Spectrofon #16
20 декабря 1995 |
|
From the world of bat - an interview with a group of STEP (the creators Spectrofon and Star Heritage).
I N T E R B L U Q: With "STEP" is known for issue of electronic journal "SPECTROFON", but the most popular game is brought to you "Star Heritage". Are you satisfied with your job? Brought a game moral satisfaction? A: Perhaps we are now surprise you, but we have, by and large the game does not really like it. No, of course, to some extent, we satisfied with the fact that we could Finally complete the work, but professional bar set initially much higher. In the final eventually had to lower the requirements due to acute shortage of time. In general, we felt that if not "'ll end the" game of the promised time, then probably will not be able to follow through. Q: Do you think that rush you hurt? A: In a sense, yes. Although from total time working on the game - Half year - directly to work with the codes, graphics, music we have spent a whole about 5 months. Of these, more It took months just to debug our creation. While debugging We would like take more time because it could not vytsepit of several programs minor errors. Now hands before that hardly reach. AND bugs in our first game become history. How edifying descendants ... Q: When and How did the idea game "Star Heritage"? A: The idea was in the air as early as March 1994. Then she even slightly splashed on the pages magazine in one humoresque of conversation between two lovers "ELITE". There's one character utter the phrase: "I'll go buy Globe Rakksly, and then can not understand where search for treasures of the deceased daddy. "Since then, the idea of the game became more and more visible outlines. Q: And why did you choose peace program "ELITE", is not close if you within its framework? About: Peace Program "ELITE" was not selected randomly. Playing a decade at the time made a huge impression on us. And now this program - one of the the best on the Speccy. Hundreds of pilots still comprehend its mysteries. Although at some stage it became closely in the framework that defined the game "ELITE". Voobscheto we have not tried to follow all laws and rules the world "ELITE". Not really worried about us and chronology. But in general terms we adhered to its scope, to make it recognizable. Q: Could you say a few words about the software, with which created the game? A: The game code is written using special macro language developed by Sergei Shishlyannikova specifically to create adventyur this type. This macro language is similar in structure to the language for GAC, which is published on pages our magazine. The entire schedule has been drawn in popular ART STUDIO. Music was written SOUND TRACKER'e. Q: You have to understand that the game of various reasons, some ideas Not logged in? A: Yes. Zadumok was twice more than we had realized. Q: Could tell us about them? Or is it a secret? A: Something is of course a secret, because we intend to transfer their the second part of the game. But some can tell. For example, in Pulsar all seen inhabitant of the city - fat man with the newspaper. In a situation where a player attacked a fat man and killed him, the newspaper as an object does not exist. This introduces an element of illogical. How so - the paper was - and suddenly it's not. In fact, the original version of the newspaper there and it could read. But soon the obvious reasons (too large amount of textual information "glued" to an object that can carry) of this exciting venture we had to refuse. The truth of the articles from newspapers carried over to airport. Something similar happened with a stranger on the island "Oh," he was carrying a picture of our hero. From which the conclusion that the Stranger specifically podstereregal his side of the road to the village. In the final version of the photos also had to give up that is a bit disturbed at the logic that episode. Well, perhaps, can be said that all flights on the shuttle were conceived as a flight simulator. But the realization of This ideas was at the currently a challenge. Although, if we had more time ... Well, another idea that has not had time to become a reality - the situation with a note from an old woman. In the pirate version of the game in the note should have appeared the phrase: "Dear Jameson. It is not our man. He not listen to my advice. Make the correct conclusion. " And instead of helping, Jameson had to get weapons and kill the main character right in his shop. Unfortunately, his hands had not arrived. Q: We hope that the second part playing a lot of unrealized you will have? A: We also hope. Q: How are you doing? A: We have completed work over the opening novella and plot the second part of the game. As Once all the it will take real shape to begin work on scenario. Then the development of maps, algorithms, and modernization of the interface objects, items, locations, text, and forward - for debugging the finished version. Q: What are some innovations appear? A: The main thing will be so as it was in the first part. Quite probably be improved user interface - it will become even more convenient. There are ideas on regime change fight, but it's still a distant perspective. In general, we believe Now that the game interface is close to his ideal (for the Speccy, of course), but always there thinking how to make it even better, how to give the game an extra charm. Q: Maybe - the sound? A: I must say that we sound not very happy. While something happened in our opinion well. We mean music in the menu. There is a special feeling in it and some ledyanyaschee heart charm. In the second part of the game will try to improve the sound and musical accompaniment. Q: Do you have a desire to insert a game cartoon elements, since this is done, For example, in KAYLETH? A: Certainly, we consider this question. The thing that special problems with the technical point of view there, but the amount of work grow two and even three-fold. Especially from the artist. And he so overloaded. It's no joke - in the first part of the game more than two hundred pictures? Now imagine themselves that they still need to be revive? So everything will depend on how quickly will Work on the second part. Q: One of the letters in "SPECTROFON" reader of the magazine suggested: very good that in the game "is not there any magic bredyatiny. Probably not everyone agrees with this statement. What do you think? A: We do not give up the elements of the genre "fantasy", but this should fit into the world of our game. Something from this genre, likely to be in the second part. Q: The traditional question - WHEN? When can we start "Star Legacy - 2" at its machines? A: Perhaps it is most difficult for We question. We would like to succeed in this year, but have probably hardly. We hope to have time for our biennium. It will be February. Q: What about your second game - "SPECIAL FORCES"? Maybe you already put a cross on it? It seems to be promised that it will be released in October? A: They promised no earlier than October ... But now there is some problems with the interface. Although the works are - finished almost all the textures and sprites objects. Already, through the maze game can roam, open and close the door and look at all with their own eyes, but in the battle monsters come until impossible. It's the nearest future. We hope that the New , the beta version, we already would be. Q: Will there be a demo version "SPECIAL FORCES" in your journal? A: Just can not say. May well be that the game will appear in the selling directly to its full implementation. Q: Is there anything more specific you can say about it? A: Perhaps only the fact that the game will be designed for computers with RAM 128 KB. Already We crossed the boundaries of the 48-th regime. Of course, this may disappoint owners of forty-eighths of machines, but there's nothing about it impossible. But it will allow us to do something is, what else did not exist at Speccy. We advise to wait. The bomb had not yet ready. She is waiting in the wings. Q: But will there be for this game map editor? A: Probably not. As long as we ourselves develop levels. Q: Will I be able to play "SPECIAL FORCES" on the modem? A: This is our dream. Such an option we are considering, but has hardly imagine how to make a game over a modem looked flawless. Here need to solve many problems. All it's definitely going to think of. ... By the way, recently at the Polytechnic Museum held a presentation of the creative team "STEP", in which in addition to other software products was exhibited demo "SPECIAL FORCES". We were pleased to hear from the boy's age seven the following phrase: "And, I know how is called this game! This "DOOM"! ". Well," DOOM "so "DOOM", although we understand that nothing to do with "DOOM" is our game no. Towards the end we all clicked on videoskaner and went home. In the picture, you can see below, the group "STEP" is almost at full strength. Sergei Shishliannikov unable to take part in the presentation. Left to right: Yuri Matveyev, Stanislav Yefimov, Dmitry Usmanov. Q: This may be an unexpected question - why do not you write a musical show? Or you stay in their rejection of the principles of this kind of creativity? A: For some reason, many people believe that we dislike treat a variety of musical demonstrations. It's not quite true. From the pages of the magazine we had it only of those copies, which with in terms of ethics and morality are not incurred any frame. Just bothered to read the illiterate and uninteresting messages to individual hackers. Too much dirt was in these "demah. And the musical demonstrations as such we treat normal, if someone like this - let wrote, we understand that this is one kind of creativity and self-education. Before our eyes for the last five years musical demostroenie (demo-making) came a high, professional level. Grew up a giant pyramid on top of which is simply wonderful examples of masters a business - but at the foot of this movement began to gain some perverted form. Abuse, swearing, bad-smelling dump. We are opposed to sorting out relationships in such a form - Demo letters. In the end, if you need to clarify relations with some hacking, well, dial his phone number and tell him everything you think about it. Throw him in mailbox or passed through Friends of the letter, even Electronic, diskette, let even in the form of demonstrations. But why all this is to distribute markets and to new prishlepyvat games? Who is it interesting? A demonstration we do not write because that we are much more interesting to write games. How do you know - it matter of taste. Q: Maybe all these demonstrations - a new form of communication between hackers? Have you ever thought about this? A: The thought of. And we need such form (namely as a form of communication) do not like. Non-operational. And somehow very much demonstrative look, all these claims are asserted. Banal and sometimes silly grandstand play. Q: But there are normal and demonstrations, which simply regards transmit. A: For God's sake, let him pass, if someone likes. Generally on this topic so much has been said that there was no point in continuing. Q: And why do not you spend championship for hackers and programmers musical demonstrations? By type of championship viruses? A: With pleasure, you first need to be developed rules. We hope that by next issue we will try to solve this problem. Q: I would like to know how much your band man? A: The core group - four men, well, all those who took participate in the group - six of them. Q: Could you do a little tell us about yourself? A: Okay. Artist Group - Dmitry Usmanov, 20, student 4-year student at the Moscow Institute Communal Services and Construction. Programmer - Sergei Shishliannikov, 28 years old, graduated from Moscow State University. Mathematician by education. The second group of programmers - Stanislav Yefimov, creative alias FANATIC STAS, 20 years student of third year of the Moscow Avitsionnogo Institute. Screenwriter group and musician in combination - Yuri Matveyev, 29, graduated from the Moscow Energy Institute, an engineer of electronic equipment. Q: In any group there are Generator of ideas, critic and implementer. How are these role in your group? A: The generator of ideas - Yuri Matveev, Critic - Sergei Shishliannikov, well as implementors we are all together. Although, of course, these roles are rather relative. In certain situations, roles may change. Q: What do you look at what to unite with any other group and create something incredible? A:?? Q: Well, for example, to start joint work with ... CODE BUSTERS from Kharkov? A: What works? Q: Write, for example, game ... A: Well, first of all, they live in Kharkov, and we are in Moscow, it is difficult imagine working together with inability of the active communication. Secondly, they have enough experience to write their own serious things (at least, judging by their numerous and INTRO DEMO). It would be a desire to ... Q: In megademo "INSULT" SODE BUSTERS suggested the creation of you Journal of Field dedicated computer "AMIGA". Do you mind? A: Against. What relationship "AMIGA" has to Speccy? With such You might as well, and IBM to write about and everything else. No, if you really want to CODE BUSTERS move "AMIGA" to the masses - let create a special journal on this topic. Although some specific articles on topics close to "AMIGA" and "ZX-SPECTRUM" could be printed. There is in our journal Section "Warm greetings", which publishes articles from PC-REVIEW. And sinkleristam chosen themes are similar - aviaimitatory, problems playing "ELITE" and etc. Q: In the fifth issue of "ZX-REVIEW announces the establishment of a creative association on the basis of your group. How close idea to realization? A: As long as people will not be shaken. We shall wait for letters with specific proposals. Only we need to see immediately that capable people before offering him kakuyunibud work. Therefore, we wait for letters and illustrative works from our readers. Q: Thanks for the interview. A: Thanks to all our readers for all matters on which this interview was prepared. Thank you for your attention. *
Other articles:
Similar articles:
В этот день... 21 November