Micro #15
08 марта 1999
  Игры  

AD & D - AD & D history in Zaporizhia.

<b>AD & D</b> - AD & D history in Zaporizhia.
                   AD & D


  It all started with the fact that in our city Zaporozhye 
returned yet little-known, but in the future, the famous 
Alexander Votinov (what a loss for MIPT!). After a

These few nights, during which
it was mostly about MUDe and AD & D, we were
quickly impressed the latest virus
(AD & D). Deciding that this batsila can live not only on the 
PC, but also on all your favorite Specchia, we began our call 
proekt.Na "Call or not to play," responded to 6 people (in the 
end joined the seventh). Was Preliminary work was done: to draw 
the general map, collected data from the deities (the players) 
for their characters, ie each the game becomes a god and 
created a hero (First, let's 50,000 polygons). hero endowed 
with the name, characteristics, character, weapons, skills, 
spells and t.d.Posle this data characters were placed on 
kartu.Takzhe stipulates the initial position of the hero, a 
vocation (if it was), relating to rasam.Dalee gods received the 
initial data and "starting" the text (Via modem). The gods 
could give orders and to help the heroes of spending their 
manu.Mana restored by the exploits of the hero,

sacrifice to God and weekly pribavki.Bog can enter into 
relationship with the hero of all only once a day (to get 
information about the affairs of the hero and give orders). The 
result is a nondeterministic AD & D. 

  However, all is well begun, but poorly
zakonchilos.Vot our main issues:
1) Too many characters we vzyali.V day
takes 4-6 hours to describe their adventures.
2) Gods of poorly versed in the AD & D (or rather
almost all did not know it at the beginning, even
one of them ordered, and the game itself
hero). From this I can see all 3 outputs:
a) I translate all the texts that I have
of AD & D (if transfer of 10 KB per day
I finished in 288 days).
b) The players speak English and read English texts on the AD & 
D c) I just read for yourself texts for AD & D

and try to tell everyone in their own words
their
3) Misunderstanding of the gods that the great
role play dice (a random time) and
the hero is not a rubber stamp for the god.
4) Wrong price levels (10000 polygons). I had to do under the 
table by increasing levels of exp'am. 5) Since did not have 
time to read all the English texts, there is a grave error in

description of the monsters (orcs and goblins were daytime 
creatures, though they must walk at night) 

  Below are almost all the texts written during the game.

 Those interested can call (0612) 49-62-02 or at 330,123
Zaporozhye ul.Hortitskoe Highway 18, kv.29,
Maxim Vishnevsky.





Other articles:

AD & D - AD & D history in Zaporizhia.

AD & D - the initial characteristics of heroes: Alexander.

AD & D - the initial characteristics of heroes: Vorsel.

AD & D - the initial characteristics of heroes: Shaman.

AD & D - the initial characteristics of the characters: Sly.

AD & D - the initial characteristics of heroes: Alex.

AD & D - the initial characteristics of heroes: Dima.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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