Tag: Программирование

Articles tagged “Программирование”

  1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25 «26»
Toys - Scrolling in Evo SDK.
Letters - reviews of the magazine from: raver, destr, sirx, survivor, Ellvis, Utz and Nikolai Amosov.

01 January 2018
Ban - Let's ban Goblin or It's hard to be funny for everyone.

26 December 2016
Contents - contents of the newspaper
News - I wrote a 3D engine like Total Eclipse. I continue to collect materials on the history of the Spectrum, and am busy working on a compiler of my own C-like language.
News - I wrote a 3D engine like Total Eclipse, occupied myself with my own compiler of C-like language, still collect information about the history of ZX Spectrum.
Description - Description of the NedoLang programming language
Review - NedoLang programming language
Description - Operating system PQ-DOS

06 January 2017
News - Hippiman/Conscience released the New Year's game Dizzy Rescues Santa, Polish culturologist Piotr Marecki sent a large questionnaire for a future book, Sergei Smirnov (Gogin) revived his project to port the Super Mario game for the Spectrum.

coder - the best encoder on the Spectrum
utility - the best utility for Spectrum

15 May 2004
Tales - Job description of a programmer.

06 October 2002
Letter No. 279
Letter No. 294
Advertising - Catalog Price list) ISKRASOFT March 25, 2002
Advertising - IS-DOS: From January 20, 2002, prices for source texts have been reduced by half again!
Advertising - "Abz@ts" - a printed publication for fans of the ZX-Spectrum computer.

28 December 2002
Letter No. 279 - Ishimbay
Letter No. 294 - Balashov
Letter No. 320 - Ryazan

03 August 2018
News - DimkaM wrote a manual about high memory handling in IAR Z80, Unreal Speccy Portable now includes support for extra screen modes of ATM2, Utz/irrlicht project organizes a graphics compo.
Programming - working with memory banks in IAR.
Programming - Banking in IAR and ZX Spectrum 128K

02 May 2018
News - Karbo is back and writing new music, Freeman in Ukraine is now making games for mobile phones, Wolf has staked out the theme of simulators, Mithos is outsourcing firmware for BMW, Ars and Mast are selling hardware in Moscow, DimkaM made a version of TASiS for ZX Evo.
News - Karbo came back and wrote new music, Freeman is in Ukraine now, in Odessa (left there before the Maidan, to the sea, for health reasons), sculpts games for mobile phones, Mythos codes firmware for BMW on outsourcing and is engaged.
Listh Language Project - Forth is much simpler to implement than Lisp, but this comes with big drawbacks.

07 April 2018
News - Info Guide #12 was finally released, LVD is soldering a new version of ZXNetUSB, Yerzmyey has released an interactive novel.

30 August 2017
News - Changes in the NedoLang package, Hippiman changed his apartment, after which he began writing a game engine in NedoLang, John Silver bought studio speaker monitors, Hungarian hackers ported Wolfenstein 2004 to the Enterprise 128 computer.
News - Hippiman changed his residence, then started to make a game, John Silver bought studio speakers, first ATM 8.00 board was finally
Working with global variables in the Evo SDK - today we will again expand the capabilities of the Evo SDK
Handling global variables in Evo SDK - we shall expand Evo SDK possibilities again

01 March 2017
News - Arwald defended his diploma and returned to his game projects, Dart Alver from Smolensk released a huge improvement to the Burial Gfx Editor graphics editor
News - Dart Alver from Smolensk appeared with huge patch to Burial Gfx Editor, Wanderer wrote new scripting engine for his next game
How it was in Leningrad - computer history: 1988. First acquaintance

News - I’m working on the NedoLang compiler, AmoNik measured the consumption of different devices
News - AmoNik has measured the power consumption of IDE different devices, I am mostly occupied with NedoLang compiler
History of ATM Turbo software - 1992-2014 years

