Heroes of Might & magic for ZX-SPECTRUM

ZXNet echo conference «zx.spectrum»

From Andrei Sadakov To All 21 July 1997


Hello ZX people!!!!!

From Tim Yunaev To All 25 July 1997


May you have eighty-three bags of hryvnyas, Andrei!

Once upon a time, specifically Monday July 21, 1997 at 10:09 pm Andrei
Sadakov wrote ALL:

AS> A conversion of IBM's toy is being prepared for release subj

The first or the second? Better than the second one.

AS> in the version for ZX-SPECTRUM 128. By the end of summer, a demo version of the game will be released.
AS> Ask questions.

The only question for now is: how will her intelligence be? The PC version is not very good in
this sense:(

With respect, Tim. [Team AMD - Amiga Must Die]
[Team Aries Rulez Forever]


From Sergei Novikov To All 26 July 1997

TY> The only question for now is: how will her intelligence be? The PC version is not
TY> very much in this sense:(

Well! If there is such a level of intelligence, then it will be very cool. Almost
unattainable. And the PC version plays very, very well, imho.


Hasta la vista, Tim! See you in Eden! Novikov Sergei AKA Spirit/STEP
[Team ZX ASM] [Team AMD - Amiga Must Die] [Team Aries Rulez Forever] [Team EM²D]


From Sergei Novikov To All 26 July 1997


Greetings, Andrei! Glad to see you again!

Answering yld Monday, the 21 of July 1997:

AS> A conversion of the IBM subj toy into a version for
AS> ZX-SPECTRUM 128 is being prepared for release.

Can you post a screenshot (at least in the echo)? I could give you a bunch of ideas for the subject.


Hasta la vista, Andrei! See you in Eden! Novikov Sergei AKA Spirit/STEP

From Serge Kuchkin To All 27 July 1997

TY>> The PC version is not very good in this sense:(

SN> Come on! If there is such a level of intelligence, then it will be very
SN> cool. Almost unattainable. And the PC version plays very, very
SN> not bad, imho.

The PC version plays _predictably_ and this is his weakness.

P.S. (off topic) do you know where HMM2 fans hang out? Let's chat... :)

Best wishes
Serge Kuchkin

... Stock up on honey for the winter

From Tim Yunaev To All 29 July 1997

Hardly. In a turn-based strategy, where the computer is not limited by thinking time
(as in WarCraft, for example), it could be done better.

SN> Almost unattainable. And the first version plays very, very well,
SN> imho.

Well, I don’t know. Even a person who has sat down to play for only the tenth time is more difficult to beat than a computer. Let's just say that the record (not mine) for each of both campaigns
(entirely!) is less than 100 days.

With respect, Tim. [Team AMD - Amiga Must Die]
[Team Aries Rulez Forever]


From Alex Letaev To All 30 July 1997


Hello Tim Yunaev! In a message of 29 Jul 97 Tim Yunaev wrote to Sergei Novikov:

[killed]

TY> Hardly. In a turn-based strategy, where the computer is not bound by time
TY> thinking (as in WarCraft, for example), it could have been done better.

WarCraft is not a turn-based strategy, but rather RealTime, where time is a very
critical parameter!

With respect, Alex from FFC COMPUTERS.


From Sergei Novikov To All 2 August 1997

SK> What's the problem? There is no _fundamental_ difference between HMM and HMM2. By and large: new units-artifacts-castles-heroes have been added,
SK> (IMHO) graphics have been improved, the “battlefield” has been expanded. The rest is a matter of little things.

Cough, cough... Wow, little things. 2 new races, 3-4 times more spells and
artifacts, a couple of times more enemies, a lot of characteristics, a change in the meaning of
knowledge, a bunch of new buildings, the ability to play against enemies together with
the computer...

SK> P.S. (off topic) do you know where HMM2 fans hang out? Let's chat...
SK> :)

Ask in SU.GAME.STRATEGY or RU.GAME.STRATEGY.


Hasta la vista, Serge! See you in Eden! Novikov Sergei AKA Spirit/STEP
[Team ZX ASM] [Team AMD - Amiga Must Die] [Team Aries Rulez Forever] [Team EM²D]


From Sergei Novikov To All 2 August 1997

TY> Well, I don’t know. Even a person who has sat down to play for only the tenth time is more difficult to beat than a computer. Let's just say - the record (not mine) for each of
TY> both campaigns (in full!) is less than 100 days.

Well, these are records. But I don’t think that it will be realistic to implement even such a weak, as you say, computer game.


Hasta la vista, Tim! See you in Eden! Novikov Sergei AKA Spirit/STEP