On-Line #41
16 июня 1996 |
|
Stuck? - The third part of the "Tips from the underground" (The Bards of Tale).
Stuck? (C) MAX "THE BARD'S TALE": Tips from the dungeon Part 3 (I hope it is also the last) This time tips specifically climb from the cave. Then I mean, I tell you about all the caves that exist in the game, which they have the features and differences. Only in the game there are 16 mazes, plus the city itself, where you start the game. All of them are divided into surface and underground. Let's start in order: 1. Cellars - wine cellar, which you can get, going to the tavern "Scarlet Bard" and ordered the bartender wine (Wine). In response, he sends you to this very basement and said that just there and you can find your favorite wine. Then there is a short loading, and you're already in the basement. Around the dark, so the orientation should ignite a torch or light spell mumbled. Do not want to repeat myself, but map of the basement you still want to draw, otherwise get lost. Nothing remarkable in the basement there but the stairs leading to the another layer below the surface - in the sewer. 2. Sewers - Sewer. Consists of three, if I may say so, floors. The transition between them occurs through ladder. In sanitation are found in large numbers all sorts of spiders: ordinary "speeder" (Spider), the poisonous "Black widow "(BLACK WIDOW), as well as silkworms (Spinner). Last two species are very dangerous. Also on the walls of the sanitation can be found everyone there a lot of mysterious messages such as: "IRKM DESMET DAEM". On the second floor you can find the "magic mouth" (MAGIC MOUTH), buried in the wall and chatting interesting things about some mad god (MAD GOD). Well, at the very top floor is teleportator to the surface. 3. Catacombs - The Catacombs. Listen attentively to "mouth", can be know the name of a mad god (In order of secrecy is not disclosed) and call it to the priests in the temple. After that you freely let in these very catacombs. Again, do not want to repeat myself, but it is desirable to go with a trained squad. Unlike sewage, this population is somewhat different type. Often there are skeletons and zombies in an amount up to a hundred pieces inclusive. Of the new monsters can be found Wright'ov and Ghoul'ov (creatures not of this world) that a single touch can easily wear out anyone. Catacombs also consist of three "floors". On the second floor can be found, "the striker witch labor" (Master sorcerer), who still awaits napustit on your illusory dragon. The third floor is noteworthy Witch King (Witch King, probably a relative of Witch Lord'u Hero of Quest'a), killing of which you can dig deeper into his head and pull the "eye" (EYE). 4. Castle - Castle Baron Harkin. Just killing gray dragon You can get there. For the most memorable sights of the castle include a pair of Jabberwocky (Jabber Wock), guarding crystal sword (Crystal sword), as well as six berserkers, dressed in green robes (Robes). Approximately in the center of the castle is the throne, and if it sits a man who has an eye Witch King, the door will open behind the throne, which had not previously was. On the second floor of the castle you can find silver square, and as a new "mouth", this time to propose a riddle. Also on the second floor there are security guards, who guard the slaves. Third floor pretty hilarious. There you can meet old friends: What are four hundred berserkers, and OLDMAN, it is not clear how did this backwoods and propose a riddle, is also very good. Well, in the corner of the third floor you can find the most insane god who comes to life in the presence of the same eye (EYE). 5. Tower - Tower Kilearana, which can be accessed only after the murder of a mad god. You can find the silver triangle, and six green dragons. And most importantly, here lives a good wizard Kilearan that gives you the key to Castle evil sorcerer Mangara. 6. Mangar's Tower - Tower Mangara. Well, not a tower, and just "hruscheba" some - as many as five floors. Monsters here any different complete: ghost'y, basilisk'i, balrog'i, black dragon'y. Puzzles nemeryannom different too. There is also a speculator who for 50,000 coins will offer a key that opens all doors. Well, Overall, at the end of the fifth floor you will need to "find and destroy this evil Mangara. At this seems to be the game almost ended. Well, who is still stuck in spite of this guide game, it could easily call the editor of this section - Yuri Vasin. He is happy to answer all your questions relating to This, as well as many others, passed them games. Phone is all there , at the end of the newspaper. Call. Maxim Lebedev (MAX) 242-6161
Other articles:
Similar articles:
В этот день... 21 November