KrNews #05
24 июля 1998 |
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Playing - Tips for passing games: Escape to Harhan, Stalker.
Gambling (C) Kasp'98 ESCAPE TO HARHAN. At the beginning of the description, I would like to express its appreciation to the author of this program for what it actually alone did such a good game. Edinsvennoe that would advise on the merits - in the continuation (if it is of course will be), it is desirable to do so items disappear after use (if they are used only once). What attack? From the broken ship Remove the parachute and a metal detector. On the left at the dump take a shovel and go right to the elevator. Put a metal detector near the elevator and head further to the right of the screen "end?". Under the spider dig the treasure and took him go left to the store. Buy from a seller a mask and a blaster. Bring a mask and a parachute. Then Hop on the bridge to the roof of the store and from the right side jump to the right. After rising on an invisible bridge, take the grease gun and head to litfu. Oil from the nipples smazhte elevator. Put the nipple and taking with him a metal detector rise to the elevator. The left ascending an invisible ladder log cabin teleportatora and hearthstone in the second level (I'll call conditionally his second.). After teleportation Put a mask and a metal detector, then head left to a strange unit. Beside him take a stone and go right-to-screen "input". Rise upstairs and postavte stone "pedestal" in the screen "TV." Zaprygnuv with him up right Take the rope and head to the left edge of the roof. C edge jump to the left, now you get in the secret room. The secret of this room simple - you see before you the five arrows that show up or down if you want to teleport to a top game, then go to that wall where directed more arrows and press fire, and if you need to move to room with a diamond drill then do vice versa. So, Teleport to the room with the brown, take the drill and fall down. We go to the left, a strange unit drilled a hole in the ground. Throw drill. Go to the right, take the mask and the rope. Zaprygivayem from the bridge to the platform and go into the screen where there is Aboriginal. On the edge platform using a rope and flies over to the natives. Give him a mask and take the dynamite. Throw dynamite next to a metal detector. We go to the secret room with arrows, and move to the top of the game. We go to the elevator (through the roof SHOPa). Rise on the elevator and at the right edge platform using a rope. Flies right, climb up, take a detour and go to the bulldozer. Attach to it Hook, plant, and he opens the door. We go to the warehouse, take an electronic key and go to the teleporter. Teleport, throw a rope and an electronic key. Move right-to-screen "input" and then upstairs where we take an ax and a stone, which in turn go to the opening in land. Throw a hatchet and take his place dynamite. Fall into the hole and go right up to the dam and that dynamite. Then go further right up to 3 hatches, looking at them, come back and fall further down into the screen "rock." Here we pass through the wall to the left, take the battery and move right to the screen "Swing". By embarking on a swing throw stones and soars up to the teleporter. Move loads of blaster battery, take it and go to the teleporter. Again moves throw blaster, take a rope and an ax. I know an Indian in any of the hatches have fall. Throw a rope, take care of her place a metal detector and go to the opening in the ground. Fall down on the left on the ledge use a metal detector, take sinets, then moving to the hatches hatchet and split the right. Fall down, throw a hatchet, take a bomb and go to the teleporter. Moving to the top give lead to the seller and it makes him a suit. Taking a costume Moving into the second level and go right to the screen house Carlson. Right wall detonates a bomb and go to an art gallery. Here hung six paintings numbers, memorize them and move down and right to the pantry. To get to the pantry must enter these numbers in the following order: 1 6 3 8 5 2 7 4 In the closet take the videotape. We go to the TV and watch it. Throw videotape, we go to the hole in the ground and fall down. We go to openings, jump in right and go right. We rise up and take the plutonium (necessarily in lead suit.) is then sent to strange unit (through the 1-st level and. etc.), loads the plutonium and it transforms it into fuel. After that select e-card, blaster, and fuel, and go to the cabin Teleport in a room with kachelyami.Zahodim to teleport push the fire and then move to the spaceport. Blaster kill a guard runs the ship with fuel, break open the cockpit, sit down, start the engine and fly away (apparently on Harhan.). The game is over, but you can still contemplate a small (but not bad) cartoon on the theme of interplanetary flights. Now, a few valuable tips for the game: 1. Always wear a parachute (you never know where it is necessary to fall.). 2. Do not try to blow up the entrance to the Art Gallery of dynamite which gives you an Indian. (And then you go through the game does not shine.). 3. If the you had to play without the negligence of immortality that I try nedelat in games of this genre (it interferes with the creative scope of thought.), Then you can restore their health eating slops, leaves, concrete slabs, and videotapes other muck (which will not do with hunger.). 