DIZ1_2CR [0/12]

ZXNet echo conference «zx.spectrum»

From Pavel Nikonov To All 1 March 1998


-+ Hello All! +-

2all:By popular demand...
2DR&SN:I couldn’t find anything better...take it as a compliment!
PS. There are also DIZ1,2RUS outta KSA - but a little buggy (one of his first works).
So I settled on this one...

<- With best regardz,Pavel ->

FunToP - ProgRess in DeMoMakInG... (c) Pol Freeman


From Sergei Novikov To All 2 March 1998


Hello Pavel!

PN> PS. There are also DIZ1,2RUS outta KSA - but a little buggy (one of the first
PN> of his works). Therefore, I settled on this...

Sunsoft has good Russifications (3,3.5,4,5,6) - the highest quality and
glitch-free. Good translations of parts 1 and 2 were also made by someone like DINO CLUB
;) (I don’t remember). The seventh part is excellently translated by FFC. Panic Dizzy - Xelent.
The rest of the translations are either wrong or I don’t remember.


From Eugene Safronov To All 3 March 1998


Hi, Pavel!
----

Sun Mar 01 1998 Pavel Nikonov wrote All this:

PN> 2DR&SN: I didn’t find anything better...take it as a compliment!

Since when did Dizzy2 on the trees start 8-[ ]?
Is this a glitch of the releasers or a feature?

Paqueda, Pavel, pakeda!


From Sergei Novikov To All 4 March 1998

ES> Since when does Dizzy2 on trees start 8-[ ]?
ES> Is this a glitch of the releasers or a feature?

Even from the title it is clear that these are not simple Dizzy, but their remixes by CRASH computer
mag.

From Pavel Nikonov To All 4 March 1998

Not to know Dizzy is not to respect Spectrum.... Eggs grow on trees (especially
dizzy-shaped ones).

The program is absolutely working (DR - by definition), before posting again
I personally checked it. So if you have any other questions about quality, please contact _netmail_!

From Igor Gruzdev To All 5 March 1998


Hello, Pavel!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Pavel Nikonov to
Eugene Safronov Wed Mar 04 1998 at 22:05...

PN> Not knowing Dizzy is not respecting Spectrum.... Eggs are growing on trees
PN> (especially dizzy-shaped ones).
PN> The program is absolutely working (DR - by definition), before posting
PN> I personally checked it again. So if you have any other questions about
PN> quality, please contact _netmail_!

Are you sure? Maybe you can try to pass it? Complaints about the game are in the previous letter.
And there’s no point in hiding, the country should know its 'heroes'. :-E


With all kinds of regards and wishes.
Igor.

... If Themis had been trusted, she would not have been blindfolded.

From Igor Gruzdev To All 5 March 1998

SN> Even from the title it is clear that these are not simple DizIs, but their remixes by CRASH
SN> computer mag.

This is not even a remix. This is simply stealing the idea of ​​Dizzy-2 in his new game.
Why? Let me explain: where is the beginning? Near the house (!?), but where should it be? On the shore. According to dizzy-2's scenario, he (dizzy) must get off the island. And here? Why can't he stay at home? The second is the initial picture (in real dizzy) - a coin is hidden behind a bush, between the bushes there is a chest, with the help of which you can continue your search and adventures on the island. What do we see in the subject? Nevermind. There is no bush behind which the coin should be hidden (!). Naturally, there are no coins either. Will there be enough
found to complete the game? Secondly, the chest is missing, and therefore, if you come here in the subject, you can end the game - you won’t be able to get out of here. Lie only
the Bible. (?!). This is no longer dizzy. For such 'remixes' you have to have your head torn off, or
something worse. :-E The subject went to Devnul. I wouldn’t wish anyone to keep something like this.

From Sergei Novikov To All 6 March 1998

IG> This is not even a remix. This is just stealing the idea of ​​Dizzy-2 in his new game.
IG> Why? Let me explain: where is the beginning? Near the house (!?), but where should it be? On the
IG> shore. According to the dizzy-2 scenario, he (dizzy) must get off the island. And here? Why
IG> is he not happy at home? The second is the initial picture (in real dizzy) - behind
IG> a coin is hidden behind a bush, between the bushes there is a chest with which
IG> you can continue your search and adventures on the island. What do we see in the subject?
IG> No big deal. There is no bush behind which the coin should be hidden (!).
IG> Naturally, there is no coin either. Will those found be enough to complete the
IG> game? Secondly, the chest is missing, and therefore, if you come here in the subject -
IG> you can end the game - you can’t get out of here. Lie only the Bible. (?!).
IG> This is _not_ dizzy. For such 'remixes' you have to have your head torn off, or something
IG> worse. :-E The subject went to Devnul. I wouldn’t wish this on anyone.

