Buzz #05
19 мая 1997
  Игры  

Vedem - Description, prohodilka games: Dizzy 5: Spelbound Dizzy.

<b>Vedem</b> - Description, prohodilka games: Dizzy 5: Spelbound Dizzy.
                       *** VEDEM? ***


(C) DYKSOFT
(C) PARACELS


                    SPELLBOUND DIZZY DIZZY 5

                   ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 
■ ■ ■ ■ 


   You find yourself in a magical land. This is a country of 
magic and enchantment. The magic here is divided into good and 
evil. In this game you will help the good wizard THEO. He even 
will provide you with valuable services, but for this he needs 
the magic stars. 

   Your goal - to send all their friends and relatives 
scattered all over this vast country, home. In this Will help 
you THEO. Collect the fruit and the stars. Fruits restore Your 
strength, and the stars will serve as board THEO for the 
service. But not all stars lie openly, like fruit. Some are 
hidden behind a grass wooden walkways, algae, etc. Fungi, which 
will be Popodatsya you will serve your spring. On them you can 
greatly jump. This will allow you to reach secret places. Some 
mushrooms well hidden. In this game you can walk on the clouds. 
This Silin, you can help. Now get ready for the game.


   Let's go! ..

1. You begin your adventures on the screen with the name of 
"strange the world. "Go left through a coulee. Take the 
trampoline, take to the left side of the ravine and there 
rasprygavshis, select from it. 2. Using a mushroom, jump on top 
of sand stone quarry. 3. Go left, jump on the back of a whale 
swimming in the lake at the other side of the lake take a brake.

4. Come back in a strange world on the road taking a stone.
5. She would not lay out a stone on the way, it can be put
only on a cloud.
6. Go right and jump to the brake and stone in the wind shaft.
There's miss left entrance and go in the entrance, which is 
slightly below and to the right. You find yourself in an 
abandoned mine. 7. Attach the brake to the trolley.

8. With the rise in the stone left the passage, which you 
missed, There take an empty jar.

9. Vybroste stone and rise upward.
10. Bank to leave somewhere in the vicinity.
11. With two stones jump into the pit and enter the second left
passage on the bridge walk into a room with Dylan and take the 
hammer. 12. Vybroste one stone and go into the abandoned mine. 
By hammer repair the rails. Vybroste stone.

13. Get in the truck, drive to the end, go right to the 
abandoned mine and take the bag, now you can wear four items. 
14. In the "crusher ore" Take a megaphone, go left onto wobbly 
bridge. On the bridge, tucked away two stars and one fungus. 
15. Go left to exit the mine, then take the shamrock. 16. Go 
back to the wind shaft and climb up, leave a shamrock. 17. With 
three stones and a megaphone jump into the pit. Voidite in the 
left passage to the weights, put the right dish weights stone. 
18. Fall into the opened passage. Go left, get his grandfather 
a hearing aid. 19. Climb up to the cave THEO.

20. Go to the bridge to Dylan, talk with them, using a 
megaphone and a hearing aid. He will give you a vibes. 21. Give 
the vibraphone and acoustic THEO and the presence of five stars 
(each) Dylan and Grandpa will be home. 22. Climb to the top 
with all things, and leave them there. 23. With three stones 
and trefoil fall into the pit, go to the right passage. 24. At 
elf change shamrock on the amulet. 25. On the screen with 
carnivorous plants jump into the water and quickly Take an 
umbrella there. 26. Ascend into the strange world and leave it 
there umbrella. 27. With one stone and amulet, go to an 
abandoned mine. Not throwing the stone, take a trolley. 28. 
From behind a rock you dropped into the water. Now quickly run 
to the right Do not be afraid of monsters you have the amulet. 
Quickly jump onto the ledge and go right. There take scuba 
gear. Now you can walk under water indefinitely. 29. Come back 
in a strange world. 30. Put everything except the aqualung. Go 
through the ravine to the lake. Step into the water and go all 
the way to the left. 31. In an underwater cave take resinous 
branch. 32. Come back in a strange world, capturing the two 
stones on the road. Spread the aqualung, and two stones, jump 
into the pit. 33. Go into the cave to the Dylan and light is a 
branch. 34. Take an umbrella and a bank and go to the bees. 
Umbrella does not give you put node. Go to the bees and enter 
into a jar of honey. Branch leave here, and an umbrella - next 
to mine. 35. Having a rock and go to the bank to bear. Put him 
in front of the bank and otprygnite right for fungus. 36. The 
bear attacked the honey, and you quickly jump over him and go 
left. 37. If you do not succeed all the first time, then repeat 
the operation with honey.

