Fast Foooooooooood
ZXNet echo conference «zx.spectrum»
From Aivars Andersons → To All 30 August 1997
Greetings, Igor!
IE> Tell me what this game is about. I once had it on Spectrum, but it didn’t
IE> launch. I wonder what it’s about. Not about Dizzy by chance?
Dizzy, but the game itself is in the style of Pac-Man, only there are not points to collect, but food products... :), and every 3 rooms there are interesting cutscenes + Extra life!
:)
Truly yours, [My Dying Bride][Anathema]
Aivars [Death, Doom, Black metal]
From Igor Gruzdev → To All 31 August 1997
Pac-Man in the form of dizzy.
With all sorts of regards and wishes.
Igor.
... Self-education is the most difficult type of self-service.
From Ilya Fomin → To All 5 September 1997
IE>>>> didn’t launch. I wonder what it’s about. Not about Dizzy by chance?
ND>>> I guessed it:), this is the Egg that this game is about, Dizzy runs around the
ND>>> maze (top view) and collects food!
IG>> It doesn’t collect, but consumes. ;) And he doesn't look much like Dizzy. Typical
IG>> pacman with legs/arms. :))
SN> Have you seen the picture? And what about cartoons?
What does the picture/cartoons have to do with it? Dizzy is, first of all, a quest.
Well, that’s all, Ilya!
From Igor Gruzdev → To All 5 September 1997
IG>> It does not collect, but consumes. ;) And he doesn't look much like Dizzy. Typical
IG>> pacman with legs/arms. :))
SN> Have you seen the picture? What about cartoons?
From Aivars Andersons → To All 6 September 1997
IF> What does the picture/cartoons have to do with it? Dizzy is, first of all, a quest.
AFAIK Dizzy is a hero, and what he does doesn’t matter - he’s still a dizzy!
:), IMHO, in this game he’s the one walking around, although this is certainly not a game from the
“adventures of dizzy” series :)
From Sergey Usatenko → To All 7 September 1997
Hi Ilya!
05 Sep 97. I’m sitting here, thinking about the vanity of all things, and suddenly I see - Ilya Fomin
talking peacefully with Sergei Novikov about Fast Foooooooooood:
From Sergei Novikov → To All 8 September 1997
The question was asked about what, i.e. who is the game about? And not what type she is.
PS: DiZI is a rulez foreva. In SPF 23, read a large article on this issue -
each diza has a place in it.
Hasta la vista! With God's blessing, Novikov Sergei AKA Spirit/STEP.
[Team ZX ASM] [Team AMD] [Team EM²D] [Team Spectrum Revival] [Team Art Works]
From Dmitry Zubarev → To All 9 September 1997
IG> Is this a reason to consider the subject dizzy?
Initially the question was - was it about dizzy by any chance? - so why argue?
C u l8r,
Dmitry aka ZDW.
From Vladimir Bogdanovitch → To All 12 September 1997
Hello Alex!
10 Sep 97 06:23, Alex Letaev wrote to Sergey Usatenko:
AL> Dizzy is not a quest, but an adventure, according to this classification! And
AL> you can call any quest a “walker”.
Can you clearly formulate what a QUEST is and what an ADVENTURE is? I still can't tell the difference. We really need it!
Vladimir Bogdanovitch.
From Igor Gruzdev → To All 12 September 1997
Hello, Alex!
It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Alex Letaev to
Sergey Usatenko Wed Sep 10 1997 at 07:24...
SU>> Dizzy is, first of all, a walker. A quest is something else.
From Igor Gruzdev → To All 12 September 1997
Hello, Aivars!
It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Aivars Andersons
to Igor Gruzdev Wed Sep 10, 1997 at 07:28 pm...
From Alex Letaev → To All 12 September 1997
VB> Can you clearly formulate what a QUEST is and what an ADVENTURE is? Until
VB> I still don’t distinguish. It’s very necessary!
Unfortunately, I can’t give clear differences.
With respect, Alex from FFC COMPUTERS.
From Ilya Fomin → To All 12 September 1997
In my understanding, a quest is a solution to problems and puzzles. There really aren't any puzzles in Dizzy, but there's a ton of stuff to put where, where and in what sequence
to apply. I just don’t know what else to call this genre.
Walker? Then Lode Runner is a walker, you also need to collect boxes there. No, Dizzy
is still closer to the quest.
From Ilya Fomin → To All 13 September 1997
Hi, Vladimir!
One day Fri Sep 12 1997 01:59, Vladimir Bogdanovitch wrote a letter to Alex
Letaev:
VB> Can you clearly formulate what a QUEST is and what an ADVENTURE is? To this day
VB> I still can’t differentiate. It’s very necessary!
I think that in an adventure you need to use the right object in the right
place and at the right time, and in a quest, in addition to all this, you also need to solve
puzzles (a typical IBM example is the game Neverhood). I may be wrong,
so if I'm wrong, please correct me.
From Ilya Fomin → To All 13 September 1997
IG> Adventure is a text game. And for dizzy, arcade/adventure is more suitable (according to
IG> ZX-Review classification).
Igor, you're wrong - Adventure is translated as "Adventure", and has no connection with
a text game. Another thing is that for the Spectrum, adventure games are usually text games. However, you wouldn't call President or
Dictator adventure games, would you? But they are purely textual.
From Alex Letaev → To All 13 September 1997
AL>> you can call any quest.