You figure it out first, and then talk. A typical remix made by one of
the leading Western printed Spectrum magazines with the consent of the authors.
A kind of demo version...

IG> P.S. Should I send you working versions of the dizzy of the second (Russian and English
IG> option)?

If only 128

IG> Completed completely?

DisI I passed it all myself.

IG> Without (!) intp, withan ordinary BASIC loader, not ruined
IG> by the dirty hand of 'releasers', 'restaurants' and other troubles of the Spectrum?

Nu-nu

IG> (fortunately, not all of the mentioned releasers and restaurateurs are such evil, but in
IG> this case...) P.P.S. I never understood the presence of two games in one
IG> loader... What if I only need the first dizzy?!

Collection. From the same authors. In order not to make from the Stormlords collection,
for example, 5 versions with five intros, loaders and trainers.


From Sergei Novikov To All 6 March 1998

PN>> I personally checked the post again. So if there are any other
PN>> questions about quality - please contact _netmail_!

IG> Are you sure? Maybe you can try to pass it? Complaints about the game are in the previous
IG> letter. And there’s no point in hiding, the country should know its “heroes”. :-E

Got it. Maybe I can send you snapshots from Kreshev so you can compare them? Although take it yourself from
nvg.

From Artem Haritonov To All 6 March 1998

This is a special edition of Dizzy1&2 of the English magazine Crash. New story!

cYa, aR7Y/dR/FW · · · ··· Email: ar...@telecom.nov.ru · · · · · ·


From Artem Haritonov To All 6 March 1998

IG> This is not even a remix. This is just stealing the idea of ​​Dizzy-2 in his new game.
IG> Why? Let me explain: where is the beginning? Near the house (!?), but where should it be? On the
IG> shore. According to the dizzy-2 scenario, he (dizzy) must get off the island. And here? Why
IG> is he not happy at home? The second is the initial picture (in real dizzy) - behind
IG> a coin is hidden behind a bush, between the bushes there is a chest with which
IG> you can continue your search and adventures on the island. What do we see in the subject?
IG> No big deal. There is no bush behind which the coin should be hidden (!).
IG> Naturally, there is no coin either. Will those found be enough to complete the
IG> game? Secondly, the chest is missing, and therefore, if you come here in the subject -
IG> you can end the game - you can’t get out of here. Lie only the Bible. (?!).
IG> This is _not_ dizzy. For such 'remixes' you have to have your head torn off, or something
IG> worse. :-E The subject went to Devnul. I wouldn’t wish anyone to keep something like this.

From Alexander Gulak To All 6 March 1998

But usually it started on the beach.

Well, be healthy.....
[Team Warcraft II] [Team Barnaul]
[Team Vysotsky] Alexander Gulak AKA Norton.

... You can’t sell Russia, dermocrats!


From Pavel Nikonov To All 7 March 1998

What?...
IG> Maybe you can try to pass it?
Will this change something?
IG> Complaints about the game are in
IG> the previous letter.
y, I saw...more...
IG> And there’s no point in hiding with soap,
^^^^^^^^^^^^^^^^^^^we're angry, right? heh heh...yutyu-tyu
I meant issues with transportation.... no one
will consider questions about the contents (this is not a noble matter). Do you have no originals of Dizzey
1&2?
For _your_ information, I was _asked_ to throw exactly _crash dizzy_, and not
_original_.
IG> the country should know
IG> its 'heroes'.
'Heroes' here - DR & S.Novikov. y and I’m also free (for transportation).
I’ll be more specific, please!
2ALL: Personally, I consider this an unjustified attack by an incompetent person in this matter
gentlemen, let’s not judge him harshly - it doesn’t happen to anyone!

From Igor Gruzdev To All 7 March 1998

[blurred by rain]
AH> Oh, Igor, Igor... You're shouting out of topic again! Have you read the intro?

Of course not. I will still humiliate myself before reading and HTR.

AH> These are new versions of dizzy!

:-O Then why 100% stolen graphics from the second?

AH> Do you think we would have started releasing dizzy 1&2 at the beginning of 1997? New and
AH> passable versions. And we just went crazy, made 2in1, remixed
AH> dizzy 2 to 128 type!

And it was necessary to change the game script?

AH> Again, you’ll have to apologize... =)

And I didn’t name names. ;)

From Igor Gruzdev To All 7 March 1998


Hello, Sergei!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Sergei Novikov to
Igor Gruzdev Fri Mar 06 1998 at 15:31...

