14 июля 2020 |
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News by Alone Coder Since the newspaper has not been published for a long time, it makes sense to describe in a nutshell what happened during this time. And here's what happened: the NedoOS operating system has become my main project. A few more people joined the NedoOS project ( DimkaM, Demige, Lord Vader, etc.). The site http://nedoos.ru/ was created, and I revived my YouTube channel https://www.youtube.com/channel/UCqoatWkMXgxnFWdwRXYEMfw (72 subscribers so far) and started Twitch broadcasting about programming (22 followers so far). Broadcasts take place almost every day at 21:30 at https://twitch.tv/alone_coder/ Programming with NedoOS is much easier than with TR-DOS, so I started to drag my old projects onto it and undate them. In particular: - in the WolfЧ8 engine (in its ATM version) sprites and lamps finally appeared. Loaded directly from bmp. BigL editor fixed so that object codes match those displayed in the editor. - network Snake was written based on the usual Snake (DimkaM and Demige helped). - Untangle game ("time killer") was implemented, on which Shiru once hooked me up :) At the moment, there is the fastest line procedure for colour-per-pixel mode. Lord Vader helped with optimizing line intersection checking. - ZXRar, zxunrar and pkunzip now work with files and archives of any size. - Instead of MCX viewer, a more universal NedoView was written. - instead of JPEG viewer, a web browser was written :) GIF, PNG and SVG are also supported there (in part, according to Elph's source). DimkaM helped with HTTP and DNS. - instead of Unreal Project game engine with 16-pixel scroll, a new one was written with 1-2-pixel scroll and 256x64 map of 16x16 metatiles or using a 1024x512 image that can be loaded from bmp. - Black Raven is colourized, which I was going to do for years since 2000 and for that I even wanted to solder something :) I even recorded a complete walkthrough at YouTube (before that there was only black and white, blurred, and slow one, with a label "Unregistered HyperCam" ). SashaPont, Kotik and Louisa / Conscience helped with graphics. - all three versions of Loyd puzzle, which I wrote back in 1998, are glued together and also colourized. - I finally ported Super Mario from NES to Speccy :) I started drawing the first sprites in 1995, then another version around 1996, then in 2002 I tried to write an engine together with Shiru. But in the end it turned out that the easiest way is to port the original command-by-command - like Prince of Persia and Gobliiins. Including even the music player. The game is fully passable (including branded cheats and glitches) and allows you to record and play the walkthrough. My walkthrough is posted on Hippiman's YouTube channel: https://www.youtube.com/watch?v=1tlW7kIxPyY . Interestingly, Gogin also revived his Super Mario project (for 128K ) and then completed it too! True, there is not everything that was in the original game, but this version successfully participated at CAFe'2019. I was there. - NedoLang (see ACNews #63, Info Guide #12 ) now knows how to compile projects larger than a floppy disk :) At the same time, a third target appeared - an interpreted script. But there is a strong desire for an integrated development environment. In addition to NedoOS, I also did other things on Speccy - I started writing another demo for 48K (I didnt finish it), experimented with 48K raycasting, released a multicolor game Space Monsters meet THE HARDY ( Sand/mHm's project), finalized the Con18pal converter, added the ATM2 driver to the game Land of Myths (previously there was only ATM1 ). Significantly expanded the list of Soviet software for Speccy (see ACNews #65, Info Guide #12 ) - thanks to the disks from CPU, vBv and MidiSoft. I searched for the latter for about 15 years, it appeared only recently - that's because Newart is engaged in "Speccy archeology". Together with AcidRain ( Maksagor also sponsored, and a lot of people corrected the rules) in December 2019 we launched the Your Game 6 compo. It has two sites: http://tiб.club/ and http://tiб.nedopc.com/ . For the history I duplicate the rules here (press "3" ). Now Yandex, apparently, decided to lure the authors to its own competition. Our term is October 4, they have it somewhere in November. It's almost impossible to participate in two. In this situation, on TIб any work can win, not a biggest game. And the prize fund is 158,000 rubles! I'm working for the entire period of the coronavirus, except for one week. We walk and sit in masks, write entry lists and entry forms, constantly wash hands with alcohol or something else, wipe the keyboards. Bosses tried to introduce remote jobs, but so far not very successfully - only extra reporting in the form of Jira and Git. Videoconferences also appeared. I wrote two articles on linguistics (together with M. S. Yastrebov-Pestritsky ). No one has been printed yet. One (in Russian) concerns the chronology of the Balto-Slavic phonetic changes, the other (in English) proposes a new method for reconstructing the Proto-Indo-European vocabulary (more precisely, the narrow Proto-Indo-European - only the lexical core common to all central branches) with some results achieved and a long list of references. Tables with these results are available at http://alonecoder.nedopc.com/ling/PIE/ and are updated periodically. Children are growing up. Dasha has already learned how to manage a man in Zelda: Link's Awakening and successfully wins in Galcon on a tablet (at an easy level). Sasha is now talking a lot, but he presses the buttons completely by accident and when it isn't needed! Louisa/Conscience learns to design sites. She also helped with English translation. Arwald/Conscience is trying to make a Spectrum website. A copy-book with the script of the game Rusted Souls was never found :( Hippiman/Conscience started porting Evo SDK to NedoOS, but he is very busy at his job. Nitrofurano/Conscience is experimenting with converting colour video to Speccy. Ldir writes effects on LED panels. I dont quite understand how they work :) Cyberdaemon monitors Speccy events, but so far does not code anything. Finally I was able to take back ZX Evo and TurboSound FM from John Silver. I only need to set it up - and I lost the soldering iron somewhere. John now hardly writes music - perhaps because no one sends him reviews? In principle, he was not against voicing a game. His e-mail address is ljohn149(at)gmail.com . For my part, I also tried to write something, but got stuck after a couple of patterns (one such result is in the noise demo). You dont particularly write music with children... Savelij13 added a "5" button to the Evo Reset Service to quickly start the OS from an SD-card. Fyrex/mHm fixed one ATM2+ emulation glitch in Unreal Speccy Portable, but there are problems with some software. Piotr Marecki was able to release a book about the Spectrum demoscene (see ACNews #64 ). But it is for money yet. There is a new Spanish emulator with ATM2+ support - Es.pectrum. It even supports the DDp's palette (4+4+4), which Unreal Speccy does not! In my old version of Unreal Speccy (which is compiled in MSVCб), I added export of the current palette data. However, the render there was made so cleverly that I dont even know how to add 4+4+4 there. KOE has released a couple of new firmware versions for Pentagon 2.6ббLE, but there is no stable version yet. The problem is that some external devices do not work at 28 MHz. He is also engaged in firmware for Pentagon 2.666 (this is the one with the real Z80 ). It turned out that I did not publish the list of books I read since 2015 ( ACNews #60 ) - I fill this gap (press "4" ). Send me your articles for Info Guide #13! The music is almost complete.
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В этот день... 21 November