ZX Pilot #09
20 мая 1997
  Игры  

We will understand - A detailed report on the passing game MURRAY MOUSE SUPER COP.

<b>We will understand</b> - A detailed report on the passing game MURRAY MOUSE SUPER COP.
   Let us?



  MURRAY MOUSE

  (SUPER COP)

      CODEMASTERS (C) 1992

      ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

(C) ARCHY


   Our hero Murray was sent to a deadly assignment:
save the world stocks of cheese, which are on a cheese moon.
Conspirators, encroach on cheese, headed rat mafia
base is located on the same moon. Will Murray
arrested ten mafia and thereby save the world from a mouse
disaster? ..


   1 converges to the left and take the SEWER KEY.

   2 Go right, open the entrance to the cave and jump down 
there. 

   3 Going down, take the board (A PLANK) and go right.

   4 Ibid take a chainsaw (A SHARP SAW), descending down to the 
bank wood worms and first leader of the gang.


   5 Return to the exit from the cave and go left.

   6 Downstairs, cover the hole board and, after a little
right and zaprygnuv up, take a pick (PICK AXE).

   7 Go further right and go down. Way you will block
locked door. Pour it on worms, and they will do the trick.

   8 The location of the right take the cheese (CHEESE) and the 
second mob. 

   9 Pull the left torch - will pass back to top -
Hop in there.

   10 again climb up and go left to the point where
before you close the hole in the floor board.

   11 sawed plank, jump into the formed hole and go
Right - there exists a third conspirator. Then go left and
break a large stone with a pick.

   12 Go left to the big mouse. Give her cheese, and she
disappear.

   13 Go left, climb up and in the right location
lower plate, which hangs in the air, on land.

   14 Stand on the left edge of the plate and jump to the left, 
on the way you touches the torch, and there will be 4 stones, 
which subsequently help You get out.


   15 Go right, in the second location to the right and jump up 
and then left and up - get on a ladder on top of which

sits oblivious worm (Mister Wormy).

   16 Walk up to him and take PASSWORD. Then down to the
the bottom rung of the ladder and jump to the right - a jump 
Murray touches the torch and the right to open the passage. Go 
there (Warning!!! In no case do not touch until the right 
torch). 

   17 If you are in the right location will touch the torch, it 
will pass up, however, do not need to climb up there and

reach the surface. To pass disappeared, you need to get out of
location and enter it again.

   18 So, going into the location right, you need to take the 
spider (A SPIDER). To do this, stand almost in the middle of 
the first left large stone, and from there jump to the right.


   19 Taking a spider, get up, again, the first stone on the 
left - He disappears and you fall through to bottom.


   20 Take the frog legs (FROGS LEGS) and yank the right
Torch - left open the passage. Go there and grab the fourth
member of the mafia.

   21 The location of the left next to a shovel (A SHOVEL) put
PASSWORD - they will be useful, but then.

   22 ULAI climb up and yank the right torch
(Sm.p.16) - fall through the floor, and you can jump down.

   23 Below take NEWTS EYE and go to where there were four
stone (sm.p.14)

   24 Arrest fifth bandit, jump on the right stone and
Go left to the opened passage.

   25 Going there, you find yourself in the familiar place. Rise
at the top and yank the torch.

   26 go in the resulting right pass, jump on
pot and throw back spider, frog legs and NEWTS EYE, then
go for a shovel and PASSWORD'om and return to the boiler.

   27 Go right and climb upward - to the tower, which
visible stars.

   28 Stand on the edge of the tower and look at the stars 
through a telescope (You can take it in a location on the 
right) - one of the stars will descend lower.


   29 Zaprygivayte at him, and thence to the extreme right of 
the star and Go to the right. Going into the next location, you 
will begin to fall, fall must have time to take a card-pass (A 
KEYCARD). 

   30 Now you need to get back into the tower. For this
need to go right, jump into the dungeon, go to the location
the right and jump up on the rocks.

   1931 was again on top of the tower, jump on the stars
cheese moon.

   32 The moon walk far to the right and jump into the pit.

   33 Go to the right, caught six mafia and the steps to the 
left to pass, the buried stones.


   34 will clear the passage of a shovel and jump down - get on
lunar base, the Mafia.

   35 Go right and insert KEYCARD, standing at the door, arrest
Seventh bandit in neighboring locations on the right take the 
stone (A STONE).


   36 Taking the stone, go left. After jumping through a hole in
floor, walk to the door and nashepchite "secret password.

   37 Entering the room, take the succulent leaves (JUISY LEAF) 
and arrest of eight Mafiosi.


   38 Exit the room and jump down.

   39 Once in the very beginning of the game, go to the 
forgetful worms (Sm.p.15) and give him a juicy leaf. In 
gratitude, the worm will tell you quite a mysterious phrase: 
"Throw a rock at the flag." 

   40 stone you have, and the flag is on the moon, where you and
need to go.

   41 Climbing to the moon, go to the flag and throw stones.
From above will fall down a missile. Jump on her, but her
the left and up.

   42 top go left and jump down to the star.

   1943 Rising on the left edge of the star, jump to the left 
and take away Ninth offender.


   44 down from the moon (through the base of the Mafia), go 
right, jump into a dungeon, there go right and, on zaprygnuv

stones up, arrested last conspirator.

   Congratulations! Cheese Moon saved Magic defeated, and all
mouse happy!


   PS: I have not all the torches, which help in
passing game. For example, you will be able to get to item 12, 
if not dernete for the desired torch. So, let me give one piece 
of advice: on possible, yank all the torches, which will meet 
on the road. 

   And yet. As you've probably noticed, the game has no name
locations, which is somewhat difficult to write the above-
text. Therefore, do not be discouraged if the first time you do 
not understand something. Rereading strange place again and 
comparing him with the game, you must (?) it becomes clear what 
to do next. 






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