[blurred by rain]

IG>> bible. (?!). This is no longer dizzy. For such 'remixes' your head
IG>> should be torn off, or something worse. :-E The subject went to Devnul. I wouldn’t wish this kind of thing
IG>> on anyone.
SN> You figure it out first, and then talk. A typical remix made by
SN> one of the leading Western printed Spectrum magazines with the consent of
SN> the authors. A kind of demo version...

These are the 'remixes' in the garden.

From Pavel Nikonov To All 8 March 1998


ES>>> Since when did Dizzy2 start on trees 8-[ ]?
ES>>> Is this a glitch of the releasers or a feature?
PN>> Not knowing Dizzy means not respecting Spectrum.... Eggs are growing on trees
PN>> (especially dizzy-shaped ones).

From Andrew Leslie To All 8 March 1998

Why do this? How did I make the same Stormlords? I made 5 basic loaders and 5 files with codes. I have never seen pictures for them in my life - this was a long time ago, in 1993. And I completely agree with Igor - there is no need to do more than 1 game in the loader. And making 2 or more games in one loader is justified only in some games, otherwise this act is nothing less than Lamerius Naturalius, i.e., in simple Russian language, undisguised lameness. Moreover, such a city, Crimea, are posted in the echo
Dizzy, it’s not worth doing even in the 1st loader 1, let alone 2...

You are welcome, Sergei. Welcome to die. With beast wishes, - Andrew...


From Eugene Malkov To All 9 March 1998

IG> other troubles of the Spectrum? (fortunately, not all of the mentioned releasers and
IG> restaurateurs are such evil, but in this case...) P.P.S. Never
IG> understood the presence of two games in one loader... What if I only need
IG> the first dizzy?!

In the echo, pls.!

Hasta la vista.
Tim Kelly


From Eugene Safronov To All 9 March 1998

IG> P.S. Should I send you working versions of the second dizzy (Russian and English
IG> version)? Completely completed? Without (!) intp, with the usual BASIC
IG> loader, not ruined by the dirty hands of 'releasers', 'restaurants' and
IG> other troubles of the Spectrum? (fortunately, not all of the mentioned releasers and
IG> restaurateurs are such evil, but in this case...) P.P.S. Never

From Sergei Novikov To All 11 March 1998

IG> :))) I don’t store versions with ints. Only in exceptional
IG> cases. As has already been written here - the intro is the biggest evil on the spectrum.

²AS: That's it! And you're still fighting pirates! It's time to declare an "EMERGENCY" to
fight against intramies!


From Sergei Novikov To All 11 March 1998

AL> Why do this? How did I make the same Stormlords? I made 5
AL> basic loaders and 5 files with codes.

Suuuks!

AL> I’ve never seen pictures for them in my life -

Well, well

AL> that was a long time ago, in ’93.

For ’93 - not bad. But 5 years have passed.

AL> And I completely agree with Igor - there is no need to make more than the 1st
AL> game in the loader.

From the point of view of a simple gamer, it is necessary that all games be maximally
packed and with a wasik-loader. You can throw out the picture altogether - you don’t have time to look at it
and it eats up space on the disk.

From the point of view of a person who doesn’t want to store every sh#t on the disk in five
loaders and with a bunch of blocks (*) - it’s more convenient than a collection.

In short - who cares. And collections, and even releases, are made for the latter (*).


From Artem Haritonov To All 11 March 1998

IG> And I did not call the name. ;)

Ho after all explicitly implied, and? =)

IG> With any regards and wishes.
IG> Igor.

cYa, aR7Y/dR/FW · · · ··· Email: ar...@telecom.··nov.ru ·


From Artem Haritonov To All 11 March 1998

From Artem Haritonov To All 11 March 1998

AL> Why do that? How did I make the same Stormlords? I made 5
AL> basic loaders and 5 files with codes. I have never seen pictures for them in
AL> my life - it was a long time ago, in 1993. And I completely agree with Igor - why the hell
AL> there is no need to do more than 1 game in the loader. And making 2 or more
AL> games in one loader is justified only in some games, otherwise this
AL> act is nothing more than Lamerius Naturalius, i.e., speaking in simple
AL> Russian language, - undisguised lameness. Moreover, such a city, Crimea
AL> are posted in Dizzy’s echo, it’s not worth doing 1 well even in the 1st loader,
AL> not like 2...

