Intrы
ZXNet echo conference «zx.spectrum»
From Evgeny Milun → To All 20 October 1997
Hello Sergei !
Saturday October 18 1997 21:06, Sergei Novikov ─── Igor Gruzdev:
SN>>> Nope... Personally, I like intros, and very often I load the game just
SN>>> in order to look at the intro and listen to the music in it.
IG>> Well, that’s it perversion! Why the _game_ for the sake of the intro?! Some kind of stupidity...
SN> Well, it’s not yet clear what is more pleasant to look at: a cool intro (Star Control
SN> (DR), Barbarian Collection (Oldman), Navy Seals (Titus), Star Quake (ADG),
SN> etc) or a poor game (not these).
Why even look at a “poor game”? In any game, you either have to play or kill it... For the sake of Allah, why _LOOK_ at it?
Good luck! Evgeny.
■ The night is shorter than the day... The day will kill me... The world of illusions burns down in it. (C) Aria.
From Alex Letaev → To All 21 October 1997
Hello Max Lanskih! In a message of 20 Oct 97 Max Lanskih wrote to Roman Alexandrov:
RA>> The whole history of my spectrum hacking is a continuous struggle with obsessive
RA>> and
RA>> internals that take up extra space ;)
ML> Typical gamer. :)
Nope, still a maniac! Gamers love intrus, there are couples in them.
With respect, Alex from FFC COMPUTERS.
From Roman Alexandrov → To All 21 October 1997
RA>> and the insides taking up extra space ;)
AL> Maniac!
Would you call a surgeon who removes cancerous tumors a maniac too?
[skipped]
Have a nice connection.
Roman.
21 Oct 97, already 16:33
... The best inside is this one which is neither seen nor heard!
From Roman Alexandrov → To All 21 October 1997
RA>> Monsieur a subtle pervert? ;)
RA>> The whole history of my spectrum hacking is a continuous struggle with intrusive and
RA>> intrusions that take up extra space ;)
SN> So, to some extent, the first phrase also applies to you >:>)
Well, I guess you could call me an amateur vacuum cleaner (crap
deleting), but hardly a maniac.
[skipped]
Have a nice connection.
Roman.
21 Oct 97, already 16:38
From Sergei Novikov → To All 22 October 1997
SN>> Control (DR), Barbarian Collection (Oldman), Navy Seals (Titus), Star
SN>> Quake (ADG), etc) or for a poor game (not these).
IG> Then why the intro to the game? Why not make an intro to an intro? Much
IG> calmer for both gamers and internists.
:) It can be done, but what’s the point? This will be more of a demo.
IG>>> :) That’s me, by the way. Although there is some kind of commotion, I didn’t
IG>>> remember the name,
IG>>> because its stupidity (games) finished me off - like Operation Wulf, against
IG>>> the monsters that occupied the star base. There is nothing in this game. IMHO,
IG>>> he will lose his mind.
SN>> Space Gun? What are you doing? =)
With God's blessing, Sergei Novikov AKA Spirit/STEP
ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru,
Phone: (095) 952-46-19 [16.00-18.00]
... Now I lay me down to sleep, I pray the Lord my Soul to keep.
From Artem Haritonov → To All 22 October 1997
IG>>> Well, this is a perversion! Why the _game_ for the sake of the intro?! Some kind of stupidity...
SN>> Well, it’s not yet clear what is more pleasant to look at: a cool intro (Star
SN>> Control (DR), Barbarian Collection (Oldman), Navy Seals (Titus), Star
SN>> Quake (ADG), etc) or a poor game (not these).
From Igor Gruzdev → To All 23 October 1997
IG>> passed. Meaning? A little exaggerated, but nevertheless.
AH> With this approach and views...
That's what I mean, in any game you need at least some kind of interest, which is not observed in a
primitive shooter. (Prizes in the form of different types of weapons are
beautiful, but nothing more.)
With all kinds of regards and wishes.
Igor.
... I exchange everything that I have for everything that I don’t have.
