adventure editor(Re:G.A.C.)
ZXNet echo conference «zx.spectrum»
From Vyacheslav Mednonogov → To All 20 October 1997
Get Msg, *Felix*!
17 Oct 97 18:54, Andrew Litvinov reported to *Felix* about {editor
adventure(Re:G.A.C.)}:
AH>>> progress - sux! Nowadays adventures of the heritage type are fashionable and a genre not yet
AH>>> open to the Spectrum - adventures like Goblins and Space
AH>>> Quest...
AL> Listen, Fel! Release a set of GSC, CSL, etc. and write to the doc.
AL> ZY2ALL (Winnie the Pooh was made in these things)
What are we talking about?
Warm greetings, Slava!
From Uri Shapovalov → To All 20 October 1997
Good afternoon!
Sun Oct 19 1997 12:11, Artem Haritonov wrote to Cyril Moorzin:
CM>> By unhealthy sensations, I meant things like: “I have it,
CM>> but I won’t give it to you.” This is not a mess - having a good sense of humor and
CM>> imagination, you can use GAC or Quill and get
CM>> an excellent result.
AH> Excellent? What are you talking about? With the help of these “crafts” you can make
AH> only the most crooked (in terms of quality, graphics and code execution)
AH> adventure games...
Is this important in them?
AH> Now no one will sit and type commands from the
AH> keyboard, frantically wondering how the author is doing with vocabulary and
AH> grammar...
If _you_ If you don’t do this, just say so... but what does all this have to do with it? ;)
By the way, you know that now no one will stare at this “vulgar”
255x197 screen with terrible color resolution, listen to the “tweeter” of AY and tinker with
“oak” drives...
;)
AH> No animation, no AY mfx/sfx, no good graphics, there is
AH> only lmd and there is a lot of it... =)
Your concepts of happiness are strange ;)
CM>> The cries of sux/rulez sound ugly.
AH> Yes? I don’t think so... If this is really sux?
Sux is a relative matter ;)
Uri
... do not be afraid of the arrogance of the deceitfulтварей...
From Artem Haritonov → To All 22 October 1997
CM> In Behind there are no graphics at all.
Achievement... 1997 after all... Eh...
AH>> Now no one will sit and type commands from the keyboard,
AH>> frantically wondering how the author is with vocabulary and grammar...
CM> Your vocabulary and grammar suck, apparently (they made toys
I'm talking about the clones that you are going (dreaming) to produce.
CM> native speakers, not you). Regarding sitting... I, in order
CM> to shake off
CM> the old days, launched the Sax'95 emulator, under which I ran Lutner's Z80.
CM> Don't speak for everyone.
For the majority, which forgot about text adventures, just as people forgot
about phonographs, KVNs (TVs), clay tablets. Progress...
Although you would probably hate (maybe you do?) KVN? There are no "graphics" there either (I'm exaggerating...)... =/
AH>> There is no animation, there is no AY mfx/sfx, there are no good graphics, there are only lmd and
AH>> there are a lot of them... =)
CM> LMD is the favorite word of these same L.
Usually L. has a protective reflex to lmd, they begin to move the
arrows... But that doesn’t apply to you applies? (I hope).
CM>>> Please name all FIVE creators that you saw on the internet. I
CM>>> want to take a look at them. I know only two.
AH>> I won’t remember now, butfortunately, I’m a small fan of text
CM> I asked you - name it. Unsubstantiated statements will not be accepted. If there is no
CM>, just say: “Sorry, I screwed up. Not five, but two... and I didn’t see a single one
CM>, and I couldn’t understand what I saw.” I understand you.
I'm sorry that I didn't give you pleasure, but I'm right... I came across them
(editors) when I was leaking warez from the Internet, but not having a passion for such rarities
didn't keep them and didn't remember their names... I was probably wrong about the number...
There were, most likely, 7 of them... But that's not important. Look, you need... Although
I remember one name: PAWN Magnetic Scrolls - in my opinion...
AH>> adventures (their time has passed), but look on NVG, there are a lot of them...
CM> What is NVG? If it's Norwegian ftp, then apart from quill and GAC there's nothing from
CM> from this opera.
It looked bad... Look at other servers, I climbed a bunch of them when I was there...
From Cyril Moorzin → To All 23 October 1997
Hi there, Alex!
On the day 22 Oct 97 at 07:12:56 Alex Letaev wrote to Cyril Moorzin somewhat
about "Re: adventure editor (Re: G.A.C.)"...
AL> Ess! Finally found a man with a Mac here. Just a question, is there an imuli speckie with TR-DOS on the
AL> Mac? I have two, they are called Spectacle,
AL> one is 48, the other is 128, they work fine, but I would like TR-DOS.
No.
//Wicked Cyril
e-mail: mcy...@deeds.spb.ru
cy...@star.spb.ru Ravel support [http://www.star.spb.ru/~cyril/]
■ Colorless green ideas sleep furiously.
From Eugene Kalinin → To All 23 October 1997
Hi!
Alex Letaev wrote in a message to Cyril Moorzin:
CM> to shake off the old days, I launched the Sachs'95 emulator, under which I ran
CM> Lutner's Z80. Don't speak for everyone.
From Evgeny Milun → To All 24 October 1997
US>> Is this important in them?
AH> Of course not, just like the games themselves received by these editors.
