
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Games - Death of little people! Cheats Black Raven 2 for Kung.

<b>Games</b> - Death of little people! Cheats Black Raven 2 for Kung.
           Death of little people!
  AlCo


       1. Who approach us with a sword ...


   The first level starts original -
You are beaten. Immediately run away to the northeast, go 
around the north woods, and soon you see the fence, behind 
which sat three of your friends. Feel free to come back to 
rebuild his small army in battle array (Three at the door, 
spare rear) and kill people one by one. 

   After that, leave three in a fortress, "and one of 
gryunverov (better than the "Thick"), send the search 
dobychi.Kak only see the soldiers, quickly run to the

their own. Popletetsya soldiers behind you, and it will be his 
mistake ... The same death awaits others.


   On the field there is gryunvery, so that if
You all have been killed and win you are still
not sentenced, prisoners are looking for.


          2. Learn to fight.


   At this level you should work out
tactical skills that are required
useful in the following levels.

   Send the peons for gold in the south-east, and the third at 
this time begin to build. Mine, I'm talking about is very 
small, so try to use it with maximum KPD.Voiny, which you will

build otvoyuyut you another two mines, which are much larger 
than this. 

   The disposition is as follows: in the north-west
located human city, which sends
on your troops, oddly enough, often from the northeast 
(although from the west, too) on the southeast, in contrast, is 
a village, which also sends you to the troops (with

south-west), and also, oddly enough,
peasants. Mine (not counting yours) are as follows: one, that 
you will use, in the southwest, the second - in the east, 
Three, which uses the opponent to north. This third desirable 
to destroy, to chela not much fruit.


   Now the basic methods of defense.
On each side of the city, suitable
people need to put a "gate" - Kung row perpendicular to the 
traffic count. Until you have a small army, you have to do a 
single outpost, located right in town. Little notice suspicious 
movement (I hope you do not forget to "clear" the space around 
the city?) - just run there and kill merzavtsev.Esli happens 
that forces the three gates are not enough, put in place one of 
them, Kunga, which in the case nix will always be ready to dash 
out to a big gate. 

   Methods of conducting battles:
a) wall to wall (the most wasteful tactics);
b) all for one;
c) bait (good for 2-3 enemy soldiers);
d) pass the gauntlet of the victim (used against a large army, 
the effect is that you kill 2-3 soldiers, not losing his and 
the enemy flees in shame). 

   Well, now you all know. So, first
need to break mine, then a village, and for dessert - and the 
city itself. Cities need to start wet from the fortress.



        3. Stop or I'll shoot!


   This level is very trudnyy.Shahta is far away, and the enemy 
always comes over. But with due skill and perseverance you will 
achieve victory. 

   Home is your strength in this level - 
langolery.Preimuschestvo them is that they operate from a 
distance, but their weapons can be improved, which was not the 
case, and kung gryunverov. 

   Immediately after loading a bunch of grab
Army and peons, and lead to the west (and, I forgot
say, one peon must cut wood for
shack) where the peons turn towards the mine,
and soldiers - to the north to clear the area and form 
zastavu.V outpost pedestrians should be ahead, and langolery - 
behind. Protect langolerov! You do not will soon be able to 
build new ones! 

   So, your task - to keep the defense and
himself at the same time quietly razvivatsya.Kak soon as you 
feel the strength, ship and lomites north to the bridge.

There, before the bridge, and you put your army
- Infantry in front, infantry langolery szadi.Ne regret it, you 
no longer need it. 

   Soon you discover that the mine is on the wane. Then take 
the 2.1 langolerov and lead north to the clearing in the woods. 
There you have wait for the archers. If you do not wait - the 
better. A if they do there, besides shooting

in your langolera, quickly taking him nazad.Chto happens after 
that? They'll go for langolerom THROUGH MOST! Just their you 
are there and waiting ... Now take a couple of peons and expand 
proseku.Posle this mine is yours. 

   And then - only srazhenie.I you win it!

Ed.: In this level may be a
glitch (Vova he caught twice) - the enemy opened a forest in 
the north and sends out the troops. In this case it is better 
to reboot and start the level over again. 


          4. Three on one?


   One of the easiest levels. Although
opponent's three cities, and he consistently uses the priests, 
it did not save. 

