ZX-News #48
09 июня 1999
  Игры  

Presentation - The presentation of the game Awaken.

<b>Presentation</b> - The presentation of the game Awaken.
              Presentation



  As we promised last issue ZXNews, publish detailed 
information o stunning game project called Awaken. This game 
can become more abruptly than even the legendary Elite! Working 
on her two Minsk programmer - Yevgeny Bystrov / Mythos (Rage 
Technologies) and Sergei Apetenok / Arny. Give them a call.

__________________________________________

(C) 1999 by Mythos
(C) 1999 by Arny


               -= Awaken =

  It all started when I decided to make some money on some big 
toy, seeing how it turns out at Mednonogova. It was 05/07/1998. 
Certainly understood that without a screenwriter I can not do, 
I remembered that once the network Sergei Apetenok (Arny) love 
to confess to me that he would wanted with good coder to create 
a global Elite-like game that could be put on a par with the 
best-selling Spectrum software, and realize his dream, nurtured 
by a the first months of his meeting with the Spectrum.



  But familiarity is what happened to the game Elite.
His strong suit is not its graphics and monotonous. Just wanted 
a little more, and Now, that chance had fallen since, in 
principle, the script in general was already in his head, and 
nurtured it for years. 


        After my visit with Fantopa we decided to start!


  Initially, Sergei began to write
Technical scenario, but too carried away, and subsequently it 
had cut, but then some times

had to return back. It was also decided to make landing on the 
planet, and driving there in the skimmer.



  At this time I began to study the 3D-engine.
First tried to write your own
from scratch, but its performance does not suit me. Then I 
picked up DeMouy D-Lame, posed to me some

interest because there was even light objects. Taking the 
source, adding the matrix space, all of mathematics on it and

motion, I made a model of the cosmos. Nabombil boats (handles) 
and the station flew like a good idea, and fill was similar

to voxel effects. But then arose
problem with the creation of objects. System
their description was not perfect. It was decided gouging game 
Hard Drivin. 


  A month later, I chopped it, but this time Sergei was the 
first version of the pop Tekhn. scenario. There were many, and 
all once - at first I did not believe that it is all

You can nakodit. There were disputes, but it was moving. After 
a trial with a highly processed engine, HD, had to make space 
again, because what was there - godilos only for games like 
Academy. Was decided to create a 3D-Object Editor. To our 
surprise, I made it for two and a half weeks. Later came some 
more modified version. Objects have become as rivet in the 
machine, ship for ship - all those involved Sergei, my there 
only 3-4 ships. The entire 3D-Modeling took over it. The first 
model of the cosmos - a great success. Stand-up star (idea 
Sergei) all kinds of movements (rolls, turns, rear

stroke). The first instrument panel - not successful,
then we painted her Wolf (Rage).


  Finally, we obtained a complete technical. script
description states the device within the space community and so 
forth put forward Sergei the idea of ​​creating a steep 
adventyurnogo plot I'm skeptical, but still

I give the nod to the development of this pathos.


  Beginning. It was something - writing
adventyurnogo scenario resulted in a persistent talk only on 
the story and controversy, disputes, ... It was decided to 
start this way: "The research team league pioneers in orbit of 
the planet uninhabitable cryogenic plants, which then 
transported to the laboratory and begin research. At this point 
security forces burst and claim withholding on the artifact in 
favor of state. To top it all, you get out of lethargy and 
realize that time is not yours, and in general, that something 
is not right - to do legs, what helps you manage people with a 
certain secret secret society. Now we need to somehow get out 
and ... " 


  In short, all wrapped up is incredible, but it was only the 
beginning. 


  Meanwhile, we already have great achievements in space - 
squeezed into the rocket, made by intelligences flying by 
ships, Society is divided by the storyline for

Peaceful, pirates, police, military, foreign players, strangers 
and whatnot. Introduced sight guidance system, lights, 
identification of targets on the radar, sound, and much more. 
There were first version 3Dstantsy. To identify the first (and 
last) problems with them, but then everything was OK.

Stations were initially mnogoobektnye. After demonstrating the 
possibility of destruction piece of the station were all 
shocked. In Minsk begin fanatet on toy. Started convertible 
some graphics for the intro to the Amiga. Was also asked one of 
the coders ZX-Legion'a develop a map of the galaxy at

16 million (!!!) STARS. Subsequently, the task to
There has not been implemented.


  The plot is also not standing still. It was already
About 30% percent. We decided to create
communication system, as in "Star Heritage", but all the action 
would occur only at the station through the galactic Infosphere 
(read: computer station). And Generally, all dolzhno bylo only 
go through such a system (buy, sell, service,

repairs, rent, developments, etc.).


