On-Line #64
08 декабря 1996 |
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Mosaic - finished working on writing new DOOM'ovidnoy Games "Return to Home 4. DemoBit'96 canceled ...
MOSAIC (C) Alex, Yaroslavl Program Return to Home4, demo version of which was Spectrofon # 19, written. Those wishing to purchase can call telephone (0852) 351302 (ask for Alexis, after 15.00) or E-mail: kav@univ.uniyar.ac.ru The program is DOOMopodobnoy arcade shooter with strategy elements. Has great speed, contains 3 level with different graphics: forest, jungle, taiga + introductory cartoon. kav@univ.uniyar.ac.ru (C) OLDMAN That's cool news! I want! Often have such news come ... But the respected authors, do not forget to fully subscribe. And feel free to email in any encoding - envelope:) By the way, if anyone did not know: Every e-mail us e-mail to the FidoNet or Internet, will automatically become a subscriber of the electronic newspaper ON-LINE, new issues are sent to him on the day of release - now that's a voluntary-compulsory service ZXNet ... Dmitry (OLDMAN) ZXNet: 095/100.1 (C) ZOOL00K/PHANTASY/ESTONIA In the 61st issue of ONLINE, I was careless enough to provide a very upbeat news which says the following: Rejoice people, will soon be DEMOBIT'96! Now I have to cruelly disappoint those individuals who have had the imprudence premature to rejoice, because this action this year is not expected due to a very prosaic: Sponsors do not want to shell out, and therefore can, if you like, wait DEMOBIT'97 ... This grim news was removed from the message BUSY SOFT - the main organizer ZX DEMO COMPO on DEMOBIT. P.S. ZOOL00K: The text has been entrusted STARSOFT-y, which gained its under my direction insensitive, out of control and distorted style is an informational message. I am also typing this letter was lazy, because my knowledge of QWERTY keyboard layout leaves much to be desired (the text was typed on the PC). P.P.S. STARSOFT: I take this opportunity to apologize for his dark humor and at the same time ask people (or more precisely a DIGITAL REALITY) Does not anyone aware of how is actually 3D-tracing? The only reason the guys from the DIGITAL REALITY in your DOOM-e did not use the classical algorithm - speed SPECCY. But they probably are not right: SPECTRUM-speed and enough, and I hope that STALKER made his CITADEL, precisely ztomu algorithm. However, rate of 3.7 frames per second for the screen 128x64 (achieved by hearing CITADEL-s) is not the limit, as, for example, I 3D-begalka, consisting of 40% of the BASIC-and runs with the same velocity at the screen 128x96. These are the pies guys ... It remains only to wish you success DIGITAL REALITY and STALKER-y in the release their 3D-games. ZOOL00K (L930703@RIINA.VA.TTU.EE) STARSOFT (VLAD@RASI.LR.TTU.EE)
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