========================================== ********************************* * PART 3 - GAMES INSTRUCTIONS * ********************************* ========================================== DEMON FROM THE DARKSIDE 3 The Devils Hand Drakon, helped by the Devil escaped Morrack by disappearing into the lands of Gorgon. They mystic lands where the great Wizard Zorron crafted the Falcon staff of power. Morrack using all of his magic powers has followed him, unable to bring his companions he must explore this strange new land and find new friends and allies. Drakon sits upon the Devils right hand and hopes to rule the universe. He has amassed great armies of Orcs ready to assault the Wizards tower and thus destroy Zorron. YOUR QUEST In this battle against the dark hordes of evil you play the part of Morrack. Although powerless now in the acts of magic you must use your strength and wisdom to track down Drakon and destroy his black soul, before he can destroy the great Wizard Zorron. ========================================== ALCHEMIST NEWS No.19 Alchemist News is an excellent disk based magazine for the Spectrum which is regularly produced by Alchemist Research. Aimed mainly at "Real" Spectrum users (see Part 5), This magazine contains details of the current happenings in the world of Speccy PD and new Spectrum Games. It is an excellent read, and if you enjoy this issue, how about getting it on a regular basis? (See Part 5 for details) ========================================== JET SET WILLY - WILLYS HOLIDAY All good things must come to an end they say, and in keeping with that quote, here is the final game in the new JSW series It is a great game to finish on though. After battling through the mansion in Join the Jet set (Issue 2), the Manic Mine in JSW - The Continuing Adventures (Issue 3) and through Space in JSW - The Deadly Mission (Issue 4), Willy has finally decided to take a well earned break from mad vacuum cleaners and collecting beer glasses. BUT, poor Willys life is strewn with Choas, and on booking into the hotel, he finds that it is in a complete mess and has been invaded with even more insane household appliances! Take Willy and explore the hotel, tidying it all up so that Willy can finally have the rest he deserves!! A Final thanks to Richard Hallas for contibuting all four new Willy games for inclusion in Emulate - The magazine will not be the same without them! ;) ========================================== STIFFLIP AND CO The time: World War I is over. As yet, no date fixed for a rematch. The place: Darkest Surrey, England. The setting: Britain rules a mighty empire over which the sun - like bad jelly never sets. How could such a small island, permanently shrouded in fog, become a great power, and George V the world's largest private landlord? The answer lies in cricket. For countless years British schools have conducted a gruelling regime : cold baths, corporal punishment and over-cooked cabbage. It is a regime the British do not escape, even in adulthood, except through cricket; a game which can lead to as much as 5 days absence from home or school. Even if played at home, it acts as a powerful anaesthetic. Whenever possible the British leave their soggy island for good, hence their pre-eminence as a seafaring nation. far from home they yearn for the sound of willow against leather. But their contempt for foreign languages (on the grounds that they are "foreign") and the difficulty of translating terms like "silly mid-off" has forced them to colonise other countries as the only way of persuading them to take up the game. Now disaster looms for the bowler and brolly brigade. The contemptable COUNT CHAMELEON, Master of Disguise and sworn enemy of the establishment, is determined to succed in his latest and greatest dastardly plot. His sale of rubber goods through mail-order ads in a civil service magazine, has led him to develop the RUBBERTRONIC RAY. With it, he threatens to neutralize the starch in wing-collars, loosen stiff upper lips and generally relax moral standards - leading to the collapse of The Empire. Worse still, it will radically and unpredictably alter the bounce of a cricket ball. This bounder must be stopped! ========================================== SPECTACLE 2 Over the next few issues, we will be including a series of those amusing space-fillers - the "Teletext" programs. The idea is very simple - just type in a number to go that page! Please - no complaints about the dusty old jokes and the CVG coverage, it's not my fault, honest!! ========================================== STREAKER This strange arcade adventure game sees you in the role of a streaker who is roaming around the place with no clothes on for some reason. I am afraid I do not have access to the original instructions for this one, although I am sure there is some plausbale reason why he should wish to walk around "au naturel". Anyway, this is a game very similar to the popular Wally series of games where you must roam around the area, picking up objects and using them in the appropriate places. ========================================== ROBIN OF SHERWOOD This excellent three part adventure game sees you in the role of Robin Hood. You have the opportunity to roam around Sherwood forest, as the title suggests, and hopefully find your band of merry men, while at the same time dealing with the awful kidnapping of Dorothy's dog, Toto. As the unusual plotline suggests, this is the work of the excellent Fergus McNeill...enjoy! ========================================== GREGORY LOSES HIS CLOCK TIKKA TIKKA TIME EXPEDITION Settling down for a good nights sleep, our hero Gregory finds his alarm clock, pops it on top of the chest of drawers, and clambers into bed for a restoring regime of kip. The first few Zeds have hardly escaped our Gregs sleeping lips when a naughty ghost intervenes, stealing Greg's timepiece. And this ghostie is really wicked - it breaks the clock into five pieces and scatters them around four weird dreamscape locations. However will our hero manage to wake up in the morning? Greg's got an important day at work ahead of him. Thanks to that bad spook, Greg will never, ever wake up to reality unless he can retrieve the parts of his clock and get them to the nice old horologist (clock mender to the likes of ordinary folk) As you might imagine, time is of the essence. Greg has only three game hours in which to complete each section of the quest and restore order to his world. So this game is played against the clock as well as for it... TRAVELLING THROUGH THE DREAMWORLD Don't expect too much help here - this is meant to be a challenging experience, after all!!! Here are a few hints to get you going: Wheels turn off water and open doors, providing you put them in the right place. Sometimes you have to leave something youve already collected behind you when you go looking for another bit of mechanism. Birds have more than wings. Markers help in mazes. A good eye for picture matching makes life livable. Don't shoot too many things. The best place to wake up in morning is alone in bed. Don't ring us - just get the five bits of clock to the menders and wake up to the ringing of the alarm bell. ========================================== 3D STARFIGHTER Your quest...to destroy the enemy battlestar that threatens all other known life forms! Blinky, your onboard computer, will guide you through the quest with messages on the screen. Each alien has a shield of certain strength which you must break through to kill it. But the more often you fire, the weaker your laser bolts get....so you must target your shots carefully without exhausting your laser reserves. If an alien comes close, use your shield to protect your ship...they will bounce off, sustaining damage. Select your destination from the BATTLE CHARTS (hint:Belmar) Destroy all enemy craft to clear a safe escape launch window...automatic acceleration to light speed will commence...upon destination arrival automatic deceleration from light speed will commence...now you must dock with the tiny distant mothership by holding your sights on her; this activates her tractor beams which draw you ever closer. After docking, Blinky will give you information about your next destination the next step towards your objective. ==========================================