.tap
ZXNet echo conference «zx.spectrum»
From Alex Kushnaryov → To All 15 November 1997
Hello Nick!
Do you have any plans to make support for the subject in the emulator?
And most of the programs with additional loading/non-standard loading are
in this format, and transferring them to another format is sometimes very
problematic... :(
For example, Battle of planets in the original consists of a “head” and a heap
headerless, which can only be reached by hand (or am I slowing down?) and the “head”
will have to be reinterpreted accordingly.
And in general, in your emulator there is only work with films and it’s not enough - it would be necessary to improve it's completely ruined ;)
Sincerely, Help. [he...@health.kiev.ua]
PS: I could throw many, many taps here... F:-)
√ Use parallel constructions not only to
√ clarify, but also to clarify.
... UI120:ORFFAFMVCBSBLFEHDBFCCHEAFEADIJQIDBPUODHIMFG
From Sergei Novikov → To All 18 November 1997
Hiya Alex! Answering a message marked with the following:
From: Alex Kushnaryov (2:463/201.10); To: Nick Shalayev;
Date: Saturday, 11/15/97; Time: 19:56; Subj: ".tap"
AK> Do you have any plans to make support for the subject in the emulator?
AK> And then most programs with additional loading/non-standard loading are
AK> in this format, and it’s sometimes very difficult to transfer them to another format
AK> problematic... :(
They just threw in a little thing that works with taps, z80, sna and slt under 3.02...
AK> PS: I could throw many, many taps here... F:-)
Thank you... Cough, cough... It’s better in the hob.
With God's blessing, Sergei Novikov AKA Spirit/STEP
ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]
... Now I lay me down to sleep, I pray the Lord my Soul to keep.
From Sergey Erokhin → To All 19 November 1997
AK> For example, Battle of planets in the original consists of a “head” and a heap
AK> headerless, which can only be reached with your hands (or am I slowing down?) and
AK> the “head” will have to be reinterpreted accordingly.
check, on all taps, if it’s not difficult, and throw result.
Good luck
Sergey.
From Alex Kushnaryov → To All 22 November 1997
SE> check it on all taps, if it’s not difficult, and post the result.
Rustles with a bang! Only I have this funny thing:
when one tap has been loaded, and I try to load a second one instead -
the addon curses about “The path was not found...” the one where the taps are located,
and throws it into the directory one step higher, from where you can go back and still
get the required tap...
The path really exists, names short, the only thing is that the path is long enough. Moreover, not only TAPL, but also SNAL/Z80L/everyone else is swearing like this. I suspect so - it’s just me - they can’t all
be buggy together... F:-)
What can you try to do?
From Sergey Erokhin → To All 23 November 1997
Hello Alex!
22 Nov 97 10:35, Alex Kushnaryov wrote to Sergey Erokhin:
AK> - the addon swears about “The path was not found...” the one where the taps
AK> are located,
what version of the emulator, tested on 3.02
Good luck
Sergey.
From Roman Rakitin → To All 28 November 1997
SE> what version of the emulator, tested on 3.02
I have the same glitch here. And the mouse still doesn’t work, maybe you just forgot
install it or maybe it’s a bug.
P.S. the .Z80 loader also swears:-(
Happy!
MEN IN BLACK.
From Sergey Erokhin → To All 30 November 1997
Hello Roman!
28 Nov 97 15:58, Roman Rakitin wrote to Sergey Erokhin:
RR> I have the same glitch here. And the mouse still doesn’t work, maybe you
RR> just forgot to install it, or maybe it’s a bug.
RR> P.S. The .Z80 loader also swears:-(
It’s all strange, but let’s see now, but I don’t process the mouse,
the emulator itself processes it.
How exactly it swears, in the sense that the path to the previous file was for example
C:\Spectrum\Games\Z80\raven004.z80
what will he say?
Which dos?
Me yesterday merged the Z80 and SNA modules into one, and added launch from the
command line ( -LRAVEN004.Z80 )
At least someone checked the operation of the SLT module :-( .......... ?????
And now I’m sitting and thoughtfully looking towards FDI disks with IS-DOS and
CPM for Spectrum 128 (by KLUG) ;-)
Good luck
Sergey.
From Vsevolod Potapov → To All 1 December 1997
good luck and good luck ! :))))
з.ы. получил TZX/SLT пписание ?
Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net
Concern Chaos WWW HQ: http://www.cybermail.net/~random/
From Sergey Erokhin → To All 1 December 1997
Hello Vsevolod!
01 Dec 97 01:31, Vsevolod Potapov wrote to All:
VP> that :( I don’t know, but maybe it’s because Spec’s catalogs (with
VP> games) go BEFORE the emulator (games in d:\zx\games\*.* and the emulator
VP> Shalaevsky in d:\zx\emulator\spectrum\*.* )
no, this is because I am writing this in a DOS window (2-x) win95 ;-)
and there the path d:\zx\emulator\specturm\ goes fine, but
in DOS I don’t like the last '\' ;-(, already fixed.
From Vyacheslav Mednonogov → To All 1 December 1997
Get Msg, Sergey!
30 Nov 97 01:59, Sergey Erokhin reported to Roman Rakitin about {.tap}:
SE> Yesterday I put together Z80 and SNA modules into one, and added launch from
SE> command line ( -LRAVEN004.Z80 )
Yeeesss! Yeeesss!
However, it turns out that it was not bad without it :)
SE> And now I’m sitting and thoughtfully looking towards FDI disks with IS-DOS and
SE> CPM for Spectrum 128 (by KLUG) ;-)
Oh-oh-oh!!!
Warm greetings, Glory!
From Vsevolod Potapov → To All 2 December 1997
>Hello Vsevolod!
>
>01 Dec 97 01:31, Vsevolod Potapov wrote to All:
>
> VP> that :( I don’t know, but maybe it’s because Spec’s catalogs (with
> VP> games) go BEFORE the emulator (games in d:\zx\games\*.* and the emulator
> VP> Shalaevsky in d:\zx\emulator\spectrum\*.* )
>no, this is because I am writing this in a DOS window (2-x) win95 ;-)
>and there the path d:\zx\emulator\specturm\ goes fine, and
>in DOS I don’t like the last '\' ;-(, already fixed.
From Vsevolod Potapov → To All 3 December 1997
mmmm. It’s not often that I have to draw ripples on my letters myself, but nevertheless. Testing of this version showed that firstly, the hotkeys work
a little too much :) (this is a bug in the emulator itself, a problem with focus), secondly, the paths now work, and number 3 is the most important! SLuTs work!!!!! (or have another F key)
perhaps that's all...
From Sergey Erokhin → To All 5 December 1997
Hello Vsevolod!
03 Dec 97 03:16, Vsevolod Potapov wrote to All:
VP> meh. It’s not often that I have to draw ripples on my own letters,
VP> but nevertheless. Testing of this version showed that, firstly, the “hot
VP> keys” work a little too much :) (this is a bug in the emulator itself,
I removed the Hotkey in 1.4 uniload ;-)
VP> problem with focus), secondly, the paths now work, and number 3 is the most
VP> important! SLuTs work!!!!!! (I only tested it on one thing that I found
SLT? HURRAY!!!!! it makes me happy.
VP> on my 3.5 gig). addition to TAP - when the tape ends, you need
VP> (!) to rewind to
VP> the beginning! (or have another F key)
we'll do it.
VP> perhaps that's all...
Good luck
Sergey.