Do you play adventure games just for the pictures, or for the sake of
their virtual world? Now I understand why they are practically extinct on the Spectrum - if the "mine organizers" call them garbage, then... then the average user won't see them at all. ;)))
AH> Understand, I am not an opponent of adventure, I am an opponent of low-quality crafts (in
AH> technical terms).
Again? What does "fake" mean? If the game is not buggy, and it has a wonderful
virtual world, but its author is not a very good artist, is it a “fake”?
AH> Why not, for example, the same Kirill, write an
AH> editor, with the “Star Heritage” engine?
I would not call it optimal. Beautiful - yes. Innovative - almost. But,
optimal... And why force all developers into one standardized interface?
From 812/03.00 → To All 24 October 1997
graphics are not the main thing, people like them
star heritage, and there is 1/3 1/3 1/3
crooked split screen.
AH>> Now no one will sit and type commands from the keyboard,
AH>> frantically wondering how the author is with vocabulary and grammar...
I have a graphic one interface.
From Alex Letaev → To All 26 October 1997
Hello Eugene Kalinin! In a message of 23 Oct 97 Eugene Kalinin wrote to me:
EK> AMIGA-MAK-PC-ZX ??
Hop.
AMIGA-MAC-ZX!
EK> Great :)
Yep! And most importantly, it gives 120% speck, and with multicalors running normally, and
AY is there, though without an envelope. :-((((
Sincerely, Alex from FFC COMPUTERS.
From Sergei Novikov → To All 27 October 1997
EM> Do you play adventure games just for the pictures, or for
EM> their virtual world?
A virtual world without pictures sucks :)
EM> Now I understand why they are practically extinct on the spectrum - if
EM> "organizers" call them bullshit, then...
Are you really? They tell you about low-quality Western adventure games, without normal graphics and with letter-by-letter text input. At one time there were a ton of them (at nvg.unit there are 50 megagrams of this rubbish), and “main organizers” have nothing to do with it.
EM> then a simple user will not see them at all. ;)))
A normal group will not release antediluvian crap. You like such games
(I don’t believe it, because with your level of English you are unlikely to complete at least one) -
so release them yourself. Don't you want it? Why?
From Cyril Moorzin → To All 27 October 1997
e-mail: mcy...@deeds.spb.ru
cy...@star.spb.ru Ravel support [http://www.star.spb.ru/~cyril/]
From Vladimir Yudin → To All 27 October 1997
EM>> still for the sake of their virtual world?
SN> A virtual world without pictures sucks :)
You probably don’t even read books without pictures? :)
In vain.
The Speccy adventures were much more interesting than most of those
that are now being made on the PC. Although the graphics are awesome! But the complete
absence of this virtual world.
With respect
┬ ┬┌┐┬┐ ┐┬┬
╨╜╨╙╜╨╙ ╨ ╨
From Artem Haritonov → To All 28 October 1997
EM> their virtual world? Now I understand why they have practically died out on
EM> the Spectrum - if the “mine organizers” call them garbage, then... then
EM> the average user will not see them at all. ;)))
It’s just that almost no one does this anymore.
AH>> Understand, I’m not against adventure, I’m against low-quality crafts
AH>> (in technical terms).
EM> Again? What does "fake" mean? If the game is not buggy, and it
EM> has a wonderful virtual world, but its author is not a very good artist, is it
EM> a “fake”?
Drug addicts also have a “wonderful virtual world”, so what? With modern
technology development, games should influence the maximum possible
number of sensory organs.
From Artem Haritonov → To All 28 October 1997
HeYa, Evgeny!
Friday October 24 1997 18:30, Evgeny Milun wrote to Artem Kharitonov:
EM> Do you play adventure games just for the pictures, or for the sake
EM> of their virtual world? Now I understand why they have practically died out on
EM> the Spectrum - if the “mine organizers” call them garbage, then... then
EM> the average user will not see them at all. ;)))
It’s just that almost no one does this anymore.
AH>> Understand, I’m not against adventure, I’m against low-quality crafts
AH>> (in technical terms).
EM> Again? What does "fake" mean? If the game is not buggy, and it
EM> has a wonderful virtual world, but its author is not a very good artist, is it
EM> a “fake”?
Drug addicts also have a “wonderful virtual world”, so what? With modern
technology development, games should influence the maximum possible
number of sensory organs.
AH>> Why not, for example, the same Kirill, write
AH>> an editor, with the “Star Heritage” engine?
EM> I would not call it optimal. Beautiful - yes. Innovative - almost.
EM> But, optimal... And why force all developers into one
EM> standardized interface?
For Spectrum (namely for writing an adventure editor) the Star
Heritage engine would bepictures...
cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Sergei Novikov → To All 30 October 1997
AH>>>>>> only the crooked ones (in terms of quality, graphics and code execution)
AH>>>>>> adventure games...
US>>>>> Is this important in them?
AH>>>> Of course not, just like the games themselves received by these editors.
From Evgeny Milun → To All 30 October 1997
AH> Drug addicts also have a “wonderful virtual world”, but so what? With the modern
AH> development of technology, games should influence the maximum possible
AH> number of sensory organs.
You forgot one very important word - “if possible.” Even if you make a Kwak on the Spectrum, in which everything will be “tip-top” in this regard, then
I doubt that it will be interesting - you will not be able to realize this very “inner world”.