Into the maniac's piggy bank
ZXNet echo conference «zx.spectrum»
From Eugene Malkov → To All 7 January 1998
* Crossposted in ZX.SPECTRUM
* Crossposted in NETMAIL_FROM_ME
I greet you from the bottom of my heart, Tyukaev!
Monday January 05 1998 19:58, Tyukaev Eugene Vladimirovich squeezed the keyboard,
hoping that the following words would reach All:
>> TEV> PS ;) like with payment and sending several copies to
>> TEV> Ukraine?
>>
>> So, they have already gone to Ukraine (to Donetsk). And a lot. However,
>> please,
TV> it’s very far, I’m already in the west of Ukraine
TV> wow, you have to think, but you don’t send for small things, because there are 7 pieces
TV> there’s nowhere else to put it;(
We can send for small things, even to the west :) Although a little more expensive.
Write, let’s agree.
Hasta la vista.
Tim Kelly.
From Vyacheslav Mednonogov → To All 7 January 1998
Get Msg, Tyukaev!
05 Jan 98 19:58, Tyukaev Eugene Vladimirovich reported All about {Re: Into the piggy bank
maniac}:
TEV> no, why go back right away, I just showed them where to go,
TEV> and then someone passed along the road, well, they “made it” and moved on,
TEV> or else just Such stupidity really irritates them :)
Don’t think that it was difficult to do. But look at it from a different point of view. You urgently need to deal with someone and you send people there. On the way
they meet an enemy peasant and begin to run after him - and you
cannot do anything.
>> what external interference (in the army ORDERS ARE NOT DISCUSSED :) If the target -
TEV> goes to WC2 are discussed :)
IMHO, the rules of behavior are similar there.
>> The enemy's behavior is simple - the group goes on a campaign (usually to one of
>> your buildings). If your warrior comes into the front line of sight, the enemy will call
>> for help from the others and they will rush into the attack. With your other warriors they
TEV> and even I would say that it’s not entirely simple: a crowd came, my almost
TEV> defeated everyone, the rest began to run away back :)
Retreat :)) M. be for several reasons, one of which is that they killed someone nearby. You should see what's going on on higher difficulty :)
>> The Kung priests don't have thisspells. Instead - "raise
>> skelts"
TEV> as I found it - it was cool! True, they are weaklings
But they can serve well as a shield (the same can be said about spiders).
TEV> it’s a pity, it’s a pity that you had to shoot your workers :)
It happens ;) There is even such a level, only there it’s the other way around - you first have to send your own
to death in order to produce peons (otherwise there aren’t enough huts)
>> for construction you need at least a stone path nearby.
TEV> it’s only needed for this, because I couldn’t find a better use for it
Yeah, an atavism from the first Warcraft. In the second, I
like the implementation of construction better - it’s more flexible.
TEV> yeah :)
TEV> will there be ChV2?
There will be. Only crazy thoughts are wandering - is it worth getting involved with the old days, should we move to the present/future...
But for now the levels need to be done for Part 1. I started with something simple, with converting images
:)
From Vyacheslav Mednonogov → To All 9 January 1998
EM> We can send small things, even to the west :) Although a little
EM> more expensive. Write, let's come to an agreement.
This would be a golden option. Why go to distant lands
when KGS is here, right next to you...
Warm greetings, Slava!