palette

ZXNet echo conference «zx.spectrum»

From Andrey Smirnoff To All 15 March 1998


Hello, All !

Please tell me the composition of the spectrum palette, in RGB components:
for example:
black: R:0, G:0, B:0... etc. for the 256-color VGA mode.
You can use soap.

Sincerely, Andrey Smirnoff.
[TEAM Watcom DPMI] [TEAM NT 4.0] [TEAM Delphi 3.0 c/s]

From Alex Kovrigin To All 16 March 1998


Hello Andrey,
In a message dated 15 Mar 98 you wrote to All :

AS> Please tell me the composition of the spectrum palette, in RGB components:
AS> for example: black: R:0, G:0, B:0... etc. for the 256-color VGA mode.

About the 256-color VGA I won’t tell you, but the palette for 24 bit please:

│ Normal │ Bright
─────────┼─────────────┼─────────────
Black │ 0,0,0 │ 0,0,0 <- this is not an error, this is a system function ;)
Blue │ 0,0,153 │ 0,0,170
Red │ 153,0,0 │ 187,0,0
Magenta │ 153,0,153 │ 204,0,204
Green │ 0,153,0 │ 0,204,0
Cyan │ 0,153,153 │ 0,221,221
Yellow │ 153,153,0 │ 238,238,0
White │ 153,153,153 │ 255,255,255

__ With cre...@online.nsk.su
__/// Best 39:245/1.0@amiganet
\XX/ Regards 2:5000/28.19@fidonet


From Vladimir Yudin To All 17 March 1998

AS> components: for example: black: R:0, G:0, B:0... etc. for
AS> 256-color VGA mode. You can use soap.

My emulator uses the values 00h,2Ah,3Fh (Black,Normal,Bright).

0 1 2 3 4 5 6 7 8 9 A B C D E F 0 1 2
R 0 0 1 1 0 0 1 1 0 0 2 2 0 0 2 2
G 0 0 0 0 1 1 1 1 0 0 0 0 2 2 2 2
B 0 1 0 1 0 1 0 1 0 2 0 2 0 2 0 2
Sincerely
┬ ┬┌┐┬┐ ┐┬┬
╨╜╨╙╜╨╙ ╨ ╨


From Pavel Fedin To All 17 March 1998


Hello, Andrey Smirnoff! I remember, on March 15, 98 you took it and launched
in All with this:

AS> Please tell me the composition of the spectrum palette, in RGB components:
AS> for example:
AS> black: R:0, G:0, B:0... etc. for the 256-color VGA mode.

Elementary. You take the Spectrum color number and arrange it into bits.
The bits will be the components R, G, B. If the bit is 0, then
the corresponding component is 0. If 1, then either say 127, if BRIGHT
for it is 0, or 255 if BRIGHT=1.

Bye, with a pack of vishezes, Pavel Fedin.


From Vladimir Yudin To All 18 March 1998

AS>> components: for example: black: R:0, G:0, B:0... etc. for
AS>> 256-color VGA mode.

AK> I won’t say about 256-color VGA, but the palette for 24 bit
AK> please:

AK> │ Normal │ Bright
AK>
AK> Black │ 0,0,0 │ 0,0,0 <- this is not an error, it's a system one
AK> Blue │ 0,0,153 │ 0,0,170
AK> Red │ 153,0,0 │ 187,0,0
AK> Magenta │ 153,0,153 │ 204,0,204
AK> Green │ 0,153,0 │ 0,204,0
AK> Cyan │ 0,153,153 │ 0,221,221
AK> Yellow │ 153,153,0 │ 238,238,0
AK> White │ 153,153,153 │ 255,255,255

Why is your brightness increasing so gradually on Bright,
this is not Gray Scale. And it turns out that blue is almost no different
bright from not bright, but white is significant.