   Peons lead to the mine in the northeast, one of whom must 
chop wood for the shack (best to cut through the grove

through and through - so peons walking closer). The main forces 
concentrate at the southern gate on the western leave only Kung 
in the east just look at some of the territory, to see

if anyone comes.

   Eventually Learn to mine south-west
from the city, set an outpost on the east, and
Then one day in vorvemsya
south-eastern town from two sides. Through
while gradually move to the southwest city (it a little more), 
and then to the northwest (it is the biggest, but the troops 
there are almost no remains). 

Ed.: If the enemy rushed to you from the north, it means that 
blunt peasant Breaks in the woods the way the troops northwest 
of the kingdom. Output similar to the previous level - from the 
start. 


      5. The main thing - do not overheat.


   The first thing you see - a lonely sad necromancer on 
snow-covered lake. Without being distracted by romance, grab it 
and Take the south, to his own. Its at this time

already have to carry gold from the mine
right. Form an outpost north of the city and explore the 
surrounding area. Striker to entice zastave.Nekromant should be

the role of 'korotkostrelnogo langolera.

   Inspect the entire meadow area and left and right of the 
bridge. Now you are ready to attack. 

   The first mine you only enough to maintain voyska.Kogda go 
to the second, Zastava should already be at the bridge, and

At least one langoler - right from the mine. Develop the army 
not only due to langolerov, but also due to Kung. When you have 
8.6 "extra" men, go around the lake the left and break the 
village (castle, and two house) - at the same time look, what 
is there. And there in the north stands the church, which had 
been churning out priests. If you're lucky, you break it, and 
if not - go through a bridge to his outpost.


   As you already understood, without a priest, he -
corpse So does schit'mech in the smithy,
Perform research on the topic
"Skeleton" and more!


               6. Beg.


   This is the first underground level. Cities
this does not happen, but there are many good
troops and the prisoner, who must rescue.
So, Grizolda Wise got in
prisoner to death, which moryat it inaccessible castle. But 
we've got lying around by accident six demons, and six spiders, 
yes More troops on foot, so they do not quite big trouble.


   Demons and spiders - the magical creation.
They live for long, so use them
be as efficient as possible. So here you are
should first release the demons.
Towards the south they will fall a few Kostolomov, but need not 
fear - demons destroy Kostolomov silnee.Zhelatelno much faster, 
because ahead of us yet many interesting things. During the 
battle of the giants I advise to bring spiders.


   Now the demons have to go east, then north, where, after 
killing several Kostolomov and soldiers, they successfully 
complete their earthly existence.


   At this time the spiders come out of caves and
forwarded to the southeast, in razvaliny.Tam
They find a few Marines and umirayut.Potryasennye this 
spectacle, Marines run to the north. Not finding anyone there 
(demons already vanished into thin air), they do not find

nothing better than to go to your armii.Posle
short bloody battle they die heroically.

   Well, while your army goes to the ruins, take out the peons 
and turns west. There, the priests live. Despite the fact that

they are actively treating each other, we kill them
without poter.Nagradoy of this is somewhat
captives, which they probably cannibals
intended to eat.

   To the north is track, with all those
creeping reptiles. We go around the fortress from the north, 
diverting the bulk of the security guards to the south wall of 
some gryunverom, unlocks the door (peons), kill infantry, and 
grab Grizoldu - run! The way we have cleared the Demons, the 
remnants of the enemy army delay our gallant troops and our 
goal, inconspicuous door in the northeast - out of the dungeon, 
which can pass only Grizolda.



             7. Island.


   The third level is compared to this -
child's play. Here attacked from two sides (sometimes three), 
and place for the construction are practically on the enemy 
territory. 

   Highlight one peon and send it
on zapad.Tam build two shacks for soldiers. Take the other 
peons in the mine for south. The mine is close to the 
possessions of the enemy, we're always careful to not peon

walked around the woods with the wrong storony.Voysko build on 
the eastern bridge, and gryunverom space opened up to the next 
bridge to be seen, which makes protivnik.Ne forget about the 
Western Bridge: put there gryunvera "to ride."


   Now you can develop (with a constant
eye to peons, western bridge and gate). A few minutes later 
people will spend you their outpost on the eastern bridge - 
iterate tuda.Na the same island, in the woods there is a place 
where you can build zdaniya.Yuzhnee is empty island. Inspect 
ves.Kogda accumulate 2 necromancer and 6 langolerov, move to 
the very south of it. C using skeletons you can see

city ​​of the enemy.