From Evgeny Milun → To All 23 October 1997
SN>>> Well, it’s not yet clear what is more pleasant to look at: a cool intro (Star
SN>>> Control (DR), Barbarian Collection (Oldman), Navy Seals (Titus), Star
SN>>> Quake (ADG), etc) or a poor game (not these).
From Roman Alexandrov → To All 23 October 1997
ML> Typical gamer. :)
1) “Typical gamer” does not know how to delete intros.
2) I don’t play games either on spec or on PC.
[skipped]
Have fun.
Roman.
23 Oct 97, already 11:25
From Alex Letaev → To All 24 October 1997
RA>>> and the insides taking up extra space ;)
AL>> Maniac!
RA> Would you call a surgeon who removes cancerous tumors a maniac too?
And who removes hands, for example, for no reason, what can you call him. A cancerous tumor is not suitable for
an intro, since the intro carries useful information about the restoration
or diskette of the game, and plans for the future, after all.
From Artem Haritonov → To All 24 October 1997
EM> Well, why... Of course it’s good when the game has beautiful graphics... but
EM> it would be nice if the game itself was interesting. Isn't that so?
Again, not about that. I say that many genres are not for everyone. Some people see shooters
as primitive, while others see them as the coolest genre.
cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Igor Gruzdev → To All 25 October 1997
AH> Again, not about that. I say that many genres are not for everybody. Some people see shooting games as primitive, while others see them as the coolest genre.
Shooting games are different. There are such shooting games that you can’t get through even one level without a cheat, but with a cheat you can play with a match. :) And there are those where cheating is not needed, although it’s a regular shooter and can also be played with a match.
From Igor Gruzdev → To All 25 October 1997
Hello, Sergei!
It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Sergei Novikov to
Igor Gruzdev Sun Oct 26, 1997 at 11:12 am...
IG>> That’s what I’m getting at: instead of writing intros, you should write demos. It would be clear that
IG>> you are buying/sipping momet. And then purely psychologically
IG>> I constantly think - “here I have 100 toys, each with an int... Or could there be
IG>> 150 toys without int...' Is there a difference?
SN> Usually the intro takes up about a sixth or seventh of the total volume of the game.
I'm aware. But purely practically - you're deleting a utility/game that you don't need?
And with ints this just doesn't happen.
SN>>> If every game had meaning... :)
IG>> But without this you can't. There is a point when games cannot be completed in this way, when you need to at least think with the buttons (I'm not talking about
IG>> with your head.
SN> Games cannot be completed in this way. You just don't have to choose a cheat. Without
SN> you won’t be able to pass the first level, but it will become interesting to play.
What could be interesting in a game where the number of options for passing without
a cheat tends to zero?
From Max Romanoff → To All 25 October 1997
Alex is that you?
...why were you telling Roman Alexandrov about Re: Intrы?
AL> And the one who removes his hands, for example, for no reason, what to call. A cancerous tumor for
AL> intro is not suitable, since the intro carries useful information about
AL> restoring or dismantling the game, and plans for the future, even in the end
AL> after all.
it should not be INSTRUCTIVE, and cause irritation about
the duration of unpacking and etc. If it’s fast, short, beautiful
and doesn’t irritate you with half-hour crashes, then let it live.
Otherwise, the couples can be put together in a few hundred bytes, and no one
will ever know about the authors of INTRA anymore :)
Good Luck...
... How to multitask MSDOS? Run PC-Task twice on an AMIGA!
From Sergei Novikov → To All 26 October 1997
IG> That's what I'm getting at: instead of writing intros, you should write demos. It would be clear that
IG> you are buying/sipping momet. And then purely psychologically
IG> I constantly think - “here I have 100 toys, each with an intp... But could there be
IG> 150 toys without intp...' Is there a difference?
From Sergei Novikov → To All 26 October 1997
IG> That’s what I mean, in any game you need at least some kind of interest,
IG> which is not observed in a primitive shooter. (Prizes in the form of different types
IG> weapons are beautiful, but nothing more.)
