Intros

ZXNet echo conference «zx.spectrum»

From Sergei Novikov To All 11 October 1997


Hiya Evgeny! Answering a message marked with the following:
From: Evgeny Milun (2:5057/18.73); To: John Stunner;
Date: Friday, 10/10/97; Time: 07:38; Subj: "FDD Index Impuls"

EM>>> Well, if you consider that it was Code Busters who introduced the fashion for
EM>>> “stamped” loaders...

What are you talking about! The first was Anton Vasiliev...

EM>>> Don’t all their loaders differ only in the set of grittings and in-
EM>>> finites?
JS>> Intra is not a megademo/eurodemo. It serves to
JS>> offer to choose infinite and say a few greetings.
EM> Then why refer to the words of Iwamoto - “The cooler the toy, the cooler
EM> intro”? Then it turns out that not a single cool
EM> toy went through codeboosters.

Well, you’re in vain. For their time, their intros were one of the best (except
the last ones - with DOK music, mainly).

PS: The music is good, I’m not talking about it.

EM> IMHO, cliched intros are MUST DIE.

Why? If the intro is good (as, for example, in NAVY SEALS (TITUS), then why
not?

EM> Each intro should more or less organically fit into the design
EM> of the game, and be unique...

And for groups that release several games a week? Also unique? So you
are proposing to reduce it by constantly working onинтрами скорость выхода свежих
релизов?


With God's blessing, Novikov Sergei AKA Spirit/STEP

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Artem Haritonov To All 13 October 1997

SN> And for groups releasing several games a week? Also unique? So you
SN> are proposing to reduce the speed of
SN> new releases by constantly working on the intros?

What do you think? Certainly! The games themselves do not represent any value for the gene pool (with rare exceptions).

cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···


From Max Romanoff To All 13 October 1997


Sergei is that you?
...why were you telling Evgeny Milun about Intros?

SN> What are you talking about! The first was Vasiliev Anton...

the first were the bourgeois. otakot.

SN> And for groups releasing several games a week? Unique too? So
SN> you are proposing to reduce the speed
SN> of new releases by constantly working on the internals?

and I’m talking about this. those. Intra should not interfere with walking. and nevertheless,
if they are stamped, they should not get boring (with crunch and
monotonous graphics... graphics (design) can be changed a little
more often)...

Good Luck...


... Macintosh: the etch-a-sketch you don't have to shake.

From Sergei Novikov To All 14 October 1997

SN>> So you propose to reduce the speed of release of new releases by constantly working on the internals
SN>>?

MR> and I’m talking about this. those. Intra should not interfere with walking. and nevertheless,
MR> if they are stamped, then they should not get boring (with crunches and
MR> monotonous graphics... the graphics (design) can be changed a little
MR> more often)...

Yes, yes.

From Max Romanoff To All 15 October 1997


Sergei is that you?
...why were you telling me about Intros?

SN> Yes? For some reason I don’t remember a bunch of monotonous intros from the bourgeoisie of the pre-Vasiliev
SN> era...

well, have you seen a lot of NON-TAPE bourgeois versions?

Good Luck...


... Good thing the FTC makes them put on those "Intel Inside" warning labels.

From Alex Letaev To All 16 October 1997

AH> Titus has suxxx, RST#7 has roolezzz!

I don’t agree. What motivates you?

Sincerely, Alex from FFC COMPUTERS.