Quazatron and Magnetron

ZXNet echo conference «zx.spectrum»

From Dmitry Lechew To All 6 October 1997


Greetings, All!

Don’t let me die :) - I would like to find these toys...

With Best Regards,
DMITry.


From Igor Gruzdev To All 10 October 1997


Hello, Dmitry!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Dmitry Lechew to
All Mon Oct 06 1997 at 01:41 pm...

DL> Don’t let me die :) - I’d like to find these toys...

Let’s go to the fae. What's interesting there? Why did you like them so much?


With all sorts of regards and wishes.
Igor.

... A smart person gets rich on the stupidity of others.

From John Belousov To All 12 October 1997

I have the first one.. (yes, IMHO, many people do, after all, it ran here) but I wouldn’t
give up the second one myself.. 8)


Meet You In Hell !!!
_*Random*_
[Team Povremenka - _MUST_DIE_! ]
[Team Nether Earth] [Team Europe] [e-mail: ran...@soul.irex.urc.ac.ru]


From Sergey Usatenko To All 13 October 1997


Hi Igor!

10 Oct 97. I’m sitting here, thinking about the vanity of all things, and suddenly I see Igor
Gruzdev peacefully talking with Dmitry Lechew about Quazatron and Magnetron:

IG> Let’s go to the fae. What's interesting there? Why did you like them so much
IG>?
Coolness :) I’m talking about Quazatron. After all, it’s a cool thing, sometimes when you’re driving, Cybonic MK2 is rumbling in your stomach, Coralloid MK2 is softly rustling, Ultragrav is humming unobtrusively, from time to time you gasp for all sorts of U*, X* from the disruptor, the cap is spinning more and more slowly :) But I didn’t get into Magnetron, apparently I’m dumbfounded, sitting behind
offtopic :( What is the capture system?

P.S. How many cities are there in Quazatron?

With respect, sysop of Polizei_Station Sergey_Usatenko.


From Igor Gruzdev To All 14 October 1997


Hello, Vyacheslav!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Vyacheslav
Mednonogov to Igor Gruzdev Mon Oct 13, 1997 at 01:57 pm...

IG>> Let’s go to the fae. What's interesting there? Why did you like them so much?
VM> And look at “Computer Worlds #2” - one description of the magnetron - 12
VM> pages. These spinning tops, cubes and cylinders are actually different types of crazy
VM> droids (17 types), armed with 7 types of weapons, having 8 types of
VM> engines, powered by 8 types of batteries and using 11 types of additional
VM> equipment. The cylinder you control is actually the “famous
VM> space super-agent robot MECHNOTECH KLP2, nicknamed Klepto.” Enemies
VM> live on 8 giant asteroids connected to a single computer network.
VM> The goal of the game is to disable 32 nuclear reactors.

:-(= + =) Wow. Hmmm. :)

VM> Truly, in the past, Spectrum games consisted of 80% of the user's imagination
VM> :))

That's true. I would never have guessed it from the subject. :)

From Igor Gruzdev To All 15 October 1997

IG>> did you like it?
SU> Cool :) I'm talking about Quazatron. After all, it’s a cool thing, sometimes you’re driving, Cybonic MK2 is rumbling in your
SU> belly, Coralloid MK2 is softly rustling,
SU> Ultragrav is unobtrusively humming, from time to time you’re gasping for all sorts of U*,X* from the disruptor,
SU> the cap is spinning slower and slower :) But I didn’t get into Magnetron,
SU> apparently I was dumbfounded, sitting at the offtopic :( What is the capture system?
SU> P.S. How many cities are there in Quazatron?

I don’t know, games like this (in isometry) don’t really amuse me. Except
HighWay (or whatever it’s called).

From Vladimir Yudin To All 17 October 1997


Hello Igor!

15 Oct 97 11:54, Igor Gruzdev wrote to Sergey Usatenko:

IG> I don’t know, games like this (in isometry) don’t really amuse me.
IG> Except maybe HighWay (or whatever it’s called).