   At this time, the western outpost must accumulate five 
langolerov and necromancer, it should be placed on the west or 
southwest ostrove.S this side also explore Skeleton city.


   Here ends your mine. Grab your peons and lead mine in 
Western, and in return they Put the army: 2 Kunga, 5 
langolerov, necromancer. Knock out the enemy from the bridge. 

   Lure the skeleton army of the enemy and
came over his town from three sides!


              8. Blitz!


   The most interesting level in the game. Your
opponents are kung-traitors, and were lured to their side of 
the priests and wizards. Exactly one hour and they go

from the shelter and the rod for you. Your mission: catch at 
that time to develop so that repel the enemy army. Of course, 
the traitors do not breed, but on their side of the five 
catapults. 

   Immediately send peons chopping wood.
For this we need to pass only two steps down.
When they come to town, leave one
fell around the city, and the rest
pull into the pit. But not one from which they
started! Mine is the south-west a few
closer, and that "several" can play a crucial role! To the west 
of the mine put a gate with a necromancer, and from the city 
leave only three pedestrians, two archers and catapult. And the 
city gate to shifted somewhat to the left and then the scorpions

may fall greedily to your peons.

   Half an hour later move it to the last
south to the bridge and clear the area before
the next bridge. Should consist of an outpost
gryunverov of 4, 6 archers, 2 necromancers and
Of course, the catapult. Western outpost
should have roughly the same size, except that gryunverov 
should be bigger. 

   From the west will go first to the soldiers (do
Skeleton of them), then (simultaneously)
priest, scorpions and 2 katapulty.Na east of any foot soldier 
will stop the catapult, and 3 enemy catapults to destroy 
gryunvery. Leaving only the priest and wizard, which you will 
immediately kill! 

Ed.: There are other ways to win in
this level. For example, BASIL built around
of a fence and fought through it. JOHN
waiting for the enemy near his town, and when he came, he mixed 
with his army his crowd, so that the enemy catapults not

could touch him.


             9. Mirror.


   Now you have two cities. Objective: To join forces and 
destroy protivnika.Na fact, this level of unprincipled, but to 
further study the board level spell "spider." 

   In case, if there were any
problems, give a description of the passage:

   Left the city is engaged in mining zolota.V
within his reach are 2 of mine of approximately $ 40000. Right 
city chopping wood and building houses.


   On the left the town attacked mostly scorpions 
(incidentally, one wizard, you can kill at once: after the 
download lead host up). On the right to attack all without 
discrimination. 

   Guard left the city should be placed
for the woods to the north-east of the city. By
edges of the troops should be Khungi / gryunvery
/ Skeletons / spiders that will discourage
enemy cavalry. Protection of the Rights of
stands to the north of it and has a standard
form: gryunvery ahead, and then langolery
katapulta.Odin gryunver must run around the woods (for a 
review) and nestle at the eastern entrance to the gorod.Dlya 
shooting of priests and Wizards can kerf into the woods one more

catapult.

   On the bridge stands an army of foot soldiers and
archers, catapult guarded. Lure
soldiers to itself, and destroy the catapult as follows:
connecting a gryunvera (catapult shot)
quickly switch it up (catapult
again shoots), then down, etc. And in this
time your catapult quietly pulls
and breaks it.

   In fact, for the victory does not need
combine voyska.Pust to get better every gorodu.Osnovnaya 
tactics - extortion. 


       10. Every day is not Sunday.


   Here the most important thing - to capture the bridge.
If you do this - the victory is yours. And so -
backyard you have a huge pit, the place is,
You can build anything ... The only disadvantage - the forest 
to look far. 

   Death of a warlock you watch only then to determine where 
the town. A if you are on top you know the spell "spider", you 
can clear its neighborhood continue to see action the enemy.


   And the actions of its very unpredictable.
For example, I (with the same shipment)
once a catapult shot, one time
zabrasali hail wizards, once the enemy
brought with me the whole army from the eastern city. 
Therefore, I advise often shipped. 

   Cities of three. East - is one where
varloka.Zapadnee killed him - another (same), and in the 
southwest of cards is a village from which the well and climb 
the wizards. 

