Tag: Программирование

Articles tagged “Программирование”

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10 February 1999
Introduction - From the editor. Contents of the issue.

News - News not only from our town.

17 March 1997
What is this magazine about - If I tell you that it’s about everything, then naturally this answer will not suit you...

Humor - How to catch a lion in the desert.

30 September 1995
Part 4 - Emulate technical.

31 October 1995
Part 8 - Spectrum books database (part 1).

30 November 1995
Part 9 - Spectrum books database (part 2).
Part 12 - Matthew smith - the legend.

29 February 1996
Part 9 - Spectrum books database (part 3).

31 May 1996
Part 3 - Snapshot Pack VI.
Part 6 - Emulator reviews.
Part 7 - Faster than basic.

06 October 1999
Programming - Basics of programming on ASM: Printing a sprite, polling a key, printing an 8x8 character, working with TR-DOS.

05 January 2000
Assembler - The procedure for shifting the entire screen one space up, the loader in assembler.

27 January 2004
About our cool platform - We will talk about the structure and operation of the NES.

23 October 1997
Coding - Artificial Intelligence.

10 March 1999
Coding - Artificial Intelligence (For the beginning, see N1).

31 March 1997
Bit by bit - So, it’s time to clear out our mail.
Warm greetings - Greetings today are sent from Spectrum hackers (represented by us) to IBM hackers.

31 May 1997
Archive - Today we will try to touch upon such a previously untouched topic as poetry.

30 June 1997
Advertising - Self-promotion today will be brief. Shop on the couch.

Humor - Murphology.

01 January 1994
+D and Multiface Protection
The End Is Near

01 January 1995
Basics of Machine Code

01 January 1995
HOW TO WRITE A CRAP DEMO - PART 2
Basics Of Machine Code - Part 2
Playing With The Index Registers

01 April 2001
Cheat's Guide To TR-DOS Cracking: An Incomprehensible Techy
Project: Describe Your Disk Interface
Draw Routine with Bresenham Algorithms
Just Intonation: Making music come to life
Questions that Still Remain Unanswered (Well, not anymore)
Some Stupid Shitty Rubbish From Yerzmyey
The Art of Spectrum Coding - Chapter I
The Prince Of 4096 Bytes Conquers New Lands

02 November 2005
News - John Silver moved into his own apartment. Now I'm digging through old papers, trying to reconstruct the chain of events.
Increasing code memory in EvoSDK - how to expand the code memory area to very large volumes.
Script with 4-bit commands - scripting in the style of fort commands.

15 December 2015
News - Work on the game Rusted Souls has reached level 4, I have made automatic detection of the Spectrum model, we have made support for digital audio in Pro Tracker 3.x
News - 14th of November - Louisa gave birth to our daughter, named Dasha.
AY music with digital samples - digital music in Pro Tracker.3 for General Sound.
AY music with digital samples - in ProTracker 3.X in General Sound.

21 January 2016
How to convert gfx for colour-per-pixel mode - how to convert gfx to "EGA" mode of ATM Turbo.

24 January 2005
News - we still need to decompile all the changes in TR-DOS 6.05E...

12 February 2001
Open letters Nemo No. 6.251
Open letters Nemo No. 6.276
Open letters Nemo No. 6.279

02 June 1996
Interview - INTERVIEW WITH KITAEC

31 January 1996
Competition - we invite you to show your skills in assembler and try to create a beautiful effect.
Overview - presentation of the Master Music and Music Writing programs.
System - Many users do not understand why IS-DOS is needed if tr-dos is available.
IS-DOS assembler - the basics of programming in assembler for beginners and programming for IS-DOS.
Advertising - Studio 'OBJECTION' invites those who prefer to work in is-dos to cooperate.

01 January 1996
Review - here information will be given about new packages and programs that have appeared that work in the is-dos environment.
IS-DOS Assembler - this section will appeal not only to those who do not know assembler or know it poorly, but also to those who already have extensive experience working in Z-80 codes.
Advertising - Studio 'OBJECTION' invites you to cooperation.

24 July 1999
Hardware - circuit and programming CMOS clock.

01 February 1996
Constructor - implementation of PSEUDO-ROM.

22 March 1996
Constructor - an original simple ADC circuit.

01 November 1998
Crazy_hands - diagram of 512 points on the screen.

25 July 2017
News - David Saphier has invented a useful utility for game makers using Arcade Game Desinger (AGD).

17 September 2017
Three Octopuses - the history of the creation of the game Three octopuses.

Coding - ...

05 July 2015
Code - Etudes: Calling a function by number, Searching for text by number, Determining the presence of a music coprocessor, Installing a pixel on ATM Turbo 2, Libraries of procedures in ALASM, Short random number generator, Accelerating LD:PUSH.
Code - point of view: projection of space onto the screen from one point.
Code - Scripting in demo: synchronizing effects to music and more.
Music - One-bit music: why does the ZX Spectrum beeper continue to inspire admiration?
Music - Turbosound horizons: Cj Splinter shares his experience of working with TurboSound.
Music - Again about Pro Tracker 3.x players
Music - Music engine Muse 128b.
Systems - How to tame IAR C Compiler.
Systems - Oberon for ZX Spectrum: Subtleties when developing on Oberon in the ZXDev environment (part 1).
Systems - ZX-Basic Compiler: extensible cross-compiler.
Systems - Programs with HDD support, or "Linux" for Spectrum with a screw (or SD card).
Systems - iS-DOS/TASiS: about the basic principles of programming for the iS-DOS/TASiS OS (part 1).
Systems - iS-DOS/TASiS: how to write games for iS-DOS/TASiS (part 2).
Systems - iS-DOS/TASiS: Working with the palette and switching graphics modes in TASiS (part 3).
Scrap Metal - Emulation of the 1818VG93 drive controller.
Wild Mind - Code generation and optimization in the compiler (part 1)
Wild Mind - Code generation and optimization in the compiler (part 2).
Wild Mind - catching bugs: the most common mistakes when developing in Z80 assembler (part 1).
Wild Mind - catching bugs: the most common errors when developing in Z80 assembler (part 2).
Toys - Game development using the Evo SDK (part 1).
Toys - Game development using the Evo SDK (part 2).
Toys - The structure of the game script engine using the example of the L7 script engine.
Soapbox - errata: Working on bugs.

31 December 2017
Community - ZX Spectrum: As it was in Ryazan (1991-1993).
Community - ZX Spectrum: As it was in Ryazan (1993-1995).
Community - the stagers are joking.
Code - Sector-by-sector engine for a 3D shooter from Destr.
Graphics - palette: Palette effects in games.
Music - beeper engines: Binary modulation (part 1).
Systems - NedoLang: The path to self-compilation (part 2).
Systems - NedoLang: The curse of the C language (part 3).
Systems - NedoLang: There was not enough memory for self-compilation (part 4).
Systems - NedoLang: Where to go next (part 6).
Wild Mind - Compression: The first graphics compressors on Speccy (part 1).
Toys - interview with the author of the game Mickey the Basic game (Sergio).
Toys - quest "An Unexpected Journey" - a look from the inside.
2599 article(s), page 25 of 26
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