Think #15
25 июля 1998 |
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Overview of new products - Stalker.
REVIEW novelties Authors: E. Nesterenko Genre: Strategy INTRODUCTION The game is written based on the book Strugatskikh "Roadside Picnic", moreover, there Andrei Tarkovsky film under the same scenario, but he has quite a different direction ... Ideal option to describe the game, read the above book, or a novella, in which, incidentally, includes fragments books (I wonder if you can find where they there?) On the goal of the game ... The game unfolds in the ...- Mr. Harmont in the city, (not to be confused with Kharkov), which became the place to visit an extraterrestrial civilization. Unfortunately, this is based on circumstantial evidence and it is only a hypothesis, because representatives of this civilization has not been seen and not heard, and the only evidence of their existence is it - part of the city, which were distinctive signs Visit ... But even these tracks, as it turns out, are of great importance, because Zone began to find objects of unknown origin and destination, representing an unusual scientific interest (as well as the military industry), and these subjects began this hunt ... Area was fenced by a fence, around the set duty police and UN troops, but it is not helped, because there are people ready because of the money (and maybe not only because of money ...) to enter the zone and make out All podryad.Ih became known as stalkers ... You have an opportunity to try himself as a stalker. In the way you lurk visible and invisible traps, police, soldiers, cowardly traders who may be spies, and other difficulties ... The main goal of the game - to collect enough experience in order to ... But for what it is need, you will find out for yourself. Small tips can be found in the novel, If you carefully read it. GAMING SCREEN MAIN OK But the size of 22 * 22 characters place in the framework ke-a DISP expression u rovogo field. In fact at beginning of the game stalker pro pour in my house and already Ott yes - go ahead! In the upper right hand corner are indicators of health, strength and zaschity.Esli spent part force, it can be restored to maximum value with first aid kits, but if the value not the maximum, then it is only restored, but the force will be zero. Protection shows how to take one progress energy (in inverse proportion) In a small window on the right image of the object, which is in the hands of a stalker. MANAGEMENT IN THE GAME: 6 - The CW 7 - CCW 8 - back towards 9 - forward in 0 - EXIT TO MAIN MENU In addition, there is a key to access the additional menu, but her look for yourself ... You can choose the control STALKER on request before the game and then if the ship, then these keys will also be saved and when continuing the game, they will remain permanently MAIN MENU GAMES: GO - This simple function is inherent in most living organisms, and with it can control the main character in the game. GET - If you turn STALKER face to the subject which he wishes to raise from the ground, just select this option and it immediately raises the subject, if he can, konechno.No Be choosy - lacks horrible! Quit - This effect is opposite previous and lets throw away any STALKER debris from a backpack, if there met. INFORMATION - If you call this menu item, you will see a list of core indicators for STALKER, which will help him solve most problems. USE - You can use that is in STALKER for various purposes, There is only one feature: some items with this function just taken in hand, and then used (see description of the last option). Others, however, immediately used. TALK - It means to use language to communicate with their own kind. (Note it with their own kind, so do not try to talk to the walls, corpses and things ... OUT (SUBJECT TO USE) - If in the hands of you have nothing, then it will be OUT, and if you're into something clutched his Crazed stalkerskimi hands, then place This option will already be one that relates specifically to the subject (eg, fire, LIGHT, becoming, and the like). TIPS 1. Depending on time of day, the soldiers and the police see at different distances and only in the direction where deployed ... 2. Description of all items, traps, Torr govtsev, equipment and other possible ku drink from vendors when purchasing equipment of ... 3. After loading the saved state Game invisible traps are placed Ny differently ... 4. Each new game re-arranged soldiers, visible and invisible traps subjects, merchants, and even breaks in walls ... 5. Number of soldiers, invisible traps and breaks all the time growing ... On this, let call it a day. I only wish all the best fans in the world of the computer all the best - the ...
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