No coments, errm, remeber! LMD!

cYa, aR7Y/dR/FW · · · ··· Email: ar...@telecom.nov.ru · · · · · ·


From Pavel Nikonov To All 11 March 1998

AL> in life - it was a long time ago, in 1993.
It was a long time ago...
AL> And I completely agree with Igor -
AL> There is no need to do more than the 1st game in the loader. And making
AL> 2x
AL> or more games in one loader is justified only in some games,
AL> otherwise this act is nothing more than Lamerius Naturalius i.e.,
AL> speaking in simple Russian, - undisguised lameness.
Be careful with expressions....>Perhaps they don’t do that very often< but to immediately push
talk about lamers is too much......guess yourself...
AL> Moreover
AL> such a g.,
it’s all so bad...
AL> the Crimea are posted in the echo of Dizzy, it’s not worth even doing 1 in the 1st
AL> loader, let alone 2...
I’ll launch it for you normal RUS DIZZY1&2....after all the others (take 3.5&4)

From Sergei Novikov To All 12 March 1998


Hello Eugene!

[IG: Throw masday dizzyuks with loaders on the washer?]

ES> Of course, go ahead! I'm tired of all these remastered versions, where the intro
ES> takes up more of the program itself!

Can I have an example? Preferably from new ones.


From Michael Markowsky To All 12 March 1998


Hello, Artem!

Wed 08:27 11 Mar 1998 Artem Haritonov writes to Igor Gruzdev:

AH> This is YOUR VERY PERSONAL MIND!

Letter “H” mood.


Best wishes! Michael KLUG

From Igor Gruzdev To All 12 March 1998

AH> But he clearly meant it, didn’t he? =)

Nope. This, in fact, applied to all releasers, couriers and others. Well, some people took it personally - which means there is a reason for it. Well, let's leave this opinion on his conscience. ;)

From Igor Gruzdev To All 13 March 1998

Not only that. Why don't the releasers and others who are so fond of intros insert it as a separate line in the menu somewhere? Shouldn't it be shoved into a mandatory thing when loading?

From Sergei Novikov To All 13 March 1998

IG> Not only. Why don't the releasers and others who are so fond of intros insert
IG> from a separate line in the menu somewhere? Shouldn't it be shoved into a mandatory thing
IG> when loading?

Yes, because it will be less impressive. And no one needs this. I don’t like it -
release it yourself, without intros and with BASIC loaders. Don't you want it? Then don’t teach life to those who
do this professionally.

If your option suited someone, at least someone would do it. But something
is not noticeable.


From Andrew Leslie To All 13 March 1998

SN> Suuuks!

Arguments?

AL>> I’ve never seen pictures for them -
SN> Well, well

You’d better not mock the old one, but send pictures :)

AL>> it was a long time ago, in ’93.
SN> For ’93 - not bad. But 5 years have passed.

Oh, yes :) How time flies, damn it... Children grow up, and we get old :)

AL>> And I completely agree with Igor - why the hell don’t you need to do more than the
AL>> 1st game in the loader.
SN> From the point of view of a simple gamer - it is necessary that all games be packed as much as possible
SN> and with wasik-loader. You can throw out the picture altogether -
SN> you don’t have time to look at it, and it’s eating up space on the disk.

From the point of view of the disk drive (from my point of view, let’s say, at one time I threw a lot of blockless things onto the disk) you can set the pause to 0. After loading the game. And
ideally, of course, 3 files - basic, image and code. And it’s worth throwing out the picture on cassettes. Right there - yes. This is an extra minute or two... But it
doesn’t take up much disk space :)

SN> From the point of view of a person who doesn’t want to store every
SN> sh#t on disk in five loaders and with a bunch of blocks (*) - it’s more convenient than a collection.

What kind of shield? Don't you like Stormlords that much? :) Or are you talking about me? Do you want to increase your traffic? How about a swap from Masdaya soap? ;>

SN> In short - as you please. And the collections, and the releases,are made for the latter (*).

You better explain what a collection is in your understanding. I also have a
collection. 150+ discs. Sorted. Most of the blockless ones are thrown onto a disk, compressed and read (1 - cheat :) by me personally (from the word lich :).

From Artem Haritonov To All 14 March 1998

We made it for free - sit and watch the intro! =)

IG> P.S. Modem setup. (c)

What do you mean? Busy doesn't catch in soap? =)

cYa, aR7Y/dR/FW · · · ··· Email: ar...@telecom.nov.ru · · · · · ·


From Pavel Nikonov To All 14 March 1998

SN>> packed as much as possible and with wasik-loader. You can
SN>> throw out the picture altogether - you don’t have time to look at it, and it eats up space on the disk.
AL> From the point of view of the disk drive (from my point of view, let’s say, at one time I
AL> threw a lot of
AL> blockless things onto the disk) you can set the pause to 0. After
AL> loading the game. And ideally,
^^^^^^^^however...
AL> of course, 3 files - basic, picture and
AL> code. And it’s worth throwing out the picture on cassettes. Right there - yes. This is -
AL> an extra minute or two... But it still doesn’t take up much disk space
AL> :)

From Igor Gruzdev To All 14 March 1998

IG>> thing when loading?
SN> Yes, because it will be less impressive. And no one needs this.