What does “primitive shooter” mean? It may be primitive and uninteresting for you, but don’t forget: so many people, so many opinions. For fans of similar
games Space Gun - rulez. I'm not talking about the crookedness of some Lotus, since I don't like such games.
From Sergei Novikov → To All 26 October 1997
With God's blessing, Sergei Novikov AKA Spirit/STEP
ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]
... Now I lay me down to sleep, I pray the Lord my Soul to keep.
From Alex Letaev → To All 26 October 1997
Hello Roman Alexandrov! In a message of 24 Oct 97 Roman Alexandrov wrote to Sergei Novikov:
RA> they shouldn’t mock users. Adding intrukha to the game reminds me
RA> of the notorious “food orders” from the times of developed socialism -
RA> if you want one hundred grams of red caviar, take half a kilo of margarine for the load....
And on the margarine it was written who made the caviar, and how best to eat it, yes?
:-))))
RA> You can watch the demo once, erase it (add it to the collection) and
RA> forget it, and the intro will intrusively pop up every time you want
[killed]
Spec gamers are not so stupid as not to guess what is written in the
intro about the start of the game and even. Most intros provide
instant scrolling and a convenient selection of odds. The option you provided for
intras with the absence of scrolling and the provision of the opportunity to choose even only at the
end of greetings, etc. etc. I haven't been able to meet it so far. As for the Russian language, I have nothing against it, but it is not a language for computer programs. The only thing that makes me happy is that the “universal Russifiers” of Speckie BASIC have not yet figured out how to translate it into Russian. :-))))))))))))
From Vsevolod Potapov → To All 26 October 1997
Regards,
Random ,
Lord of Chaos.
e-mail: ran...@cybermail.no.f&*king.spam.net
Concern Chaos WWW HQ: http://www.cybermail.net/~random/
From Artem Haritonov → To All 26 October 1997
HeYa, Igor!
Saturday October 25 1997 11:46, Igor Gruzdev wrote to Artem Kharitonov:
IG> Shooting game is different. There are such shooting games that you can’t pass
IG> even one level without a cheat,
This is IMHO. I knew gamers who played such games without trainers, the thought of it made their hair stand on end...
IG> and with a cheat you can play with a match. :) And there are those where
IG> a cheat is not needed, although a regular shooter game can also work with
IG> a match.
It’s not about matches, it’s just that not all games are written for your taste/satisfaction and
outrages about not being necessary/left-wing are a little inappropriate here, what do you think?
cYa, aARTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Sergei Novikov → To All 27 October 1997
IG>>> what are you buying/taking away by momet. And then purely psychologically
IG>>> I constantly think - “here I have 100 toys, each with an int... And
IG>>> there could be 150 toys without int...' Is there a difference?
SN>> Usually the intro takes up about a sixth or seventh of the total volume
SN>> of the game.
IG> I'm in course.
In the Plot, for example, the intro occupies 18 sectors, while the entire game is 151.
IG> But purely practically - you’re deleting a utility/game you don’t need, right? And
IG> this doesn’t just happen with ints.
Well, that’s right. If intros were so easily deleted by everyone, I personally would not release the “new” from the Internet.
From Alex Letaev → To All 27 October 1997
Hello Max Romanoff! In a message of 25 Oct 97 Max Romanoff wrote to me:
MR> it should not be HAVINGY, and cause irritation about
MR> the duration of unpacking, etc. If it is fast, short, beautiful
MR> and does not irritate half-hourly decrunches, then let him live.
At a minimum, it should be instantly squandered and not occupy 255 sectors, this
is understandable, but only a maniac can tear up everything indiscriminately. :-)))))
MR> Otherwise, the couples can be cobbled together in a few hundred bytes, and no one
MR> will ever know about the authors of INTRA anymore :)
So you can write above the couples who made them.
From Evgeny Milun → To All 27 October 1997
SN> Games, games... There are so many games, all the best have already been released. And no self-respecting group will limit itself to a _modest_ picture
SN> with the inscription.
