KrNews #05
24 июля 1998
  Игры  

Playing - Tips for passing games: Escape to Harhan, Stalker.

<b>Playing</b> - Tips for passing games: Escape to Harhan, Stalker.

              Gambling

 (C) Kasp'98


   ESCAPE TO HARHAN.

 At the beginning of the description, I would like to express
its appreciation to the author of this program for what it 
actually alone did such a good game. Edinsvennoe that would 
advise on the merits - in the continuation (if it is of course 
will be), it is desirable to do so items disappear after use 
(if they are used only once). 

 What attack? From the broken ship
Remove the parachute and a metal detector.
On the left at the dump take a shovel and go
right to the elevator. Put a metal detector near the elevator 
and head further to the right of the screen "end?". Under the 
spider dig the treasure and took him go left to the store. Buy 
from a seller a mask and a blaster. Bring a mask and a 
parachute. Then Hop on the bridge to the roof of the store and 
from the right side jump to the right. After rising on an 
invisible bridge, take the grease gun and head to litfu. Oil

from the nipples smazhte elevator. Put the nipple and taking 
with him a metal detector rise to the elevator. The left 
ascending an invisible ladder log cabin

teleportatora and hearthstone in the second level (I'll call 
conditionally his second.). After teleportation Put a mask and 
a metal detector, then head left to a strange unit. Beside him 
take a stone and go right-to-screen "input". Rise

upstairs and postavte stone "pedestal"
in the screen "TV." Zaprygnuv with him up right Take the rope
and head to the left edge of the roof. C
edge jump to the left, now you get
in the secret room. The secret of this room
simple - you see before you the five arrows that show up or down
if you want to teleport to a top game, then go to that wall 
where directed more arrows and press

fire, and if you need to move to
room with a diamond drill then do
vice versa. So, Teleport to the room with the brown, take the 
drill and fall down. We go to the left, a strange unit drilled 
a hole in the ground. Throw drill. Go to the right, take the 
mask and the rope. Zaprygivayem from the bridge to the platform 
and go into the screen where there is Aboriginal. On the edge 
platform using a rope and flies over to the natives. Give him a 
mask and take the dynamite. Throw dynamite next to a metal 
detector. We go to the secret room with arrows, and move to the 
top of the game. We go to the elevator (through the roof 
SHOPa). Rise on the elevator and at the right edge

platform using a rope. Flies
right, climb up, take a detour
and go to the bulldozer. Attach to it
Hook, plant, and he opens the door. We go to the warehouse, 
take an electronic key and go to the teleporter. Teleport, 
throw a rope and an electronic key. Move right-to-screen 
"input" and then upstairs where we take an ax and a stone, 
which in turn go to the opening in land. Throw a hatchet and 
take his place dynamite. Fall into the hole and go right up to 
the dam and that dynamite. Then go further right up to 3 
hatches, looking at them, come back and fall further down into 
the screen "rock." Here we pass through the wall to the left, 
take the battery and move right to the screen "Swing". By 
embarking on a swing throw stones and soars up to the 
teleporter. Move loads of blaster battery, take it and

go to the teleporter. Again moves
throw blaster, take a rope and an ax.
I know an Indian in any of the hatches have
fall. Throw a rope, take care of her
place a metal detector and go to the opening
in the ground. Fall down on the left on the ledge
use a metal detector, take sinets,
then moving to the hatches hatchet and split the right. Fall 
down, throw a hatchet, take a bomb and go to the teleporter. 
Moving to the top give lead to the seller and it makes him a 
suit. Taking a costume Moving into the second level and go

right to the screen house Carlson. Right
wall detonates a bomb and go to an art gallery. Here hung six 
paintings numbers, memorize them and move down and

right to the pantry. To get to the
pantry must enter these numbers in the following order:


               1 6 3 8

               5 2 7 4


  In the closet take the videotape.
We go to the TV and watch it. Throw
videotape, we go to the hole in the ground and
fall down. We go to openings, jump in
right and go right. We rise up and take the plutonium 
(necessarily in lead suit.) is then sent to

strange unit (through the 1-st level
and. etc.), loads the plutonium and
it transforms it into fuel. After
that select e-card, blaster, and fuel, and go to the cabin 
Teleport in a room with kachelyami.Zahodim to teleport

push the fire and then move to the spaceport. Blaster kill a 
guard runs the ship with fuel, break open the cockpit, sit 
down, start the engine and fly away (apparently on Harhan.).


 The game is over, but you can still contemplate a small (but 
not bad) cartoon on the theme of interplanetary flights.  Now, 
a few valuable tips for the game: 

   1. Always wear a parachute (you never know where it is 
necessary to fall.). 

   2. Do not try to blow up the entrance to the Art Gallery of 
dynamite which gives you an Indian.  (And then you go through 
the game does not shine.). 

   3. If the you had to play without the negligence of 
immortality that I try nedelat in games of this genre (it 
interferes with the creative scope of thought.), Then you can 
restore their health eating slops, leaves, concrete slabs, and 
videotapes other muck (which will not do with hunger.).


   4. Do not handle plutonium without a suit and
Do not throw a suit when the plutonium with you
(With radiation trifled with, you know-know.).

   5. Do not buy in a store the dirtiest, even if it is 
attractive looks (the money should be protected, they do not

everywhere lying around.).


 Well that's basically all about what I wanted
to tell you dear readers of the newspaper
KrNews. Finally I would like to wish all
creators of good programs on the ZX, PC,
And AMIGA. etc., all the nailudshego and
more good softa.