Sincerely
┬ ┬┌┐┬┐ ┐┬┬
╨ґ╨╙ґ╨╙ ╨ ╨


From Alex Kovrigin To All 21 March 1998

AK>> │ Normal │ Bright
AK>>
AK>> Black │ 0,0,0 │ 0,0,0 <- this is not an error, it's a system error
AK>> Blue │ 0,0,153 │ 0,0,170
AK>> Red │ 153,0,0 │ 187,0,0
AK>> Magenta │ 153.0.153 │ 204.0.204
AK>> Green │ 0.153.0 │ 0.204.0
AK>> Cyan │ 0.153.153 │ 0.221.221
AK>> Yellow │ 153.153.0 │ 238,238,0
AK>> White │ 153,153,153 │ 255,255,255

From Vladimir Yudin To All 21 March 1998

PF> Elementary. You take the Spectrum color number and arrange
PF> bit by bit. The bits will be the components R, G, B. If
PF> bit is 0, then the corresponding component is 0. If 1, then
PF> either say 127 if BRIGHT for it is 0, or 255 if
PF> BRIGHT=1.

No, 127 is too dark, it is better to take about 2/3 or even
more.

Best regards
┬ ┬┌┐┬┐ ┐┬┬
╨╜╨╙╜╨╙ ╨ ╨


From Vladimir Yudin To All 22 March 1998

VY>> increases, this is not Gray Scale. And it turns out that blue
VY>> is almost the same as bright from not bright, and white is significant.

AK> By the numbers, yes, but the human eye has different sensitivity
AK> to different colors (and selectivity too). The difference between bright colors
AK> is more difficult to notice than dark ones.

I don’t believe it! At least my eyes say that the palette in my emulator
is very similar to what I saw at 32WTC.

Sincerely
┬ ┬┌┐┬┐ ┐┬┬
╨╜╨╙╜╨╙ ╨ ╨


From Alex Kovrigin To All 24 March 1998

__ With cre...@online.nsk.su
__/// Best 39:245/1.0@amiganet
\XX/ Regards 2:5000/28.19@fidonet


From Pavel Fedin To All 26 March 1998

PF>> Elementary. You take the Spectrum color number and arrange
PF>> bit by bit. The bits will be the components R, G, B. If
PF>> bit is 0, then the corresponding component is 0. If 1, then
PF>> either say 127 if BRIGHT for it is 0, or 255 if
PF>> BRIGHT=1.

From Roman Petrov To All 30 March 1998

By the way, my eyes tell me that Bright 0 on your emulator
looks a little dark compared to Specky.

With respect, Roman aka Megus of BrainWave association.

[Team ZX-Spectrum] [Team Agatha Christie] [Team Metallica] [Team Iron Maiden]


From Max Romanoff To All 31 March 1998


Vladimir is that you?
...why did you tell Pavel Fedin about the palette?

VY> No, 127 is too dark, it’s better to take about 2/3 or more
VY> more.

in short, hot Estonian guys :))) here’s a palette made from emulsion.

RGB form

Norm Bright
Black: 000 000 000 000 000 000
blue : 000 000 153 000 000 170
red : 153 000 000 170 000 000
magn : 170 000 170 204 000 204
green: 000 170 000 000 204 000
cyan: 000 187 187 000 221 221
yello: 204 204 000 238 238 000
white: 221 221 221 255 255 255

Good Luck...


... Who's General Failure & why's he reading my disk?

From Vladimir Yudin To All 1 April 1998


Hi Roman!

30 Mar 98 15:26, Roman Petrov wrote to Vladimir Yudin:

VY>>> No, 127 is too dark, it’s better to take about 2/3 or more
VY>>> more.
RP> By the way, my eyes tell me that Bright 0 on your emulsion
RP> looks a little dark in comparison with Specky.

In principle, you can make adjustments for any eyes.
Sincerely
┬ ┬┌┐┬┐ ┐┬┬
╨╜╨╙╜╨╙ ╨ ╨