Yeah. It should be like this: “And now, three times Red Banner, Guards, Group from
the city of such and such, consisting of such and such, who then and then did such and such, and on such and such an occasion think such and such. And also, they want to say hello this and that, and they also know how to rave about this and that...".
Actually, this is precisely what all sorts of Abouts are for. And in the intro there should be a preamble to the game. And if you're talking about remixes, then... well, I already
said - the remix should organically fit into the game itself.
From Evgeny Milun → To All 27 October 1997
SN> Well, that’s right. If intros were so easily deleted by everyone, I would
SN> personally not release the “new stuff” from the Internet.
Why are you even inserting your intros there? So that everyone would know
that Sergei Novikov has the opportunity to get onto such and such a site, and so
he grants us such and such a game? Well, you pulled it out of the Internet and threw it into the Fidonet network, so what?
From Vyacheslav Mednonogov → To All 27 October 1997
Get Msg, Alex!
26 Oct 97 06:05, Alex Letaev reported to Roman Alexandrov about {Re: Intrе}:
AL> for computer programs. The only thing that makes me happy is that the “universal
AL> Russifiers” have not yet figured out how to translate Speckie BASIC into Russian.
Yes, it’s a pity, otherwise it would have been like this:
0 NOTES *************************************************
1 NOTE **** MY BEST PROGRAM (C) 1997 ****
2 NOTES *************************************************
5 FRAME 0: PAPER 0: INK 5: CLEAN 30000
10 SIZE C(3,3)
15 RECALL 20
20 DATA 1,2,3,4,5,6,7,8,9
25 FOR S = 1 TO 3 : FOR F = 1 K 3
30 READ A
35 NU-KA C(S,W) = A
40 IF C(S,W) < 0 THEN NU-KA C(S,W) = INTEGER (ROOT (A*A) )
45 PRINT AT S,W; Flicker 1; C(S,W)
50 ANOTHER F: ANOTHER S
55 WAIT 0
60 IF IN_KEY$ <> "F" THEN GO_NA 5
65 STOP
70 NOTES ********** END OF PROGRAM ************
AL> :-)))))))))))))
Warm greetings, Slava!
From Sergei Novikov → To All 30 October 1997
SN>> no self-respecting group will limit itself to a picture with an inscription.
EM> Yeah. It should be like this: “And now, three times Red Banner, Guards, Group
EM> from the city of such and such, consisting of such and such, who then and
EM> then did this and that, and on such and such a matter they think
EM> such and such. And also, they want say hello to so and so, and they
EM> know how to rave about such and such...". Actually, this is exactly what
EM> all sorts of Abouts are for. And in the intro there should be a preamble to the game. And if you
EM> are talking about remixes, then... well, I already said - the remix should organically
EM> fit into the game itself.
Let the intro makers themselves decide how and what to do, OK?
From Sergei Novikov → To All 30 October 1997
SN>> I personally wouldn’t release the “new stuff” from the Internet.
EM> Why are you even inserting your intros there? So that everyone
EM> would know that Sergei Novikov supposedly has the opportunity to climb onto such and such a
EM> site, and so he grants us such and such a game? Well, you pulled it out of the
EM> Internet, and threw it into the Fidonet network, so what?
But nothing. I'm not doing all this for you. If you don't like it, delete it and don't look at it.
From Alex Letaev → To All 30 October 1997
AL>> :-)))))))))))))
RA> There is a difference between the concepts of “program interface” and “programming language”
RA>
Then you must agree that even for the program interface, the Russian language is not the
best choice. See for example "Shortcut" in Russian Windows 95. Russian is good
for poetry, conversations, etc., but not for computers.
From Vsevolod Potapov → To All 30 October 1997
>Hello Roman Alexandrov! In a message of 28 Oct 97 Roman Alexandrov wrote to me:
>
> AL>> As for the Russian language, I have nothing against it, but it is not a language
> AL>> for computer programs. The only thing that makes me happy is that the “universal
> AL>> Russifiers” haven’t figured out how to translate Specky BASIC into Russian yet.
