Buzz #08
19 июня 1997
  Игры  

History Dizzy - Interesting material about Dizzy: The history of Codemasters, platform and adventure games, puzzles.

<b>History Dizzy</b> - Interesting material about Dizzy: The history of Codemasters, platform and adventure games, puzzles.
               *** STORY DIZZY (PART I) ***


(C) PARACELS


   Hello dear readers! In this issue of BUZZ, we have prepared 
for you a little surprise (or rather two, but still read only 
one) - is opening a new temporary section under entitled 
'History DIZZY'. This section is for several numbers will lead 
me - PARACELS. Here and now, you can read about the history of 
the firm CODEMASTERS and its famous all over Russia game 
follows the adventures DIZZY. Material which will be contained 
in this section is taken (and, respectively, translated) from 
English Journal spectrum'ovskogo EMULATE, so that received the 
information you could easily be considered reliable, are not 
doubting that this is just the new invention to attract the 
reader. I I beg you to forgive me for any (hopefully they are 
not) an error in translation. We wish you a pleasant and useful 
reading! 

(C) EMULATE # January 1995
(C) TRANSLATION BY PARACELS 1997


   HISTORY CODEMASTERS (material taken from the instruction to 
the tape DIZZY version 2).



   "David and Richard Darling started writing the first computer
playing at a very early age (while they were still at school). 
They recorded cassettes and sold them by mail, making small 
advertisements of their games in magazines. 

   Starting from this, David and Richard became contract 
programmers. They wrote and provided the games leading trade 
firms. In October 1986, Darling was founded CODEMASTERS - its 
own company. From the outset, they decided to sell the best 
games on the lowest possible prices. Game BMX SIMULATOR became 
the best selling game for the Spectrum in the world. Less than 
a year later came the best top ten hits under the name 
CODEMASTERS. The company has become the best company to trade 
in software in the UK. David and Richard are now, respectively, 
21 year and 20 years (Editor's note.: in 1997, David turned 23, 
and Richard - 22 years), they are determined to keep doing that

they do best - producing the best and best-selling computer 
games. " 


       Platform, PRIKLYUCHENCHESKIE GAMES - PUZZLE.

       ------------------------------------------------

   If someone talks about games of DIZZY, here's what he
has in mind ...

   Basically, DIZZY must fulfill a certain mission, which is 
collecting items, scattered all over the world, and in using 
each of them in a specific task to achieve the ultimate goal. A 
simple example of the game DIZZY (original): to get to the 
cemetery (GRAVEYARD), you need to find the key (GRAVEYARD KEY) 
and unlock the door. Finding the key to the next door, you will 
have access to all the great corners of the world. 


   DIZZY (48k only).


   On the cover of branded tape drawn Dizzy, falling down
a waterfall in the caves, as well as Dizzy, locked up in prison 
than this, the figure shows the two men, although in a game 
they do not appear.


   This is the original - it is where it all began - "get the 
ball rolling." A That is the essence of the first game of a 
series of games about Dizzy ... 

   "Dizzy explored the enchanted forest in search of berries, 
flowers and piece of wood, from which he wanted to make a club 
and suddenly he came upon a mysterious stone slab. Clear it of 
dirt, he was able to read (after a long broken line of the 
head), barely visible inscription: 

     'AVALVIFFOVIYSKOE DRUGS (THE AVALWIFFOVEE POTION).'

Dizzy remembered that talked about this drug, his father: "This
the only hope for the liberation of our country, it can
be used to destroy the evil wizard Zaks ". Dizzy trembled with 
fear, remembering the words. Zacks brought fear in the village 
of Dizzy, he placed a curse that turned All in the elderly and 
the blind people did, these spells are the reason that every 
Sunday afternoon during a game cricket was rain. Dizzy has 
decided to end it and become the hero of the people of the yolk 
(yolkfolk). He continued to read .. 


   'Fill the bottle to the drug boiled leprechaun hair, 
silver-lined cloud pen vampire and troll brew, boil potion and 
throw it in Sachs to break his dominance. " 

Dizzy covered inscription and quickly took hold of the 
country's liberation KATHMANDU (KATMANDU) ".



   For those who still do not know about Dizzy, let me briefly 
describe the idea of ​​the game. 

   You control the egg with boxing gloves and boots (and gloves 
and boots to the splash image is red, but Dizzy sprite in the 
game is completely white (except in those cases when he moves 
not on a black background - then Dizzy takes its color ...)), 
you control the game using the four basic Keys: 'LEFT', 
'RIGHT', 'JUMP' and 'BORROW / throwing things. " Over time you 
can only carry one thing, but it makes the game so exciting (or 
boring, depending on your point of view), when you may need to 
object at one end of the world, whereas you have used (and 
left) it at the other end. 

   Objects that can kill you, are: birds, flying
Mouse-vampires, spiders, stalactites, water, ghosts, and of 
course Sachs. Each of them can be neutralized by a specific 
subject, namely: birdseed, a clove of garlic, insect repellent, 
hard hat, miner, plastic raincoat, a bag with accessories 
Ghostbusters and Avalviffoviyskoe drug. 

   Places where you can kill: Crystal Mountain, Mysterious
forest, abandoned mines, the Kingdom of mushrooms, Cemetery and 
Castle Sachs.


   The worst thing of them - The Village - here you have to 
jump through a deep gorge in the case, if you do not , the 
ground beneath you fall, and this will mean that you stuck on 
one side of the gorge and, unless you were almost the entire 
game until the end, you have to start all over again. It's a 
shame, but it makes the game acuity, which is not in these 
parts of the adventures of Dizzy. 

   What else is good in this game, and what is not in its 
sequel - is that you can wear only one item at a time, and that

Some items can be used more than once.

   Also of note prompts throughout the game. They represent a 
excerpts of a poem; some of them can be found in the lines of 
"green-eyed yellow idol "in the north of Kathmandu, the" Girls 
with a broken heart leaning on the tomb of Carew "and" Yellow 
God, forever staring down. "They were hints (hints), that make 
the game play, but I think they came from a real poem (on which 
the established storyline, which is its free transcription), 
and I would like to have a copy of this poem, if it someone is 
or if anyone knows the author, etc. ! 


                         Section prepared PARACELS (Alexander).





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