On-Line #41
16 июня 1996
  Игры  

Stuck? - The third part of the "Tips from the underground" (The Bards of Tale).

<b>Stuck?</b> - The third part of the
                Stuck?


(C) MAX
              "THE BARD'S TALE":

           Tips from the dungeon
               Part 3
        (I hope it is also the last)


   This time tips specifically climb from the cave. Then
I mean, I tell you about all the caves that exist in the game, 
which they have the features and differences. 


   Only in the game there are 16 mazes, plus the city itself, 
where you start the game. All of them are divided into surface 
and underground. Let's start in order:



   1. Cellars - wine cellar, which you can get,
going to the tavern "Scarlet Bard" and ordered the bartender 
wine (Wine). In response, he sends you to this very basement 
and said that just there and you can find your favorite wine. 
Then there is a short loading, and you're already in the 
basement. Around the dark, so the orientation should ignite a 
torch or light spell mumbled. Do not want to repeat myself, but 
map of the basement you still want to draw, otherwise get lost. 
Nothing remarkable in the basement there but the stairs leading 
to the another layer below the surface - in the sewer.



   2. Sewers - Sewer. Consists of three, if I may say so, 
floors. The transition between them occurs through ladder. In 
sanitation are found in large numbers all sorts of spiders: 
ordinary "speeder" (Spider), the poisonous "Black widow "(BLACK 
WIDOW), as well as silkworms (Spinner). Last two species are 
very dangerous. Also on the walls of the sanitation can be 
found everyone there a lot of mysterious messages such as: 
"IRKM DESMET DAEM". On the second floor you can find the "magic 
mouth" (MAGIC MOUTH), buried in the wall and chatting 
interesting things about some mad god (MAD GOD). Well, at the 
very top floor is teleportator to the surface.



   3. Catacombs - The Catacombs. Listen attentively to "mouth", 
can be know the name of a mad god (In order of secrecy is not 
disclosed) and call it to the priests in the temple. After that 
you freely let in these very catacombs. Again, do not want to 
repeat myself, but it is desirable to go with a trained squad. 
Unlike sewage, this population is somewhat different type. 
Often there are skeletons and zombies in an amount up to a 
hundred pieces inclusive. Of the new monsters can be found 
Wright'ov and Ghoul'ov (creatures not of this world) that a 
single touch can easily wear out anyone. Catacombs also consist 
of three "floors". On the second floor can be found, "the 
striker witch labor" (Master sorcerer), who still awaits 
napustit on your illusory dragon. The third floor is noteworthy 
Witch King (Witch King, probably a relative of Witch Lord'u 
Hero of Quest'a), killing of which you can dig deeper into his 
head and pull the "eye" (EYE). 


   4. Castle - Castle Baron Harkin. Just killing gray dragon
You can get there. For the most memorable sights of the castle 
include a pair of Jabberwocky (Jabber Wock), guarding crystal 
sword (Crystal sword), as well as six berserkers, dressed in 
green robes (Robes). Approximately in the center of the castle 
is the throne, and if it sits a man who has an eye Witch King, 
the door will open behind the throne, which had not previously 
was. On the second floor of the castle you can find silver 
square, and as a new "mouth", this time to propose a riddle. 
Also on the second floor there are security guards, who guard 
the slaves. Third floor pretty hilarious. There you can meet 
old friends: What are four hundred berserkers, and OLDMAN, it 
is not clear how did this backwoods and propose a riddle, is 
also very good. Well, in the corner of the third floor you can 
find the most insane god who comes to life in the presence of 
the same eye (EYE). 


   5. Tower - Tower Kilearana, which can be accessed only
after the murder of a mad god. You can find the silver
triangle, and six green dragons. And most importantly,
here lives a good wizard Kilearan that gives you the key to
Castle evil sorcerer Mangara.


   6. Mangar's Tower - Tower Mangara. Well, not a tower, and 
just "hruscheba" some - as many as five floors. Monsters here 
any different complete: ghost'y, basilisk'i, balrog'i, black 
dragon'y. Puzzles nemeryannom different too. There is also a 
speculator who for 50,000 coins will offer a key that opens all 
doors. Well, Overall, at the end of the fifth floor you will 
need to "find and destroy this evil Mangara. At this seems to 
be the game almost ended. 


   Well, who is still stuck in spite of this guide
game, it could easily call the editor of this section - Yuri
Vasin. He is happy to answer all your questions relating to
This, as well as many others, passed them games. Phone is all 
there , at the end of the newspaper. Call.


                        Maxim Lebedev (MAX)
                            242-6161





Other articles:

B.B.S. News - Several teleconferences related to further development ZX-Spectrum'a.

ZXNet - The order of sending files across the Internet.

Stuck? - The third part of the "Tips from the underground" (The Bards of Tale).

Nove!? - About the programs: Pang 128 + 52 Level, Duckula 2, Sotka, Passiance of Klondike, Bobsleight, Roy of Rovers, FBI, 13 Malstese 3D Pool, President 3, How to be complete Bastard.

Advertising - Advertising and announcements ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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