Info Guide #01 |
|
Games - The demo version of the game Wolfenstein 3D.
The demo version of the game Wolfenstein 3D Alone Coder When in 1996 the author of this article was finishing his first Rotator (print cards arbitrary angle), I thought:no sooner said than done: a month or so I had a program voxel landscape, which gave at a resolution of 32 * 16 from one to 2 frames per second. Such a rate is unlikely would suit someone, and your humble servant began to think, should not be stored in memory some bars, and coloring each column place otdelno.No somehow fixated on the fact that, for example, sloping walls will be harder to implement, as they are drawn will be slower and did not write such variant.Spustya awhile my merciless failed computer diskette with chewed all the working programs. 1997/98 academic year has come and I remembered his old programmu.Buduchi already fired sparrow, the species and Wolf, and Spear, and Doom 2, and even Carmageddon, I could quite sensibly judged that the lack of sloping walls there is not as painful and, together with to be realized much easier than their availability. Then his eyes got to me about the book computer graphics. And what do you think? The same version that was me with indignation swept away and a half years ago, was actually used in the Wolf-like games! Quickly jumped at the computer, I restored in his memory the old version and at the same time wrote a new one, with vertical walls; should compare their speed. The speed of the second program was higher than 10 times! Joyful madness was only a couple of days, after which the resolution has increased twice, and it turned out that Doom 32 * 48 is almost two times faster than its counterpart 64 * 24.Slava Mikheev immediately found my program, not serious, and she flew into the archive. I remembered about it only when he wanted to show his stuff Vova radiorynka.Otseniv with a trained eye, the unsatisfactory product in its original form, the author engaged in order to improve ego.V first card has been increased. By this wall forever became not only vertical, but perpendicular. The second paragraph got the speed, wit aligning the print odd and even columns, I got the speed to 30 fps (frames per second - fps) - it was Doom'a speed on Pentium, and its further increase was pointless. A receiving perspective, the program has lost the need for good three-quarters of a table of sines. As due to repulsive permission WOLFdemo never be nasroyaschey game, she was dumped in the application to this magazine, where you can find it and today. Management: - O, P, A, Q - left, right, forward, back. - 6,7,8,9 - Sinclair joystick # 1. - Rats and mice are not implemented by the presence of absence of the add well-intentioned and respectful of users described by the creator of the demonstration of computer games. The purpose of the game: Ha! That's what I said! But one thing I will say: Wolf Demo, unlike the other 3D demam, you can win! PS: I have reconsidered their views on the unpromising of this program. Explain pochemu.Doom demo, as well as the Citadel, used for high-resolution graphics window screen 16 * 8, which is 1024 bytes information; my same program gives the image in full screen 32 * 24, but on attributes that is 768 bayt.No should also take into account frequency of regeneration, which in Doom demo barely above 15 fps, but at the Citadel - all 7 (Relative frequency of regeneration WOLF'a calculated automatically and displayed in the upper left corner of the screen). Therefore, I can not say that a player receives much less graphic information from my game, rather than on her classic analogov.Otsyuda conclude: if you strongly ask a game to be
Similar articles:
В этот день... 24 November