AH> Dizzy is a classic example of a graphic adventure, or quest. Due to the mixing of two popular genres: adventure and arcade, this game and
AH> took
AH> all the first places in its time, IMHO.
There is an arcade, there is an adventure too, well, not a quest in my opinion.
From Igor Gruzdev → To All 14 September 1997
IF> In my understanding, a quest is a solution to problems and puzzles. There really aren’t any puzzles in
IF> Dizzy, but there’s a lot of this stuff to put where, where and in what
IF> order to apply it. I just don’t know what
IF> else to call this genre. Walker? Then Lode Runner is a walker, you also need to
IF> collect boxes there. No, Dizzy is still closer to the quest.
Nope. I would recommend, since this matter was started in the ZX-Review magazine, to use their terminology. If it doesn't go to waste, I'll write an article from
it... There really is a lot... A whole printed sheet... ;( And the main genres are:
adventure
(Message from Andromeda, Kayleth, Apollo)
arcade
(Lode Runner, Saboteur)
arcade/adventure
(Dizzy, Seymour)
action
(Commando, Ikary)
traditionals
(Chess, Draught, Durak)
simulators
(Figther Bomber, Ocean Conqueor)
strategy
(Arnhem, Austerlitz, Waterloo)
busines/management
(Multy Player Soccer Manager, Rock Star)
puzzle
(Puzznik, Open It!)
From Igor Gruzdev → To All 14 September 1997
Hello, Ilya!
It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Ilya Fomin to Igor
Gruzdev Sat Sep 13 1997 at 20:04...
IG> Igor, you’re wrong - Adventure is translated as “Adventure”, and has no
IF> connection with the text game. Another thing is that for the Spectrum
According to the Review, this name came from the first text games on the first computers.
IF> adventure games are usually text games. However, you
IF> wouldn't call President or Dictator adventure games, would you? But they are purely
IF> textual.
This is typical of the business/managment genre.
From Alex Letaev → To All 14 September 1997
IG> Adventure is a text game. And for dizzy, arcade/adventure is more suitable (according to
IG> ZX-Review classification).
From Igor Gruzdev → To All 16 September 1997
AL>>> Dizzy is not a quest, but an adventure, according to this classification! And
AL>>> any quest can be called a “walker”.
IG>> Adventure is a text game. And for dizzy, arcade/adventure is more suitable (according to
IG>> ZX-Review classification).
From Evgeny Milun → To All 16 September 1997
IG> According to the Review, this name came from the first text games on the first
IG> computers.
So “according to the Review”. ;))) My father told me that at the CC, when they were there, they played the text “Callah” (moreover, the output was done on a printer). And the first strategy/simulator - "Klingons" (aka "Starbase",
"Star Trek", ...) - was also text-based.
[.....]
Good luck! Evgeny.
■ The night is shorter than the day... The day will kill me... The world of illusions burns down in it. (C) Aria.
From Sergey Usatenko → To All 17 September 1997
Hi Igor!
15 Sep 97. I’m sitting here, thinking about the vanity of all things, and suddenly I see Igor
Gruzdev peacefully talking with Ilya Fomin about Fast Foooooooooood:
IG> Of course. This is a typical arcade game. With a dash of puzzle (like a labyrinth in
IG> essence). And with dizzy, as correctly noted here, the only thing that connects him with dizzy is
IG> the sprite of the main character, which is a little reminiscent of dizzy. This is about
IG> like with 'Dizzy, River Raid' - there was such a hubbub.
And Kwiksnax.
From Vyacheslav Mednonogov → To All 20 September 1997
EM> So, “according to the Review”. ;))) My father told me that at the CC
EM> when they were there, they played text “Callah” (moreover, the output was made on a
EM> printer). And the first strategy/imitator - "Klingons" (aka "Starbase", "Star Trek", ...) - was also text-based. [.....]
Star Track, right? Of course, I remember very well :) But, by the way, parallel to it there was a large text adventure toy with an unlimited number of locations. Who
can guarantee that this is not a Russian remix of "Adventures"?
Warm greetings, Slava!
From Alex Letaev → To All 20 September 1997
AL>>>> Dizzy is not a quest, but an adventure, according to this classification! And
AL>>>> any quest can be called a “walker”.
IG>>> Adventure is a text game. And for dizzy, arcade/adventure is more suitable (according to
IG>>> ZX-Review classification).
AL>> Since the arcade element is not small, then YES! But not a quest.
From Andrew Litvinov → To All 20 September 1997
VB>> ADVENTURA? I still can’t tell the difference. I really need it!
SU> See my letter to AL :) And the quest is point&click. I haven’t seen any full-fledged
SU> quests on Speccy, but I think I heard that someone is working on Kyrandia.
And Stellar Legacy looks very much like a quest :)
I wish you good luck!
-LAV- // Galaxy Inc // SoftLand // HRg [Team AMD In$ide] [Team ZX-music]
From Evgeny Milun → To All 24 September 1997
VM> Star Track, right? Why, I remember very well :)
Well, yes, there is one, although the one I played was called “Klingons”...
VM> But, by the way, parallel to it
VM> there was a large text adventure toy in use with an unlimited number of
VM> locations. Who can guarantee that this is not a Russian remix of "Adventures"?
Nobody... :) All I'm saying is that it's probably not worth saying that adventures were the first text games - at that time almost everything was text (well, maybe sometimes they could use pseudo- or ASCII graphics).