06 February 2017
News - I returned to the development of the NedoLang language, AmoNik added the HDD driver, vBv posted his famous collection of Spectrum software, FlashZX released the full version of the game DinoRun
News - John Silver recovered his broken leg and returned to his job, Deathsoft continues to reverse engineer the schematics of 1818VG93 disk controller using microphotographs, Hippiman/Conscience has translated his PC game Dizzy Rescues, vBv has released his famous collection of ZX Spectrum software
Soviet Union Speccy software - for 1991 year

19 November 2018
News - In September, Nikolai Grivin came to work with us, whom I began to teach assembly language programming.
News - In September, Nikolay Grivin came to my job, and I started to teach him assembler.
Ideas for games - The first idea for people in creative crisis.
Ideas for games - The first idea for creative crisis. The simplest and used by many.

14 July 2020
News - the NedoOS operating system has become my main project. A few more people joined the NedoOS project ( DimkaM, Demige, Lord Vader, etc.)
Game competition - A new game competition for the ZX Spectrum is announced - “Your Game 6”.
Game competition - Welcome to a new gamedev compo for ZX Spectrum - "Your Game 6".

07 January 1987
Outstrech
Outclass - PRINTING IN AND CLEARING THE "INPUT ZONE"
Shoutburst - program structure
Daycalc
Calendar
Jotter

01 January 1987
Autochar instruction
Outtake
Wrecked Tangles
Linezip
Procsizm
Shoutburst 2 - no hex please, we're british.
Outake
Topchars

24 June 2005
News - Terrible errors were discovered in both assemblies of ZxUnRar

31 January 2006
News - We borrowed an ATM from Max Timonin and made the game "Time Gal" on it
Programming - ZX-STANDARD FOR AUTO-RUNNING CDs v1.0

25 December 2005
News - people still read our newspaper...

18 March 1992
Programs - adaptation of TURBOPASCAL to the ZX-SPECTRUM 32x24 console.
Programs - another language pack goes on sale - a LISP language interpreter: muLISP-80

12 April 1992
Soft - description of the color version of the CopyK copier.

01 April 2021
Scene - ZX Spectrum in 2000: you can quit the Spectrum with a calm heart and go to PC
Code - studies on programming on the ZX Spectrum
Code - effects of rotators and mouth zoomers
Code - About tunnels and skyscrapers
Code - 3D engine for Elite
GFX - Photorealism: ways to convey the desaturated colors inherent in real photographs
GFX - Preparing graphic resources when creating games on the ZX Spectrum
Music - OPL synthesis software engine for AY (part 1)
Music - OPL synthesis software engine for AY (part 2)
Music - Bintracker: in search of the ideal tracker for creating beeper music
Systems - NedoOS origins: The history of NedoOS goes back to the distant 90s.
Systems - NedoOS origins: in 2007 Fido actually died and I switched to the Internet
Systems - NedoOS origins: On October 2, 2018, the first release of the gfxed graphics editor was finally released
Systems - Development with NedoOS
Hard - 8-bit Kempston joystick port with 3 additional buttons
Wild - Tetris in 256 bytes and snake in size 55 bytes
Games - Enter Gamedev: Reinventing Text Games
Games - Super Mario Bros game device from Gogin
Games - Marsmare game device and self-written tools: assembler, sprite editor, map editor, IDE

27 November 1998
About toys - Demo version of the game Wolfenstein 3D
Assembler - A short assembler lesson for lamers
Assembler - Etudes
Educational program - woe from mind: about displaying the screen for interruption
Educational program - Never! overview of assemblers: EditAs,Zeus,GENS,TASM,PASM,ZX-Asm,MASM, XAS,ALASM,IS-DOS Assembler
TR-DOS - TR-DOS functions
Desktop - Description of the AC Edit v0.09 editor
Desktop - Shadow multi-text assembler-debugger ALASM v4.1 Brief description
Interview - memories of Alone Coder
From the Editor - We released this magazine to bring a lot of information that other magazines do not provide
How I did it - How I made this magazine
2599 article(s), page 26 of 26
  1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25 «26»