DOOM

ZXNet echo conference «zx.spectrum»

From Vsevolod Potapov To All 14 November 1997


On Tue, 11 Nov 97 00:19:54 +0300, Eugene Cherepanov
<Eugene.C...@p11.f86.n5000.z2.fidonet.org> wrote:

> Khayushechki, venerable Vsevolod!
>
>Sunday November 02 1997 10:06, Vsevolod Potapov wrote to All:
> >> 10 fps for Quake on the Spectrum is not very bad...
>
> VP> 10 fps ( frames per second ) is of course yes - but 10 spf ( seconds per
> VP> frame ) not very good - not at all! ;)
>What about castle master? IMHO it's full 3D, like in Quake. Although, in any case, it won’t work with monsters, but it’s not 10s/f. What's the difference?

textures, complex architecture. not optimized (although I'm lying - I did everything as quickly as possible) - I just had real-time texture mapping - and this is a very
long process for a spec. you can of course do it like CM - with monsters, but
it will still be slow :(


Regards,
Random
--
Lord of Chaos.
e-mail: ran...@cybermail.net

Concern Chaos WWW HQ: http://www.cybermail.net/~random/

From Alex Kovrigin To All 15 November 1997


Hello Eugene,
In a message dated 11 Nov 97 you wrote to Vsevolod Potapov:

EC> What about the castle master? IMHO it's full 3D, like in Quake. Although, s

Well, you bent it.

EC> won’t handle monsters in any case, but it’s not 10s/f. What is
EC> the difference?

The fact is that castle master is not a quake at all.

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