4. Do not handle plutonium without a suit and Do not throw a suit when the plutonium with you (With radiation trifled with, you know-know.). 5. Do not buy in a store the dirtiest, even if it is attractive looks (the money should be protected, they do not everywhere lying around.). Well that's basically all about what I wanted to tell you dear readers of the newspaper KrNews. Finally I would like to wish all creators of good programs on the ZX, PC, And AMIGA. etc., all the nailudshego and more good softa. KASP. (9.08.98. Time 22:30) STALKER (C) Nik-O'98 I was told that this road will lead me to the ocean of death, and I turned back midway. Since then stretch me curves deaf devious paths ... Do you like this toy? Not really? You probably just have not understood, or understood, but not in all. After watching the intra and reading HELP with a novel, your gaze appeared map and a bit to the right frame with the teams. I think, and so with others, you will easily figured out for yourself. Recently was a film of the same name, so there are three (3!) Chela flooded zone (the zone is a place where, supposedly, aliens stopped at piknichek:) used it almost all kinds of transport, in search of something ... I think the movie there is only one name, but let's get back to game. Getting around the area is very dangerous and requires a good visual memory and quick response. Here are some rules'ov to you at least two minutes to walk along this same area: 1. Before you go over the fence, I advise "Use" special suit, "for This should select the desired command and subject. 2. Not nosites-zone at a breakneck pace, this could end badly. 3. Night in the area is very easy to confuse land with anything yet, so often "use" "LANTERN" it will help you discern where land and where Jelly or anything else. 4. If you hear the noise gradually narostayuschy or even rapping, in the first case, push the button "DOWN" and quickly, because is "TERMOLAB and it yourself or chill or fried, and it leads to no good, and the second case a "trap" and to learn to what away from you it is "use" "ball", "CIDA" it in the direction that you believe it may be, and if you guessed it your ball crushed into a pancake. After that, it otmette mvsto "flags" (just in case:). 5. If your "POWER" approaches zero, then use " Armory. 6. Mined your product is fused to the "Market", he is on the right side of center. 7. Each trader in direction, for example: only one buys your "Khabar", while the other can get you anything sell it and buy something, it depends the type of merchant that you have requested. Here are some combinations of questions and answers that you need to use in conversation with the merchant: I will describe each item, and that follow after his choice (specified only the number of questions). Here's the first kind of trader, "Khabar" Beam prodoval above him, because he pays Maximum price. Note: Yes - it means everything goes successful or have continuing effects No - nothing happens Max. - Maximum price for "Khabar" Min. - The lowest price for "Khabar". Avg. - The average price for "Khabar". Arr. - Purchase of equipment. 1. (Vopr.: - Where is the market? Ans.: - But why do you market?) 1. - Min. - 1 yes. (2,3,4 - no) 2. (Vopr.) - 3Sred. (124 no) -1Yes (234net) 3. None. 4. None. 2. (Vopr.: - Man, swag needed? Ed.: - A case you are not fat?) 1. - Avg. - 1 Yes (2,3,4 - no) 2. - Min. - 1 Yes (2,3,4 - no) 3. (Responsible: - Sam you're fat. Vopr.: - Have you been away from the zone?) - 4 Max. (123-No)-1Yes (234 no) 4. None. 3. (Question: - Hi, I'm from the barman ... Issues: - What the barman?) 1. None. 2. None. 3. None. 4. - Min. - 1 Yes (2,3,4 - no) 4. (Vopr.: - You do not need a chopper? Ed.: - You are a fool, or pretend to?) 1. None. 2. None. 3. None. 4. None. This trader can buy the "Machinery DOVANIE to sell him his Khabar. 1. (Responsible:-Why the market, may I help you?) 1. None. 2. - Min. - 1,2,3,4 - None. 3. None. 4. Yes - 3Obr. (123-No) - 1Yes (234 no) 2Da (134 no) 2. (Responsible: "You fool, or pretend to?) 1. None. 2. None. 3. None. 4. None. 3. (Responsible: - As he's doing?) 1. - Min. - 1,2,3,4 - None. 2. Yes - 3Obr. (124-No) - 1Yes (234-No) - 2Da (134 no) 3. Yes - 1Sred. - 1,2,3,4 - None. - 2da - 3Obr. (124-No) - 1Yes (234 , No) - 2Da (134 no) - 3 - None. - 4 Yes - 1Maks. -1Yes (empty empty Tyszka) 2,3,4 - None. - 2 - No. - 3 - None. - 4 - None. 4. None. 4. (Responsible: "You fool, or pretend to?) 1. None. 2. None. 3. None. 4. None. Well, this trader - malorazgovorchi vy. I was able to negotiate only on the Purchase of equipment. 1. None. 2. None. 3. None. 4. Yes - 3da (124-No) - 1Yes - 1Yes (234-No) - 4Obr. (123 no) - 2 No. - 3 No. - 4 da 2da (134 no) -1,2,3,4-No Here like and all the traders who I've met, but there are spies, so they meet the girlfriend and take off is best avoided, but if you hit on one of them, it is better to think for a simpleton: - I'm the milk, the milk:) Well, if you were in jail, then out of it go easier as dirt (most importantly, that had the keys and a gun with cartridges) Speccy Rulezzz Forever !!!!! Krnet BEST!!! KrNews CooooL!!! Nik-O_01/06/98. BYE.
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