ZX-News #48
09 июня 1999 |
|
Presentation - The presentation of the game Awaken.
Presentation As we promised last issue ZXNews, publish detailed information o stunning game project called Awaken. This game can become more abruptly than even the legendary Elite! Working on her two Minsk programmer - Yevgeny Bystrov / Mythos (Rage Technologies) and Sergei Apetenok / Arny. Give them a call. __________________________________________ (C) 1999 by Mythos (C) 1999 by Arny -= Awaken = It all started when I decided to make some money on some big toy, seeing how it turns out at Mednonogova. It was 05/07/1998. Certainly understood that without a screenwriter I can not do, I remembered that once the network Sergei Apetenok (Arny) love to confess to me that he would wanted with good coder to create a global Elite-like game that could be put on a par with the best-selling Spectrum software, and realize his dream, nurtured by a the first months of his meeting with the Spectrum. But familiarity is what happened to the game Elite. His strong suit is not its graphics and monotonous. Just wanted a little more, and Now, that chance had fallen since, in principle, the script in general was already in his head, and nurtured it for years. After my visit with Fantopa we decided to start! Initially, Sergei began to write Technical scenario, but too carried away, and subsequently it had cut, but then some times had to return back. It was also decided to make landing on the planet, and driving there in the skimmer. At this time I began to study the 3D-engine. First tried to write your own from scratch, but its performance does not suit me. Then I picked up DeMouy D-Lame, posed to me some interest because there was even light objects. Taking the source, adding the matrix space, all of mathematics on it and motion, I made a model of the cosmos. Nabombil boats (handles) and the station flew like a good idea, and fill was similar to voxel effects. But then arose problem with the creation of objects. System their description was not perfect. It was decided gouging game Hard Drivin. A month later, I chopped it, but this time Sergei was the first version of the pop Tekhn. scenario. There were many, and all once - at first I did not believe that it is all You can nakodit. There were disputes, but it was moving. After a trial with a highly processed engine, HD, had to make space again, because what was there - godilos only for games like Academy. Was decided to create a 3D-Object Editor. To our surprise, I made it for two and a half weeks. Later came some more modified version. Objects have become as rivet in the machine, ship for ship - all those involved Sergei, my there only 3-4 ships. The entire 3D-Modeling took over it. The first model of the cosmos - a great success. Stand-up star (idea Sergei) all kinds of movements (rolls, turns, rear stroke). The first instrument panel - not successful, then we painted her Wolf (Rage). Finally, we obtained a complete technical. script description states the device within the space community and so forth put forward Sergei the idea of creating a steep adventyurnogo plot I'm skeptical, but still I give the nod to the development of this pathos. Beginning. It was something - writing adventyurnogo scenario resulted in a persistent talk only on the story and controversy, disputes, ... It was decided to start this way: "The research team league pioneers in orbit of the planet uninhabitable cryogenic plants, which then transported to the laboratory and begin research. At this point security forces burst and claim withholding on the artifact in favor of state. To top it all, you get out of lethargy and realize that time is not yours, and in general, that something is not right - to do legs, what helps you manage people with a certain secret secret society. Now we need to somehow get out and ... " In short, all wrapped up is incredible, but it was only the beginning. Meanwhile, we already have great achievements in space - squeezed into the rocket, made by intelligences flying by ships, Society is divided by the storyline for Peaceful, pirates, police, military, foreign players, strangers and whatnot. Introduced sight guidance system, lights, identification of targets on the radar, sound, and much more. There were first version 3Dstantsy. To identify the first (and last) problems with them, but then everything was OK. Stations were initially mnogoobektnye. After demonstrating the possibility of destruction piece of the station were all shocked. In Minsk begin fanatet on toy. Started convertible some graphics for the intro to the Amiga. Was also asked one of the coders ZX-Legion'a develop a map of the galaxy at 16 million (!!!) STARS. Subsequently, the task to There has not been implemented. The plot is also not standing still. It was already About 30% percent. We decided to create communication system, as in "Star Heritage", but all the action would occur only at the station through the galactic Infosphere (read: computer station). And Generally, all dolzhno bylo only go through such a system (buy, sell, service, repairs, rent, developments, etc.). Space. Adding the ability to escape from the police station in an attack on her or Who else, I'm tired of space and began to build the station, I mean the program itself processing of all actions on it. Fortunately, All I have moved with great speed, things were going to OK! But the study rolled into "Hell". Prototype station was established approximately two weeks. You can use menus, view lists of weapons as for ships and for skimmers, goods. Because a card with out belt, I began do it yourself. Scenario. Freaks Sergei scenario beginning to frighten me. Assumed a huge number of characters alone, something around 50, and almost no every needed to perform some action, whether it's performance a huge number of missions and unpretentious petty jobs. The script does not possess structural and it was decided to restructure. Sergey is developing a system of writing the script by creating a certain complex circuits and branches with a bunch of conditional obozncheny. As I understand it, the structure simply a huge number of missions, and they are all so somehow connected with the characters and the challenges that must be addressed and which, of course, purposely were designed for the story - you will need to deal with them. The script is very nonlinear and therefore his writing is, of course, presupposes great difficulties. It was also decided to add a secret lab on the planets, which must either destroy or sneak out some information. Map. The case moved here, she was done about two weeks. In map 2 (two) million stars around each star from 0 to 6 (Six) of the planets. It is divided into three states, all other lands are unknown, but it does not mean that life there can not be ... Station. After the inspection station, Sergei, a proposal was made to expand lists of goods and weapons, which met first protest on my part, since I already rather tired. Made a break for week, then went to work on. Lists have been expanded and also made visual buying ships and skimmers, ie what to buy, and then displayed in a 3D-object. In recent days, was to squeeze the effect giperpryzhka. Sorely lacking memory. After giperpryzhka minipodgruzku can promise no more than 20-30 KB. This necessary because damn effect dekranchitsya as much as three and a half pages. Incidentally, it is worth mentioning that the effect taken and slightly redesigned with a 4 KB intro th GOA and the written course Exploder / Extremely. I hope this group and the author himself will not mind, so I want to say that notify you use Product of the authors and respect the copyright, because I am the author. That now. The matter moves to the demo. Dialogues are written on the subject, programmable station and space. Ahead of the planet (a prototype already exists) and the connection with the plot missions. Little about the structure of the galactic community, and time. Unexplored land, divided into the lyrics. State: - Galactic Federation; - Confederation of the former; - Commonwealth of the Worlds. All society is divided on the next. Category: - Peaceful traders; - Pirates; - Police; - The military; - Legionnaires; - Hermits; - Aliens or inozemntsy. Let me explain some of the castes. Legionnaires - is hunters prizes, ie they hunt for reward for the dead pirate. Military - by all means try to destroy the foreigners. Aliens - there are those who can to attack anything that moves. Time: dddd: hh: mm E - Galactic day, h - h, m - minutes. There are many missions that are rigidly adhered to time. Well, sort of, and everything finally mention the readiness of the project: EVA 75% Station 70% Map of 100% The plot is 60% Planet 5% The game will be available, most likely, through representatives in St. Petersburg - there more buyers, the center of all the same. I want to Contact Zonov, Logrosom and other for these purposes. Yevgeny Bystrov / Mythos, Sergei Apetenok / Arny. P.S. About the editor. Editor allows you to build 3D-obekktov for appropriate type engine. Postroenie, Of course, visual. You can turn objects revolve around the very space objects travel in space. Constructed facilities Builder cubes that define the symmetric knots, and that You can either remove or restore. Using the nodes, we can fill a polygon five textures (simple, of course). Number of nodes in the range of 15 and general object can contain no more than 53 (Approximately) nodes. Objects are unloaded at drive in its own format, but can also be compile the object data in text format commands asemblernyh DB # 00, ... Editor was originally not intended be a commercial and did, of course, "On us." However, if you want to ... Welcome! __________________________________________ From the Editor: During the training facilities already left the pre-release Awaken'a. After reading it, we can say: This game promises to be a true masterpiece of Spectrum games. We wish the authors of the early completion of this project! And aces Elite You can say this: get ready, comes the revival of space odyssey! __________________________________
Other articles:
Similar articles:
В этот день... 21 November