Sprinter Sounds
ZXNet echo conference «zx.spectrum»
From Ivan Mak → To All 13 March 1998
Hello All.
Friday the 13th!!!
Message 1.
The first version of AY has been implemented. (Cut down for now)
Message 2.
Implemented Sound-Drive according to the scheme from ZXF-6 (Four-channel COVOX)
Ivan
From Max Romanoff → To All 18 March 1998
Ivan is that you?
...why did you tell everyone about Sprinter Sounds?
IM> Sound-Drive has been implemented according to the scheme from ZXF-6 (Four-channel COVOX)
pf... for the science of DMA you need, and not fence around the covoxes... at least one
channel...
Good Luck...
... Windows95 will be released when Windows 3.11 finishes loading.
From Ivan Mak → To All 19 March 1998
MR> pf.... for science you need DMA, and not fence around... at least one
MR> channel...
There will be DMA too. Shrink the diagram a little more and..
Ivan
From Paul Falcon → To All 19 March 1998
ковокс проще ;)
SPbZXNet 500:812/03.00 W!7h 7he Be$7 W!$he$ fR0M CREATOR product
Powered by Cyrix 6x86L 200+/16DIMM/S3TrV2 2Mb/SBPro/Q1.6Gb/CDx8/USR33.6
... on 600 MIPS of Cyrix Power
From Andrey Khristov → To All 23 March 1998
Here the need to have a lot of RAM immediately comes up in order for the whole sound
to fit in.
GS in this regard is more useful - it has its own brains, however...
With best wishes - Andrey Khristov (ha...@robin.alt.ru)
[Team Horse aviation] [Team beer, girls & sofa]
[Team Electric welding Must Die!] [Team Khasan border guards]
From Max Romanoff → To All 31 March 1998
Paul is that you?
...why did you tell me about Sprinter Sounds?
PF> kovox is easier ;)
for a programmer it's a bummer.
Good Luck...
... "[NR]"? Shame on you!
From Max Romanoff → To All 31 March 1998
AK> Here the need to have a strong PAM immediately emerges in order for the whole
AK> sound to fit in.
AK> GS is more useful in this regard - it has its own brains, however...
again, here’s the thing... GS will not be displayed as a page
memory... this is its inconvenience...
Good Luck...
... Windows Error 01E: Timing error. Please wait. And wait... And wait...