Shark

ZXNet echo conference «zx.spectrum»

From Sergei Novikov To All 4 November 1997


Hiya Artem! Answering a message marked with the following:
From: Artem Kharitonov (2:5032/7.44); To: Sergei Novikov;
Date: Monday, 03.11.97; Time: 10:38; Subj: "Shark"

SN>> The subject seems to be impenetrable =(( I spent so much time on it...

AH> Are you sure? I have a proprietary one...

I have it too

AH> Tell me how - I'll try...

What? How? Poks 48699.0 and 52407.0 (???). Try to pass level 1, you'll say that
it's necessary do.

SN>> I drew a map and used it to explore at least 100 rooms of the 1st level. There are a lot of
SN>> dead ends, but at a distance from the main rooms there is an incomprehensible room with
SN>> many passages, in which guns standing in the way prevent movement.
SN>> Moreover, they stick out a couple of extra pixels (an ordinary
SN>> player). mockery a la Task Force). Well, of course, I made
SN>> an infinite weapon, fired all these guns a hundred times - all in vain...

SN>> By the way, it was similar with War Machine - it, too, IMHO, is impassable.

AH> And this proprietary one is there! distorted, but the final inscription still does not appear.


With God's blessing, Sergei Novikov AKA Spirit/STEP

ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Sergei Novikov To All 5 November 1997


Hiya Vsevolod!

Shark (1 lev) I completed thanks to Artie's hint. There you need to shoot 3 “hatches”
- you saw them - and with simple partons (if you knew how many
missiles I once fired into them... =)

Problems with the second level. Not a smaller labyrinth - also 100-150 rooms, only
there are no “traps”, etc. It is not known what to do. + a small bug
was found in the map: on one screen the entrance is narrower than on the other, so you can fly into a wall
and sometimes get stuck in it.

+ there are suspicions that level 3 is buggy (at least when I loaded it
immediately on top of the first (load the main block at address 24576, then the desired level
at the same address and launch from address 46374. Only before that load the game
once so that the music is in the village.) - you will be dragged away by the super-cool graphics (3
level - rules). So, 1 screen there is normal, but you fly to the second, and
you end up in an unknown place - another screen is drawn, and the walls act both
old and new ;)

From Vsevolod Potapov To All 6 November 1997

Are you sure that there are no extras there? changes after level 2? Now
I’ll start digging

by the way, about the loader. something crazy is going on with him. I'm testing this thing
now (firstly, it only works with the A drive + there is some kind of limitation on
registers (I haven't figured it out yet, but the idea is that when you give some data, the loader works, but not with others.)). maybe there is some information about this?


Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Sergei Novikov To All 6 November 1997

VP> are you sure that there are no extras there? changes after level 2?

Almost. When I was loading the levels I didn’t notice anything.

VP> Now I’ll start digging

VP> By the way, about the loader. something crazy is going on with him. I'm testing this thing
VP> now (first of all, it only works with the A drive +

yeah... You can modify it if necessary.

VP> there is some kind of limitation on the registers (I haven't figured it out yet, but the idea in
VP> is that when you give some data, the loader works, but not others.)).

It works for me with all of them. Try LD A,#3F: LD I,A: IM 1.

From Vsevolod Potapov To All 7 November 1997

Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Artem Haritonov To All 7 November 1997


HeYa, Sergei!

Wednesday November 05 1997 19:48, Sergei Novikov wrote to Vsevolod Potapov:

SN> Shark (1 lev) I passed thanks to Artie’s hint. There you need to shoot 3
SN> "hatch" - you saw them - and with simple partons (if you knew how many
SN> missiles I once fired at them... =)

=))) That's how it always is - some "teapot" will land, and it will pass... =)

SN> Problems with the second level. Not a smaller labyrinth - also rooms
SN> 100-150,
SN> only there are no “traps”, etc. It is not known what to do. + discovered
SN> a small glitch in the map: on one screen the entrance is narrower than on the other, so
SN> you can fly into a wall, and sometimes get stuck in it.

We must pass... Definitely... But there is no goal...

SN> + there are suspicions that the 3rd level is glitchy (at least when I loaded it
SN> immediately on top of the first (load the main block at 24576, then
SN> the desired level at the same address and launch from address 46374. Just before
SN> this, load the game once so that the music is in the village.) - you will be dragged away by the
SN> super-cool graphics (level 3 - rules). walls work both old and new ;)

These are glitches, most likely related to inconsistentboot,
pass level 2.

cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···


From Sergei Novikov To All 7 November 1997

VP> I figured out this problem - I made a small fix.

VP> Towdie was released my Fatality couple of days ago.

Damn! I made such a trainer, my ears are withering ;) This has never happened before and is unlikely to happen ;) In fact, there are no effects, but on topic and very beautiful.

VP> Coming soon Shark with all levels (from them again).

Can you write them a couple of affectionate notes? And at the same time, won’t you ask how to play the game? ;)

VP> better to hurry the fuc* up ;)

Who sees their releases? We used to be on acid-nature, but now it’s been 2 months and nothing new. Ours will reach the people earlier.

And Towdie you are restoring (written in soap - reset after death + music not full).
By the way, they will probably have a broken version ;) - they don’t seem to restore games. And
in Sharka the music will play only when loading from Vasik-128 (not only for me ;) + I will have a turbo loader. + If we pass, then we can immediately insert the help - then everyone will erase their version ;)

PS: And they, of course, did not translate Towdie ;) In other respects, like us ;) ²All: Are there specialists in Eastern European languages ​​in
echo? It is not possible to identify the language, but either
Polish or the one in Kliatb'e Noci.

