On-Line #07
22 октября 1995 |
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Stuck? - Description of the game "Ranarama".
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Stuck? R A N A R A M A 1987 Steve Turner, HEWSON CONSULTANTS ________________________________________________________________ "... The ugly smell of decomposition in the air, the ceiling is something dripped onto the floor, consisting of large stone blocks, greenish mold hung on the walls of a narrow corridor, which ended with the door closed. Before the door sat a huge frog. It is all tensed and prepared to pounce. But here it is jumped. The door could not stand to have burst into splinters and the frog turned into a spacious room, furnished with various magical objects. In the center of the room stood a magician, in a long, up to the ankles, a black cloak, the hood was slid over on the very eyes, but it was it is clear that he was very surprised. Also in the room were several goblins and a giant spider. Quickly deal with amazement, the wizard waved his hand, and the whole fraternity rushed to frog ... " What you just read, it could well happen in a very neplohoy, in my opinion, the arcade adventyure "RANARAMA". The game's plot is as follows: nahimichili with magic, a young magician has transformed himself into a frog and the grief felt in the cave. He will be pass them eight pieces to once again become a man. Dungeon in which hit our friend, consists of several floors, and in this very similar to modern underground parking. The floors You can navigate using the elevators. Also on the floor you can find the "eye". Glanced back just once, you can see you studied rooms in small-scale operation. And yet come across "stores" where for the n-th number of runes (where to get them, see below) can be procured a variety of spells. Pleasant surprise that the same can be found - it's a bomb, he stepped on that, you explode monsters are with you in one room. All the dungeon simply crowded the various monsters. That ghosts and demons, and spiders, and generally it is not clear what substance. By room as the various generators scattered monsters. When entering into such a room is desirable to destroy them first. Finally, the purpose of your forays into the dungeon - the wizards. Their is two, although they differ is unclear. A total of floor of 12 witches. If you have them all killed, then the floor of the emergency lights activated, and you're in the dark get to the elevator. Warlock can just kill, but it's not interesting. Much steeper to join with him in the melee, where you will need a few seconds to collect the word "RANARAMA". If you win a battle, then, in place of a dead sorcerer, would be a sort of revolving diamonds, which you need to smartly to gather. As practice shows, this rune, which the store can purchase various spells. There are just a terrible situation, when you start inappropriately flicker and publish nasty sounds. This means that energy you have not so good, we must abandon everything and seek "Sakharkov. These are diamonds that are flying around the rooms and very handy charge you with energy. Well, with my feet sorted out. Now the worst - a spell. And this will help you: ENCYCLOPEDIA BEGINNERS WIZARD The magic is divided into the following levels (LEVEL) in parentheses: 1.BASE MAGIC - basic magic. 2.MYSTICISM - mysticism. 3.WITCHCRAFT - magical art. 4.MAGECRAFT - magic art. 5.RUNECRAFT - runnoe art. 6.RUNELORE - runnoe knowledge. 7.HIGHMAGIC - high magic. 8.SORCERY - higher magic. Thus, all the spells (SPELL) there are four types: POWER - Power spell. OFFENCE - combat spells. DEFENCE - defensive spells. EFFECT - spells that cause one or another effect. Now details about all the spells. Number of spells - is level of magic, which corresponds to this spell: POWER SPELL: 1.MORTAL - the first level of energy spells, which uses its own vitality, when a magician in danger. 2.PSYCHIC - the second level of energy spells, using the energy of consciousness. 3.SYBYOTIC - the third level of energy spells, which uses a different life force. 4.ELECTRA - the fourth level spell power, which uses electromagnetic forces. 5.ELEMENTAL - the fifth level of energy spells that uses life force elementals. 6.LEY - the sixth level of energy spells using ley-lines. 7.ENTROPY - the seventh level spells of high energy forces of the time. 8.OMNIPOTENCE - higher power, enough for all spells. OFFENCE SPELL: 1.ZAP - better than nothing. 2.MISSILE - improved fireballs. 3.PLASMA BOLT - "destruction of monsters." 4.FIREBALL - deadly fireballs. 5.BULLBALL - electric fireballs. 6.ANNIHILATE - a very cool weapon. 7.DISINTEGRATE - a deadly weapon, when used high magic (HIGHMAGIC). 8.VAROPROSE - best weapon. DEFENCE SPELL: 1.PROTECT - standard protection. 2.SHIELD - reduces strokes. 3.WALL - the best defense against physical attacks. 4.BARRIER - protects against monsters. 5.UNSEEN - monsters do not see the magician. 6.ELECTRODE - protection against electric shock (ELECTROCUT). 7.FIREBANE - protection against a large fire (CONFLAGRATE). 8.CHARM - protection from black magic (BLACK MAGIC). EFFECT SPELL: 1.FIND - Reveals hidden doors. 2.SEE - witches on the map shows only those rooms, magician who has already researched. 3.JUMP - moves through space at the moment of danger. 4.DEMON - call a demon. 5.FOOLBANE - monsters fall into a blind panic. 6.ELECTROCUTE - hits all the vulnerable electrical shock in the room. 7.CONFLAGRATE - the big fire. 8.BLACK MAGIC - black magic - the most deadly magic. Useful tips: 1.Do not try to kill all the monsters. Your main goal - sorcerers. 2.When buying spells, primarily to fly spell POWER. 3.Polezno include mode WEAPON (key - W). This avtostrelba while traveling. 4.Pomnite that can take only a limited number of runes. That's all. Good luck! 12:11, 19/10/1995. Maxim Lebedev (MAX) t.242-61-61
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