   Once you knock the first army
the enemy off the bridge, in front of you there
question: "what to build?". You can, of course, otgrohat forge 
(catapults after all), it is possible sanctuary (Shop 
necromancers more) can just upgraded to the boom upora.No most

best, in my opinion, the option - bashnya.Eto
the only way to not only lose
army, but even to attack
opponent. (Of course, you need to do more warlocks.)

   Unnecessary Kostolomov best directed to the destruction of 
the enemy south of the mine. The army must stand on your side 
of the bridge that the enemy came thinner. 

   Well, once everything settles, you can
punch anyone: necromantic langolerov, catapults, etc.

   Once the spiders will destroy the fortress
in the near city can feel free to throw back half a dozen 
gryunverov - they smash everything in the blink of an eye, and 
another slip away succeed. Then try to trim close and soak 
everyone. 


           11. Kindergarten.


   Do you have five warlocks with the spiders (and how
without them you were the previous level?), three
Necromancer and Bonecrusher. Level - on the wall
wall. Only the enemy with all their
wizards, priests and soldiers scattered around the park, and 
you concentrate in one particular south-east corner. 

   Immediately advise you to run spiders and necromancer to the 
west and catch the sled out there. After this, hurry to the 
north - there tusuetsya magician. To lure him.

Now you got rid of 20% of the scorpions.

   Two more wizard walks in the northeast, their guarded by two 
priests and a catapult. Fourth misses in the southwest without 
protection, and the fifth with a horse and two puritan you will 
discover in the north-west corner. The order of killing them is 
not important, but easier first deal with the northern gang than

hate it the whole game. Plan of attack: create a bunch of 
spiders, one lets forth on Catapult, other connecting a little 
later, and a couple nabroste in support of the first, while the 
remaining first soak the priests (at the same time that those 
not mutually treated), then the wizards.


   More on the playing field lies a pair of soldiers, but you 
soak them down the road. When you beat the long snakes, move 
the "make" closer to him. Everything! 


           12. Maze.


   Wise Grizoldu again lured into
captured. You have to smash through dozens of rooms huge 
castle, stuffed legions of enemies to rescue her. Dungeon

located approximately in the center of the playing field.
The road leads there around the perimeter of the fortress, and 
before the release of yet about the same. Output is protected 
by a crowd of archers, which not so easy to destroy.


   Protect voysko.Sohranyaytes after each successful battle, 
preferably in different local disk. Do not stop near

wall: for them, you often lie in wait
archers.

   In some places you can fight through
walls and even run the skeletons in the inaccessible area of 
​​the map. 

   At some point it might seem that
about polzamka available to you. Inspect the wall. When you see 
something suspicious, do not hesitate: it's the door.


   Yet finally tell one stratagem: when to release one of his 
chelas of a locked room with two doors, leave their peons at 
the southern wall of this komnaty.Etot peon lure the priest who 
treats guard at the exit. 


       13. Death in the name of victory.


   Do you lack food in order to
build peona.Hvatayte gryunvera and lead
to the east until it stops. There hang a pair of
wizards - and we will not spare Scorpion
necessary, is not it?

   At this time, set up the army into battle
order. Bring a few spiders. Look gryunverom under the bridge 
and quickly run away to svoim.Tak you kill a certain number of 
enemy soldiers. Repeat a couple more raz.Zamanite and kill the 
priest and katapultu.Poteryayte in some bloody battle a couple 
of their soldiers. 

   Now you can make peons.

   Otgrohayte tower and collect it 02/03
warlocks, and then move on to the bridge.

   Now the main task - to destroy the spider mine south of 
goroda.Dlya do this about 5 varlokov.Bez mine town dies.


   After the defeat of the city go to the
the next bridge. Watch for enemy catapults! Fortifying the 
bridge, continue it. This is your last position. Now the enemy 
will bring upon you all his army, but you 'll beat it quickly, 
you only have to warlocks do not get.


   If you're lured all, including a catapult, it's time to 
catch the peasants. After You can then begin to tear down 
houses (better to start with the neighbors, and then near the 
castle in fight not razverneshsya).


   The idea is you should stay a few
rubles - you can learn the spell "Crystal Ball" (aka bubble).

   This level should be to save money
t.k.blizhnyaya mine very bednaya.No if it
yet finished, go to the far.


