On-Line #50
18 августа 1996 |
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Presentation - The presentation of the demonstration of the new game "Mortal Kombat".
PRESENTATION (C) OLDMAN Almost simultaneously, in Moscow there were once two MORTAL KOMBAT DEMO. Difficult for me to them ... And this is connected with the fact that I am more than familiar with MORTAL KOMBAT 3 SuperNES. "Well sign "- is an understatement, I'm just fan of this game! So, the rumors that spektrumisty, eyes have not seen this a masterpiece, could meet with him on his favorite platform, met with approval ... MORTAL KOMBAT DEMO (C) GLOBAL GAMES (C) ANSCAH GAME 'SYSTEM ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ To avoid confusion, I will mention that this program was included in application to the ZX-FORMAT # 4. At first glance, the guys have tried to to fame. But only at first ... Graphics scanned from the original sprites fighters of the same size, moving much (for the Spectrum) quickly, in addition, rush two screens! But! Smooth this schedule can not be called well! In my opinion, three or four phases Impact ... I'm not saying that these attacks there's cat naplakal "I could not vmochit fist ... Do not tell me about that can be hit in the air and kill the enemy ... This, is to put it mildly, not MORTAL KOMBAT! Background does not move for the men, jump to the side and you have reached the edge of the screen (Namely the screen, since no reasonable impediments looking is not there, except that implied force field ...). Very I was alarmed that the fighting in the demo versions of the same fighters. Climbed into the program and make sure that, firstly, the memory of the eyeballs packed with sprites, and secondly, only one fighter sprites. Should I continue? Apparently, the game MORTAL KOMBAT same authors, we never see, since images of the two players are simply unable to climb the 128 memory. You may be thinking: "Is he really crazy? And moved Give him the background and the diversity of attacks and magic, as in the original, he can still say that MK is not MK, if the blood of the fighters do not fly? ". And I just say so!. Is it worth trying make MK, if not in a position to provide all its constituents. Another question is whether to allow the possibility of Spectrum ... I think that will help. Look, at least the first three parts of "serial" BARBARIAN and think that this game runs on 48k and, moreover, is made in a 19-year dense. Give that the sprites are stored there are not whole, and individual parts, it is somewhat slow game, but because the level of coding has since grown (or am I wrong ?)... And yet I can advise to look at the following demo: MORTAL KOMBAT DEMO (C) DEN / AWS / MAFIA (C) SLY / AWS / MAFIA ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ MK fighters figure should be in a third screen and scanned. So I thought ... Forgetting that, in general, the game screen is not required match the size of your monitor ... The guys from MAFIA Remind Me! 4x4 made sprites, but the spirit of MK is not lost. Even the blood present, and certainly beats no less than the original and animation is complete! Terrific! The only addition: I think Processing sprites of this size should leave a bunch of unclaimed cycles to interrupt, but because the need for a scrolling playing field no longer (aspect ratio of fighters to the size of the playing area close to the original), I advise you to revive the background animation. In general, expect the full version with impatience! You managed to make MORTAL KOMBAT on the Spectrum! However, we must also look at how you organize algorithms opponents something to hide, alone in your MK did not play - too many keys ... Dmitry (OLDMAN) MDM 496-8508; 12:00 / 21:00 E-mail: zxnet@mastak.msk.su ZXNet: 095/100.1
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