adventure editor(Re:G.A.C.)
ZXNet echo conference «zx.spectrum»
From Cyril Moorzin → To All 11 October 1997
Hi there, Timofey!
On the day 10 Okt 97 at 19:38:00 Timofey Lapo wrote to Paul Falcon somewhat
about adventure editor (Re:G.A.C.)...
PF>> don’t think that I’ll take it and distribute it to everyone... :)
TL> why? Copyright?
At one time I tried to “discify” it with G.A.C., but there it was necessary to use
128K (it was eating up all the memory)... I didn’t have time :) So, is it now under TR-DOS
imprisoned?
In any case, getting it is not the trick. It is available on the Internet (in the form of Z80 and TAP
(IMHO)). If there are any problems with getting it, I can post it, and at the same time Quill. This is the second adventure editor (again Z80 or TAP). Moreover, Quill has valuable
raw materials for reverse engineering SNAP with Quill's toy.
TL> People, take your turn!
Can I post all this, and people will make a decent tool from Z80 and TAP? :)
My opinion is to give it away. Without any unhealthy sensations. :-/ The more he tries,
the better :)
TL> My head started spinning: Arthur C. Clarke (The City and the Stars),
TL> Michael Moorcock (Dancers on the Edge of Time).
TL> But the graphics suck... ;(
In Quill there is none at all (it seemed to me), but in G.A.C. it is vector :) Maybe
someone knows what Jack the Ripper was made in? Regarding the lack of graphics,
look/play the trilogy Behind Closed Doors :) And without pictures it’s fun and with
humour.
//Wicked Cyril
e-mail:mcy...@deeds.spb.ru
cy...@star.spb.ru Ravel support [http://www.star.spb.ru/~cyril/]
■ Ave, Imperator, morituri te salutant...
From Artem Haritonov → To All 13 October 1997
HeYa, Cyril!
Saturday October 11 1997 03:42, Cyril Moorzin wrote to Timofey Lapo:
[skipo]
CM> Maybe I can post all this, and the people from Z80 and TAP will make a decent
CM> tool? :) My opinion is to give it away. Without any unhealthy sensations. :-/
CM> The more he tries, the better :)
What sensations there are... Nobody needs this crap... I've seen at least 5 adventure
creators on the internet... All this by today's standards of progress is sux! Now
heritage-type adventures are fashionable and a genre that has not yet been opened for the Spectrum is adventures
like Goblins and Space Quest...
cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Igor Gruzdev → To All 17 October 1997
Hello, Artem!
It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Artem Haritonov to
Cyril Moorzin Mon Oct 13, 1997 at 09:09...
AH> What sensations there... Nobody needs this crap... I’ve seen at least 5
AH> adventure creators on the internet... All this by today’s standards progress
AH> - sux! Nowadays, legacy-type adventures are fashionable, and a genre that has not yet been opened for Spectrum is adventures like Goblins and Space Quest...
The fact that they are now playing in the form of legacy games - yes, but quests, like goblins or SpaceQuest - IMHO they are only possible when transferred from another platform one to one, on a converted graphics. Because handmade graphics on such a scale...
ZN-2, as I understand it, did not come out (including) due to the lack of high-level
graphics, at least not worse than Usmanov's.
With all sorts of regards and wishes.
Igor.
... Admiration: polite recognition of the similarities with us.