Cool little thing! There is also a second part. And also the same company,
Vortex, it seems, H.A.T.E. also nothing, the graphics are killer.
In the echo.

Sincerely
┬ ┬┌┐┬┐ ┐┬┬
╨╜╨╙╜╨╙ ╨ ╨


From Igor Gruzdev To All 18 October 1997

VY> Cool little thing!

By the way, it’s quite easy to complete, and even has a cartoon in the form of a final
scene. I have never seen an ending like this anywhere else. (Well, maybe only recently in the form of final cuts)

VY> There’s also a second part.

I wouldn’t mind having sex myself. ;( By the way, the second one is much more difficult. Don't crash into the walls
there are lights running along... Evil game. ;)

VY> And also from the same company, Vortex, it seems, H.A.T.E. nothing too bad, the graphics are killer.
VY> In the echo.

In the fae. Already got it.

From Yuri Rodionov To All 18 October 1997

VY> Cool little thing! There is also a second part. And also from the same fic,
VY> Vortex,

The full name of the 1st part is Highway Encounter, and the 2nd is Alien Highway. The company is indeed Vortex, but the authors are different.

VY> it seems like H.A.T.E. also nothing, the graphics are killer.
VY> In the echo.

Which I have the honor to report.

Yu. Rodionov, esq.


From Sergey Usatenko To All 20 October 1997

No, there were some good ones. Highway encounter wasn't the best by the way. Well, you defend the pyramid, well, you get to the end, nothing good. There was such a steering game about two halves of a dog who travel through different worlds. They walked separately (upper and lower), but could be connected. There were a hell of a lot of puzzles there. I almost passed it once. By the way, if anyone has it, maybe they’ll throw it in? I also remember Phantom Club, although it was a little unclear, but it was done pretty well. Another Movie about an FBI agent is also something mysterious.
And of course, the classic from Ultimate - Gunfright (rulez!). Others were worse
(ALien 8, etc).
If we understand isometrics more broadly, then there is also Last Ninja II (as I
understand, there is no normal disk version?) and Fairlights.

From Igor Gruzdev To All 22 October 1997


Hello, John!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from John Belousov to
Igor Gruzdev Mon Oct 20 1997 at 07:53 pm...

SU>>> capture? P.S. How many cities are there in Quazatron?
IG>> I don’t know, games like this (in isometry) don’t really amuse me. Isn't
IG>> HighWay (or whatever it is called).
JB> wow! Highway Encounter and Alien Highway, I never got there, but
JB> by the way, do you have it? and there was also a toy _H_A_T_E_ called about a plane
JB> and a tank, so I can’t find it anywhere 8((

Oh... It was in the faq. If there is no fec, it’s written in the faq where the fec is lying around on the internet.

From John Belousov To All 25 October 1997


Meet You In Hell !!!
_*Random*_
[Team Повремёнка - _MUST_DIE_! ]
[Team Nether Earth] [Team Europe] [e-mail: ran...@soul.irex.urc.ac.ru]


From Dmitry Zubarev To All 27 October 1997

SU>> drove in,

It seems like I need to close something, I don’t even remember, in short, I almost don’t know ;)

JB> for the emulsion? but they threw it in the fekha, but in 5010 it doesn’t go 8((

Has anyone seen the subject in the fekha? Again, I have it - but I wonder why not everything
reaches us ;(

SU>> P.S. And how many cities are there in Quazatron?
JB> but who the hell knows, I went through three “circles” three times, and then then I’ll fall, then
JB> I’ll accidentally lose the match.. 8(

IMHO, there are 10 or 15 of them - I went through 5 or 8.
And what, do you also need Alien Highway Encounter (both?), Movie, Phantom Club?
True, with the penultimate one I came to a dead end (I need to find and save the girl and something
else), but in the latter has absolutely nothing to do without immortality (and in Movie too -
but there I have it, as I remember - for life ;)

C u l8r,
Dmitry aka ZDW.