PPS: In the meantime, I'm waiting for the normal Towdie and solution for the second level of Shark. And I play
Heroes of Might and Magic 2 ;)

From Sergei Novikov To All 8 November 1997


With God's blessing, Sergei Novikov AKA Spirit/STEP

ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Vsevolod Potapov To All 8 November 1997


Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Vsevolod Potapov To All 9 November 1997


Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Sergei Novikov To All 10 November 1997


With God's blessing, Sergei Novikov AKA Spirit/STEP

ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Alex Letaev To All 10 November 1997


Hello Sergei Novikov! In a message of 10 Nov 97 Sergei Novikov wrote to Vsevolod Potapov:

SN> Uh... We'll build the new one ourselves. DR, I, CC, POS, FFC...

That's for sure.

SN> ²Asder: How's Blackbeard? With levels? Did you remove Alcatraz?

Not yet.

Regards, Alex from FFC COMPUTERS.


From Vsevolod Potapov To All 11 November 1997


Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Arseniy Astapenko To All 11 November 1997

With best wishes, Ars^FTL
ZxNet:017/1
ICQ: wwp.mirabilis.com/1939489
mailto:ars...@usa.net

p.s. Then, at the bottom of the page, see - http://i-connect.ru/~fatality/

...Этот It doesn't matter what you say

From Vsevolod Potapov To All 12 November 1997

>
>>With God's blessing, Sergei Novikov AKA Spirit/STEP
>
>With best wishes, Ars^FTL
>ZxNet:017/1
>ICQ: wwp.mirabilis.com/1939489
>mailto:ars...@usa.net
>
>p.s. Да, а насчет странички, поправка - http://i-connect.ru/~fatality/

From Sergei Novikov To All 12 November 1997


Hi Arsenie! Answering a message marked with the following:
From: Arseniy Astapenko (2:5020/400); To: All;
Date: Tuesday, 11.11.97; Time: 1:30 p.m.; Subj: "Re: Shark"

Sorry to answer in eh - I'm afraid it will not reach the soap.

AA> From: Arseniy Astapenko Sergei Novikov writes to Vsevolod Potapov:
>>> ───!!! ▓K GBў! ┘А╚╗ Bў╚L╙ў ╛K╚ў╛ ╛ґ╔. :) ─ ╚CGH ї═║CєL ╔ёў ╗ Аўіё╗
>>> ║C╛═і╙C, ёє╔ ўґ ї═ А╞╕ ╙═╛╗ґ╔ :)

VP>> E╔ E╔ - B═╙ ╗ їґ═╚ GBў BK MBў А╙═і╔HL. ўґ╗ ╛╔ієC ╞YUўG╗╛ MEC MBC
AA> G╗B═HB :)

AA> ґ╔ Bў╚L╙ў G╗B═HB═HB , ƕ ╗ґўёє═ :))

ARS! Something with coding...

From Igor Bajlukow To All 12 November 1997

AA> With best wishes, Ars^FTL
AA> ZxNet:017/1
AA> ICQ: wwp.mirabilis.com/1939489
AA> mailto:ars...@usa.net

It's... Thanks for watching .... ;)

C Thank you,
Igor
Thank you for your support!

From Arseniy Astapenko To All 12 November 1997


http://i-connect.ru/~fatality/

...Этот It doesn't matter what you say


From Sergei Novikov To All 13 November 1997

AA> But we released this a long time ago and reached the final cut.
AA> The version, of course, was, to put it mildly, not the most branded,
AA> but passable...

This version should be branded. Did you have Alcatraz's .tzx?

From Roman Alexandrov To All 13 November 1997


Hello, Arseniy!

12 Nov 97, 18:26, Arseniy Astapenko wrote to All on the topic "Shark":

[skipped]

AA> On Wed, 12 Nov 97 00:04:52 +0300, Sergei Novikov
AA> <Sergei....@p1.f689.n5020.z2.fidonet.org> wrote:

>> ARS! Something with the encoding...

AA> I apologize for the inconvenience, I have to repeat it
AA> For those who did not understand anything after a pause, I inform you

AA> the text was in zxword format :)

The ZX-Word format is no different from the ASCI format, these are your Internet resources.

[skipped]

Have fun connections.
Roman.

13 Nov 97, already 22:17


From Evgeny Milun To All 14 November 1997

>> ARS! Something with the encoding...
AA> I apologize for the inconvenience, I have to repeat it
AA> For those who still don’t understand anything, after a pause I inform you
AA> the text was in zxword format :)

From Arseniy Astapenko To All 15 November 1997

With best wishes, Ars^FTL.
mailto:ars...@usa.net
http://i-connect.ru/~fatality

. тот мир уже ничто не ссет

From Sergei Novikov To All 15 November 1997


Hiya ARS!

Well, why did you have to release the subject? After all, we announced in advance that we were working on it... =(

Moreover, we still have to make our own version - yours doesn’t even have a cheat for
weapons, which is simply necessary for such a game. Well, of course, we’ll do some help.

Yes, I forgot to ask, did you find what to do at level 2?

From Vsevolod Potapov To All 15 November 1997


Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Sergei Novikov To All 16 November 1997

Date: Saturday, 11/15/97; Time: 00:09; Subj: "Re: Shark"

AA> There on the 2nd level you need to blow up secret
AA> passages using sentry mines. The required places are no different in color, but passages
AA> open in those places where there is no soil under the masonry. The first such
AA> unusual place is somewhere in the upper right. How to find the next ones,
AA> I think it’s clear.

Well, that’s all known. After all, when I fly, instead of patterns, I constantly shoot missiles :) In my version, of course. So, do you need to open all the passages? Or
come where?