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Демостроение
Демостроение
Технологии создания демо и интро.
Articles (45)
Info Guide #13
01 April 2021
Info Guide #12
31 December 2017
Info Guide #11
05 July 2015
ACNews #56
12 September 2010
Info Guide #08
30 November 2005
For Coderz
- CD video on the ZX. How to write a video player with CD-ROM.
Info Guide #07
31 May 2005
Gamedev
- 3D projection of the floor / road in the games.
Adventurer #15
31 July 2004
Tutorials
- hewle splines.
Dnieprobite #03
31 October 2003
Inferno #04
22 June 2003
Softinka
- Description of the GUI for disk-TR-DOS - ChAOS.
Never Mind #01
12 March 2003
DonNews #17
30 April 2002
Coding
- the combination of visual effects with digital music.
Scream #02
29 January 2002
Tutorials
- coding: the effect of the implementation of "Mirror rotator" (article is intended for quite prepared demo coder).
Deja Vu #0A
30 September 2000
IzhNews #09
05 September 2000
Nonsese
- the procedure and a description of the algorithm the effect of the Flame (Fire).
Born Dead #0E
19 December 1999
INTRODUCTION TO SHELL
- BornDead # 0E is uniquely a masterpiece of modern coding in all its aspects.
Deja Vu #09
13 November 1999
Coding
- coding for Dummies: refine MINI BOOT V3.0.
Demo or Die #02
31 July 1999
Demo-Building
- Radial blur, blur effect around the bitmap.
Demo-Building
- some of sorting method.
Demo-Building
- The implementation of plasma sizes of 2x2.
Scenergy #01
31 May 1999
Coding
- sync with the music in demah.
Adventurer #09
30 April 1999
Exchange of experience
- spinner - izvraschalka (Zoom Rotator).
Demo or Die #01
28 February 1999
Demo-Building
- Fill the triangle Gupo shading, texture mapping.
Demo-Building
- filtration pastpovyh izobpazheny. An algorithm to postpoeniya bugpyvistyh of surfaces. Flame effect. blurring in fast movement. Sharpening
Voyager #04
19 February 1999
Reflections
- New-Age-Computer or PC XXI century.
ZX Guide #01
27 November 1998
Voyager #03
19 October 1998
Laboratory
- Intro POORGUY! - Inside (original text with commentaries).
ZX Element #02
06 June 1998
Deja Vu #05
31 May 1998
Topic
- Theory zhurnalostroeniya.
Faultless #09
24 May 1998
Demo Design
- Useful and interesting solution algorithms (implementation Fong).
Deja Vu #04
31 March 1998
CODING
- the procedure "plasma balls".
Deja Vu #03
31 December 1997
Coding
- Demos kodit I want!
ZX Format #08
31 December 1997
Faultless #08
29 November 1997
Think #04
30 August 1997
Assembler
- Indicator for AY-8910 (12) - 2 procedures.
ZX Review #3-4
22 July 1997
Studies
- E. Frost. Running line.
ZX News #02
30 November 1996
How do INTRO
- write the intro with the plasma and sprites.
On-Line #49
11 August 1996
Welcome to ...
- The History of the descriptions of the professional text editor "ZX-Word perfect vX.XX".
Faultless #01
11 February 1996
Subliminal Extacy #02
01 January 1995
Subliminal Extacy #01
01 January 1995
ZX Live #02
Programming
- Synchronization effects in demos at the interruption.
Murzilka #09