> AL>> :-)))))))))))))))))))
>
> RA> Between the concepts of “program interface” and “programming language” there is
> RA> difference.
>
>Then you must agree that even for the program interface, Russian is not the
best choice. See for example "Shortcut" in Russian Windows 95. Russian is good
>for poetry, conversations, etc., but not for computers.
From Vladimir Yudin → To All 30 October 1997
Hello Vyacheslav!
27 Oct 97 14:23, Vyacheslav Mednonogov wrote to Alex Letaev:
VM> 60 IF IN_KEY$ <> "F" THEN WENT_ON 5
Well, you can’t translate operators like that literally! :))))
Sincerely
┬ ┬┌┐┬┐ ┐┬┬
╨ґ╨╙ґ╨╙ ╨ ╨
From Roman Alexandrov → To All 31 October 1997
Hello, Alex!
30 Oct 97, 07:41, Alex Letaev wrote to Roman Alexandrov on the topic "Intrы":
[skipped]
RA>> There is a difference between the concepts of "program interface" and "programming language"
RA>> difference.
AL> Then you will agree that even for program interface, the Russian language is not the best
AL> the best choice.
For a non-Russian person - quite.
AL> Look, for example, “Shortcut” in Russian Windows 95.
I look every day - it’s true that I feel sick (not from the “Shortcut”, but from Windows itself), but
I have to ;) And, by the way, what’s in this place in real Windows? IMHO, what it stands there is also roughly translated.
However, Windows is not an indicator, between the concepts of “The Great and Mighty Russian
Language” and “The Great and Mighty Russian Language” there is also a difference, well, bad and Billy with
Russian, bad. However, there is still little doubt that the Russian
language is not enough to decently express any concept.
AL> Russian is good for poetry, conversations, etc., but not for computers.
Tell that to someone who doesn’t know English.
[skipped]
Happy connections.
Roman.
31 Oct 97, already 10:04
From Sergey Usatenko → To All 2 November 1997
IG> interest, which is not observed in a primitive shooter. (Prizes in the form
IG> of different types of weapons are nice, but nothing more.)
If the game has a mode for two players at the same time, then the game can be played. In
this case, you can come up with interest yourself (who will get to zeros faster in
Target Renegade, etc).
With respect, sysop of Polizei_Station Sergey_Usatenko.
From Alex Letaev → To All 3 November 1997
Hello Vsevolod Potapov! In a message of 02 Nov 97 Vsevolod Potapov wrote to All:
VP> okay, we went to the wrong place - it was about ignorance of English, and not about
VP> lack of talent. Just if you don’t know how to do it yourself, ask someone who
VP> knows.
VP> otherwise you’ll only disgrace yourself
This is of course correct, but here’s an example from life: when choosing a cheat, for example, you
come across “YEP”, “NOP”, and how do you look at this, as an error or as a style?
And in Russian how would it be like: “DAD”, “NED”, you want this, but this is far
no better! :-)))))))
.
VP> I understand for Western releases - but I guess you need to write in English in Russia and countries
VP> ex-USSR
VP>? who made it the standard? just for the feeling
VP> of pseudo-branding or what? I understand if the texts for the intro are written by
VP> by an English-speaking person (like James Butler and I) - but why does Vanya Sidorov, who
VP> makes a game for his own market?
See. above.
VP> how then did all (practically) new groups begin their
VP> “first”
VP> intros with standard phrases? or is this how English
VP> was explained to them at school? To be honest, adventures like MindFighter,
VP> Sorcere of *^*&^* Castle, etc. helped me a lot. but here are our intros!!! They probably laughed at me
VP> for two months whenI said those blunders that I encountered in those
VP> very intros. so what the hell is it needed if it’s not correct. This is personal and
VP> I don’t want the same for others. (I have two more buddies - one went to Germany
VP>, the other went to Ireland - they had the same
VP> story. All the trouble comes from lamers who don’t know the language and teach others the same
VP>.