  Space. Adding the ability to escape from the police station 
in an attack on her or Who else, I'm tired of space and began 
to build the station, I mean the program itself processing of 
all actions on it. Fortunately, All I have moved with great 
speed, things were going to OK! But the study rolled into

"Hell". Prototype station was established
approximately two weeks. You can use menus, view lists of 
weapons as for ships and for skimmers, goods. Because a card 
with out belt, I began do it yourself.



  Scenario. Freaks Sergei scenario
beginning to frighten me. Assumed a huge number of characters 
alone, something around 50, and almost no every

needed to perform some action, whether it's performance a huge 
number of missions and unpretentious petty jobs. The script 
does not possess structural and it was decided to restructure. 
Sergey is developing a system of writing the script by creating 
a certain complex circuits and branches with a bunch of 
conditional obozncheny. As I understand it, the structure 
simply a huge number of missions, and they are all so

somehow connected with the characters and the challenges that 
must be addressed and which, of course, purposely were designed 
for the story - you will need to deal with them. The script is 
very nonlinear and therefore his writing is, of course, 
presupposes great difficulties. It was also decided to add a 
secret lab on the planets, which must either destroy

or sneak out some information.


  Map. The case moved here, she was
done about two weeks. In map 2 (two) million
stars around each star from 0 to 6
(Six) of the planets. It is divided into three states, all 
other lands are unknown, but it does not mean that life there 
can not be ... 


  Station. After the inspection station, Sergei, a proposal was 
made to expand lists of goods and weapons, which met first 
protest on my part, since I already rather tired. Made a break 
for week, then went to work on. Lists

have been expanded and also made visual buying ships and 
skimmers, ie what to buy, and then displayed in a

3D-object.


  In recent days, was to squeeze the effect giperpryzhka. 
Sorely lacking memory. After giperpryzhka minipodgruzku can 
promise no more than 20-30 KB. This necessary because damn 
effect dekranchitsya as much as three and a half pages.



  Incidentally, it is worth mentioning that the effect
taken and slightly redesigned with a 4 KB intro th
GOA and the written course Exploder / Extremely. I hope this 
group and the author himself will not mind, so I want to

say that notify you use
Product of the authors and respect the copyright, because I am 
the author. 


  That now. The matter moves to the demo.
Dialogues are written on the subject, programmable
station and space. Ahead of the planet (a prototype already 
exists) and the connection with the plot missions. 


    Little about the structure of the galactic community, and 
time. 


  Unexplored land, divided into the lyrics. State:

 - Galactic Federation;
 - Confederation of the former;
 - Commonwealth of the Worlds.


  All society is divided on the next. Category:

 - Peaceful traders;
 - Pirates;
 - Police;
 - The military;
 - Legionnaires;
 - Hermits;
 - Aliens or inozemntsy.


  Let me explain some of the castes. Legionnaires - is
hunters prizes, ie they hunt for
reward for the dead pirate.


  Military - by all means try to destroy the foreigners.


  Aliens - there are those who can
to attack anything that moves.


  Time: dddd: hh: mm E - Galactic
day, h - h, m - minutes.


  There are many missions that are rigidly adhered to time.


  Well, sort of, and everything finally mention the readiness 
of the project: 


  EVA 75%

  Station 70%

  Map of 100%

  The plot is 60%

  Planet 5%


  The game will be available, most likely, through 
representatives in St. Petersburg - there more buyers, the 
center of all the same. I want to Contact Zonov, Logrosom and 
other for these purposes.



                   Yevgeny Bystrov / Mythos,

                     Sergei Apetenok / Arny.


P.S. About the editor. Editor allows you to build 3D-obekktov 
for appropriate type engine. Postroenie,

Of course, visual. You can turn objects revolve around the very 
space objects travel in space. Constructed

facilities Builder cubes that define the symmetric knots, and 
that You can either remove or restore.

Using the nodes, we can fill a polygon
five textures (simple, of course).
Number of nodes in the range of 15 and
general object can contain no more than 53
(Approximately) nodes. Objects are unloaded at
drive in its own format, but can also be
compile the object data in text format commands asemblernyh DB 
# 00, ... 


  Editor was originally not intended
be a commercial and did, of course,
"On us." However, if you want to ...
Welcome!
__________________________________________

From the Editor: During the training facilities
already left the pre-release Awaken'a. After reading it, we can 
say: This game promises to be a true masterpiece of Spectrum 
games. We wish the authors of the early completion of this 
project! And aces Elite You can say this: get ready, comes the 
revival of space odyssey! 


    __________________________________







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Copyright description - Description of the MMD v2.21

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Interview - Mirror - whether the project is successful?

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From the Editor - A forced "vacation" newspaper.

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Presentation - The presentation of the game Awaken.

List BBS - The list of stations BBS.

Hit Parade - the top 5 games.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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