       KASP. (9.08.98. Time 22:30)



       STALKER

(C) Nik-O'98



   I was told that this road will lead me to the ocean of 
death, and I turned back midway. Since then stretch me curves 
deaf devious paths ... 



   Do you like this toy? Not really? You
probably just have not understood, or understood, but not in 
all. 

   After watching the intra and reading
HELP with a novel, your gaze appeared
map and a bit to the right frame with the teams.
I think, and so with others, you will easily figured out for 
yourself. 

   Recently was a film of the same name, so there are three 
(3!) Chela flooded zone (the zone is a place where, supposedly, 
aliens stopped at piknichek:) used it almost all kinds of 
transport, in search of something ... 

   I think the movie there is only one name, but let's get back 
to game.


   Getting around the area is very dangerous and
requires a good visual memory and
quick response. Here are some rules'ov
to you at least two minutes to
walk along this same area:

   1. Before you go over the fence, I advise "Use" special 
suit, "for This should select the desired command and

subject.

   2. Not nosites-zone at a breakneck pace,
this could end badly.

   3. Night in the area is very easy to confuse land with 
anything yet, so often "use" "LANTERN" it will help you discern 
where land and where Jelly or anything else.



   4. If you hear the noise gradually narostayuschy or even 
rapping, in the first case, push the button "DOWN"

and quickly, because is "TERMOLAB and
it yourself or chill or fried, and it
leads to no good, and the second case
a "trap" and to learn to what
away from you it is "use" "ball", "CIDA" it in the direction 
that you believe it may be, and if you guessed it

your ball crushed into a pancake. After that, it otmette mvsto 
"flags" (just in case:). 

   5. If your "POWER" approaches zero,
then use "

   Armory.

   6. Mined your product is fused to the
"Market", he is on the right side of
center.

   7. Each trader in direction, for example: only one buys your
"Khabar", while the other can get you anything
sell it and buy something, it depends
the type of merchant that you have requested.

   Here are some combinations of questions and
answers that you need to use in conversation with the merchant:

   I will describe each item, and that
follow after his choice (specified
only the number of questions).


   Here's the first kind of trader, "Khabar" Beam
   prodoval above him, because he pays

   Maximum price.

   Note: Yes - it means everything goes

   successful or have continuing effects

   No - nothing happens

   Max. - Maximum price for "Khabar"

   Min. - The lowest price for "Khabar".

   Avg. - The average price for "Khabar".

   Arr. - Purchase of equipment.

1. (Vopr.: - Where is the market?

  Ans.: - But why do you market?)

    1. - Min. - 1 yes. (2,3,4 - no)

    2. (Vopr.) - 3Sred. (124 no)

   -1Yes (234net)

    3. None.

    4. None.

 2. (Vopr.: - Man, swag needed?

   Ed.: - A case you are not fat?)

    1. - Avg. - 1 Yes (2,3,4 - no)

    2. - Min. - 1 Yes (2,3,4 - no)

    3. (Responsible: - Sam you're fat. Vopr.:

      - Have you been away from the zone?) - 4 Max.

       (123-No)-1Yes (234 no)

    4. None.
 3. (Question: - Hi, I'm from the barman ...

    Issues: - What the barman?)

    1. None.

    2. None.

    3. None.

    4. - Min. - 1 Yes (2,3,4 - no)
 4. (Vopr.: - You do not need a chopper?

  Ed.: - You are a fool, or pretend to?)

    1. None.

    2. None.

    3. None.

    4. None.



   This trader can buy the "Machinery
   DOVANIE to sell him his Khabar.

1. (Responsible:-Why the market, may I help you?)

  1. None.

  2. - Min. - 1,2,3,4 - None.

  3. None.

  4. Yes - 3Obr. (123-No) - 1Yes (234 no) 2Da (134 no)
2. (Responsible: "You fool, or pretend to?)

  1. None.

  2. None.

  3. None.

  4. None.
3. (Responsible: - As he's doing?)

  1. - Min. - 1,2,3,4 - None.

  2. Yes - 3Obr. (124-No) - 1Yes (234-No) - 2Da (134 no)

  3. Yes - 1Sred. - 1,2,3,4 - None.
- 2da - 3Obr. (124-No) - 1Yes (234
 , No) - 2Da (134 no)
- 3 - None.
- 4 Yes - 1Maks. -1Yes (empty empty
       Tyszka) 2,3,4 - None.

       - 2 - No.

       - 3 - None.

       - 4 - None.

  4. None.
4. (Responsible: "You fool, or pretend to?)

  1. None.

  2. None.

  3. None.

  4. None.


   Well, this trader - malorazgovorchi
   vy. I was able to negotiate only on
   the Purchase of equipment.

1. None.
2. None.
3. None.
4. Yes - 3da (124-No) - 1Yes -
1Yes (234-No) - 4Obr. (123 no)

   - 2 No.

   - 3 No.

   - 4 da 2da (134 no)
    -1,2,3,4-No



  Here like and all the traders who
I've met, but there are spies, so they
meet the girlfriend and take off is best avoided, but if you 
hit on one of them, it is better to think for a simpleton:

 - I'm the milk, the milk:)
Well, if you were in jail, then out of it
go easier as dirt (most importantly,
that had the keys and a gun with cartridges)


       Speccy Rulezzz Forever !!!!!

      Krnet BEST!!!

    KrNews CooooL!!!



       Nik-O_01/06/98.

  BYE.




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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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