38. On the table, take a bunch of bones and pepper.
39. Come back in a strange world, capturing, and an empty jar, 
and leave here bones and the bank. Pepper go to the lake.

40. Sprinkle on the left side of the lake whale pepper fantanom 
you will throw a rock. Go left. 41. Take in Denzil computer. Go 
back to the lake and here on the right side again, pepper the 
whale. 42. The jet will kick you in the cloud. Jump to the 
left. There take flippers.

43. Put the peppers. He no longer needed.
44. Bring to a control room, scuba, fins, a hammer and
computer.
45. Along the way, go to the computer to THEO.
46. In the control room and connect your computer with scuba 
gear, flippers and a hammer, go into the pipe which left.

47. You get to the pump house (who buys a pack of cards, he 
will receive ...). Go right and hammer repair the lever. 48. 
Jump into the open pipe, there take the network. 49. Selected 
from the reserve tank and float up. Awaken Dozy. Take a pillow 
and throw the hammer. 50. Scroll down and swim into the center 
wall, you find yourself in a room of illusions, here take a 
dense fabric of the wall panel. 51. Take all the stuff in a 
strange world, go along the way with a pillow to THEO. 52. Go 
to the mouse. Catch of its network and remove the collar. Take 
him to THEO. You no longer need. 53. Go across the lake to the 
room where you found the branch, having currently only aqualung 
and flippers. 54. There surveying the left wall you will get to 
the secret room, then take off the tape. Leave it in a strange 
world. 55. Now assigned to the plant ogre scuba, fins and bones.

By embarking on the plant, give him a bone. You get to the 
screen plant roots. There take kelp, garlic-smelling. Selected 
from the flooded cave and leave the weed at the plant. 56. 
Return to the flooded cave, and with the help of fins rise up 
in a flooded barn. Take a Daisy ring. 57. Get out of the cave. 
Aqualung, bones and fins are no longer needed. Signet 
classified THEO, he too is no longer needed. 58. Go to the 
abandoned mine with trolley, go right to the fungus on it to 
jump out of the cave. Keep this alga. 59. With four stones 
descend to the very bottom of the wind mine and get a ceramic 
Kryzhko. 60. Climb up and grab an umbrella and a bank, stones 
vykinte Go into the mine.

61. You will throw up. Catch a firefly in a jar, caught him 
close to the bank Kryzhko. 62. Go to the exit of the cave where 
you left the algae, with jar of fireflies.

63. Go left into a dark grotto, capturing the alga, it will 
save you from bats, vampires. Keep a jar of fireflies here.

64. Go left and take away from Dora's crystal slipper. Take it 
to THEO and it sends a Dora domy, and himself too, leaving You 
rope. 65. Take the rope, go to Dylan and in the secret room, 
take a thin rail. Climb into the unknown world. 66. Here, from 
the tape, thin strips, rope and a dense fabric make a kite. And 
climb it on air flow.

67. The clouds proprygayte to the body vaults. With the clouds 
jump right and in the cave take the drill. Return to the first 
cave. Find where earth-moving machinery, paste the drill and 
bore vault vault.

68. You find yourself in a circle of friends and relatives.

   The game is over.

 P.S.:
 In the 128-th version of the game you are given the 
opportunity to use SUPERMENYu.Blagodarya that you can easily 
move in any game (or game) screen to get any object, save all 
your relatives and friends, get unlimited Number of stars.

 And now about how to get into this cool Superman:
In DEMO-screen tamp word I WANT AN OMLETTE (no spaces).
If you typed everything right, flashes curb. And in the game you
can he (Superman) call by pressing the 'C'.

   Especially for those who find Superman a secret room number 
105. 


                    Enjoy your ENTERTAINMENT!


                        Alexander (PARACELS) 'Dmitri (DYKSOFT)





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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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