          14. Infernal road.


   This time, it develops, and you - do not.
So do not waste time.

   First, you need to make way for the army: destroy all 
catapults inside fence, as stated in the 9 level; free their 
catapults (you need to shoot aim blow near the fence); kill the 
prisoner magician in the southeast. 

   Second, move the army to the edge of the woods and explore 
the city of the enemy (at south-west).


   Wait for the first attack, and come yet
closer. Where little nadrublen forest
convenient to put the catapult.

   Entice the priests and magicians of
of the glade, where they will nail the catapult.

   Remember: you have a little time before the
"Replacement". Try unitozhit as possible
more troops, bored in the city. Break a fortress and a church. 
Now you can go. 

   Once you break all the buildings
you will find a surprise: a vigil near the mine
pehotinets.Nadeyus, you can guess what happened to him
needs to be done ...

Ed.: You can, of course, destroy the mine catapult (from the 
other side of the forest), but no result it will bring: the 
fellows and without a lot of money, so they continue to breed 
like cockroaches. This method good for the game on high 
complexity, where the enemy all the time makes warriors. When

This is best to move slowly forward
between the attacks of the enemy and often shipped. Remember: 
the most dangerous enemy - a magician with AirStrike'om! -) 


           15. Demoniada.


   I warn you: if you do not know the present strength of his 
demons, it will not win this level. Demon - the most powerful 
character in the game. He did not kill even a direct impact 
from the catapult. Two demons win stenogryzov two, although if 
you play for people, stenogryzy, conversely, will be stronger 
... 

   The mine is located a stone's throw to the south-east of 
your base, but there is on duty the enemy force. In order for 
the minimum difficult to break it loose Kostolomov a fence on 
the east of you. 

   Housed in front of mine, consider
space to the east of themselves - as you can
continue to be prepared for all actions protivnika.Beregite 
Catapult (especially from stenogryzov) - it is you have one. 

   Grow army warlocks. In the first
pores of all they have to produce exclusively spiders, as they 
quickly consumed, and after studying the spell "demon" spiders 
will be engaged in only 3-4 warlock, and the rest will be on an 
industrial scale stamp of demons. 

   It is not necessary to build at least four demons
at a time.

   When the demons come in town, they do
do not have to first kill the priests! The force of their blows 
so strong that no priest, no time to treat the victim. 

   If warlocks are many, not to confuse, divide them into three 
groups: those with "full charge, "" half-empty "and" empty. 
"Naturally, they always change their roles between themselves.


   Oh, and then - as usual: wizards
priests, catapults, and then the strength and
the remaining houses.


        16. Bred here!


   You are only limited by narrow stripes
coast to the east, and everything else - it
city ​​of the enemy. It is divided as follows:
 - The southern city. Catapult and a pair of buildings.
 - Central gorod.Kucha buildings, including the church. More 
catapult and the sea of ​​peasants.  - Northeast 
gorod.Chudovischnoe number of buildings. At its western edge 
runs priest who is used to treat

 - Hang-outs near the temple: a pair of Kostolomov, three
magician (and you think, how to you go
stenogryzy?) and the slingshot.
 - North-western city. There is a church and
tower. To protect - the slingshot, and the horsemen.
 - The village in the west: only the hut.
 - South of (behind fence) tower and stables. That's all.

   First, divide the idiots on the opposite side and leave the 
catapult near the bridge, and so that she could reach the 
opposite shore, and in her No one could get.


   Now you have a choice: to step in
north or south? I prefer to attack from
north t.k.tam less vragov.Chto for this
to do:

   Move the peons to the northern forest and hack it around 3 
kletochki.Postavte near the forest catapult and peons away;.

Pound in the woods three warlocks and will cover their
voyskom.Razbeyte catapult fence. You can then begin to 
witchcraft. 

   Be sure to leave a catapult razvushennogo bridge! This will 
distract stenogryzov. Your task - to keep warlocks. Often 
shipped. 

   Not touching the house, try to clear the
demon city from enemy soldiers. Then
divide the church and fortress.

   Methodically kill all the wizards near
temple.

   Break the tower on the south, and then mine
(It is in the southwest corner).

   Now the enemy is neutralized! How to play
on, say it makes no sense. I can only say that after winning 
awaits you beautiful picture and the animated movie.





Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   21 November