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Games - The demo version of the game Wolfenstein 3D.

<b>Games</b> - The demo version of the game Wolfenstein 3D.
     The demo version of the game Wolfenstein 3D
  Alone Coder


   When in 1996 the author of this article was finishing his 
first Rotator (print cards arbitrary angle), I thought:  no 
sooner said than done: a month or so I had a program voxel 
landscape, which gave at a resolution of 32 * 16 from one to 2

frames per second. Such a rate is unlikely
would suit someone, and your humble servant
began to think, should not be stored in memory
some bars, and coloring each column
place otdelno.No somehow fixated
on the fact that, for example, sloping walls will be harder to 
implement, as they are drawn will be slower and did not write 
such variant.Spustya awhile my merciless failed computer 
diskette with chewed all the working programs.


   1997/98 academic year has come and I remembered
his old programmu.Buduchi already fired
sparrow, the species and Wolf, and Spear, and Doom 2,
and even Carmageddon, I could quite sensibly judged that the 
lack of sloping walls there is not as painful and, together with

to be realized much easier than their availability. Then his 
eyes got to me about the book computer graphics. And what do 
you think? The same version that was me with indignation swept 
away and a half years ago, was actually used in the Wolf-like 
games! 

   Quickly jumped at the computer, I restored in his memory the 
old version and at the same time wrote a new one, with vertical 
walls; should compare their speed. The speed of the second 
program was higher than 10 times! Joyful madness was only a 
couple of days, after which the resolution has increased

twice, and it turned out that Doom 32 * 48 is almost
two times faster than its counterpart 64 * 24.Slava Mikheev 
immediately found my program, not serious, and she flew into 
the archive. 

   I remembered about it only when he wanted to show his stuff 
Vova radiorynka.Otseniv with a trained eye, the unsatisfactory 
product in its original form, the author engaged in order to 
improve ego.V first card has been increased. By this wall 
forever became not only vertical, but perpendicular. The second 
paragraph got the speed, wit aligning the print odd and even 
columns, I got the speed to 30 fps (frames per second - fps) - 
it was Doom'a speed on Pentium, and its further

increase was pointless. A receiving
perspective, the program has lost the need for good 
three-quarters of a table of sines. 

   As due to repulsive permission WOLFdemo never be 
nasroyaschey game, she was dumped in the application to this 
magazine, where you can find it and today.



              Management:

- O, P, A, Q - left, right, forward, back.
- 6,7,8,9 - Sinclair joystick # 1.
- Rats and mice are not implemented by the presence of
absence of the add well-intentioned and respectful of users 
described by the creator of the demonstration of computer 
games. 


               The purpose of the game:


   Ha! That's what I said! But one thing I will say: Wolf
Demo, unlike the other 3D demam, you can win!

PS: I have reconsidered their views on the unpromising of this 
program. Explain pochemu.Doom demo, as well as the Citadel, 
used for high-resolution graphics window screen 16 * 8, which 
is 1024 bytes information; my same program gives the image in 
full screen 32 * 24, but on attributes that is 768 bayt.No 
should also take into account frequency of regeneration, which 
in Doom demo barely above 15 fps, but at the Citadel - all 7

(Relative frequency of regeneration WOLF'a
calculated automatically and displayed in the upper left corner 
of the screen). Therefore, I can not say that a player receives 
much less graphic information from my game, rather than on her 
classic analogov.Otsyuda conclude: if you strongly ask a game 
to be 



Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   24 November