Yes, and suddenly someone doesn’t know the language, and what we have is a lack of products from this
person. Isn’t it better to let them release it, and let everyone test themselves for knowledge language,
if he notices errors. You see, a person can be a genius in
programming, but he doesn’t know the language well, and then he just can’t work, right?
Everyone says: “There are so many errors, almost in every second case!”, but
pretend that the people who did this would not have done it, because
they were afraid to make mistakes, there would be half as much software, and there would be games. with
glitches, without cheats, without working with the disc, not restored. We would load them from cassettes
as they still do in the West.
From Vsevolod Potapov → To All 3 November 1997
>
> VP> how then did all (almost) new groups begin their
> VP> “first”
> VP> intros with standard phrases? or is this how English
> VP> was explained to them at school? To be honest, adventures like MindFighter,
> VP> Sorcere of *^*&^* Castle, etc. helped me a lot. but here are our intros!!! They probably laughed at me
> VP> for two months when I said those blunders that I encountered in those
> VP> very intros. so what the hell is it needed if it’s not correct. This is personal and
> VP> I don’t want the same for others. (I have two more buddies - one went to Germany
VP>, the other to Ireland - they had the same
>VP> story. The whole trouble is from lamers who don’t know the language and teach others the same
>VP>.
>
>Yes, and suddenly someone doesn’t know the language, and what we have is a lack of products from this
>person.
From Artem Haritonov → To All 4 November 1997
HeYa, Alex!
Monday November 03 1997 07:36, Alex Letaev wrote to Vsevolod Potapov:
AL> This is of course correct, but here is an example from life: when choosing a cheat for example
AL> you come across “YEP”, “NOP”, and how do you look at it, as an error or as
AL> style? And in Russian it would be like this: “DAD”, “NED”, you want this, but
AL> this is far from better! :-))))))) .
You're wrong. Yep/Nop is the so-called South American style/slang.
cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···
From Vsevolod Potapov → To All 6 November 1997
>HeYa, Alex!
>
>Monday November 03 1997 07:36, Alex Letaev wrote to Vsevolod Potapov:
>
> AL> This is of course correct, but here is an example from life: when choosing a cheat, for example
> AL> you see “YEP”, “NOP”, and how do you look at it, as an error or as
> AL> style? And in Russian it would be like this: “DAD”, “NED”, you want this, but
> AL> this is far from better! :-))))))) .
>
>You are wrong. Yep/Nop is the so-called South American style/slang.
From Alex Letaev → To All 6 November 1997
Hello Vsevolod Potapov! In a message of 05 Nov 97 Vsevolod Potapov wrote to All:
[killed], I'm tired of arguing.
VP> forgot to put IMHO (well, at least I didn’t forget “not all”). and what do you
VP> mean
VP> by “branded” look. How will you bring it into its corporate form if it only
VP> after startup prepares the memory (spreads signs, installs
VP> vectors and
VP> so on). Snapshots are taken only after the start. there is no way you
VP> will bring it back to its normal form
By branded look we mean everything that is in place before the start.
If the formal start remains, the sprites are put in their places, the signs
generated at the start are erased (packed better), those existing inside
the graphics buffer are cleaned, if the sprites in memory are repeated (accordingly
not needed in one place) are also cleaned etc. Look at our
FFC's work and you will understand how to return the corporate look. It is not always possible to do this (sometimes the start is overwritten, sometimes the variables are set and cannot be caught), but sometimes it is possible, or at worst, you write your own start,
in which, if possible, all of the above is done. By the way, we (FFC) have always only been involved in restaurateurs, we haven’t written dem, etc. only recently
Mishka decided to write to the commander.
From Alex Letaev → To All 6 November 1997
Hello Artem Kharitonov! In a message of 04 Nov 97 Artem Haritonov wrote to me:
AH> You're wrong. Yep/Nop is the so-called South American style/slang.
I'm aware. It’s not clear how they came up with nop, because they didn’t know asm. :-))))
And in the itra there are a lot of other options.