:) Yes... You give the coolest intro for half a disc and three dozen effects and hellos for half a kilometer. Does anyone need this?

SN> If you don’t like it, release it yourself, without intros and with basic loaders. Don't you want it?

I want it. But I can’t. Alas, alas.

SN> Then don’t teach life to those who do this professionally.

Professionally? Hmm... I don't like this word. If this were done
professionally, then there would be no ints that are tailored only to the pentagon, ints that cannot be slowed down by space, ints that take half an hour to finish, and the releases themselves, which require their location at the very beginning of the floppy disk.
And so on, so on, other...

SN> If your option suited someone, at least someone would do it. But
SN> something is not noticeable.

For that, something else is noticeable - having received the next release with an intro, many take the sts
in their hands and climb to edit the program in order to throw out the next intro spam. Does advertising on TV bother you? /comparing the intro with the movie credits is inappropriate,
not the same scale/.

From Andrew Leslie To All 15 March 1998

AL>> 1st game in the loader. And making 2 or more games in one loader
AL>> is justified only in some games, otherwise this act is nothing
AL>> other than Lamerius Naturalius i.e., speaking in simple Russian,
AL>> - undisguised lameness.
PN> Be careful with expressions....

Careful as ever :)

PN> >Perhaps they don’t do this often<

Perhaps.

PN> >but immediately pushing a speech about lamers is too much.....guess
PN> >yourself...

:) Of course, it’s more pleasant to talk with you than with a certain Kharitonov, but still
:).

From Tim Yunaev To All 15 March 1998


May you have eighty-three bags of hryvnia, Igor!

Once upon a time, specifically Friday March 13, 1998 at 00:00 Igor Gruzdev
wrote by Artem Haritonov:

IG>>> in exceptional cases. As has already been written here - the intro is the most
IG>>> big evil on the spectrum.

From Sergei Novikov To All 16 March 1998

PN> Give sol?

Ask first whether Dizyu is branded or not. The signature one is not difficult to pass.

AL>> When I started, something necessary for further passage lay
AL>> on the screen with a collapsing bridge, and below.

Nothing was wrong there, except for the skeleton. In the branded version.

AL>> Or can this bridge be somehow restored?

Nope.

AL>> I remember this place as the only gag because of which sometimes
AL>> I had to start all over again.

If with endless lives, then no (read some Review, it seems 2-95)

PN> The only problem in the game (excluding the impossibility shipments).

Why are there shipments?!?! More precisely, they are not required.

From Artem Haritonov To All 16 March 1998

PN>> the rest (accept 3.5&4)

AL> By the way, if there are no others willing, then it’s not worth it. They sent them to me
AL> with soap - normal, not spoiled by the dirty hands of some accomplices,
AL> working versions of these excellent toys.

I hope that you will understand at least something from the above.

And let’s go without any “expressions”, okz?!?

cYa, aR7Y/dR/FW · · · ··· Email: ar...@telecom.nov.ru · · · · · ·

From Andrew Leslie To All 17 March 1998

PN> Barbarians[Oldman+Ksa], Stormlords[Ksa], Vortex Games[MegaCode],
PN> ToiAcid[MeGacode], Q&Megatron [Sb soft], Freddy Hardest1,2,3[Omega],
PN> BatmanS [sorry - I don’t remember]... Continue?

:) You can continue, but with soap :) I won’t see this in the echo :) But I haven’t seen any
of the above :(

AL>> I also have a collection. 150+ discs.
PN> I have ~256 discs. What does that give?

Well, that’s right! Do you have Rebel 2nd? Maybe will you throw soap? If there is my
version, with shipping, then it’s a blast :)

From Pavel Nikonov To All 17 March 1998


AL>>> who dared to ruin the coolest toy? That's it.
PN>> There will be a lot of them...
AL> It's good that I warned you :) I'll take more stores to mine

From Pavel Nikonov To All 17 March 1998

IG> Professional? Hmm... I don't like this word. If this
IG> were done professionally, then there would be no ints that are tailored only
IG> to the Pentagon,
Cool game - cool intro...
IG> ints that cannot be slowed down by space,
???those should be thrown out...
IG> ints that
IG> will collapse for half an hour,
10 sec max....that's me, by the way..
IG> and the releases themselves, which require their own
IG> location at the very beginning of the floppy disk.
....
IG> And so on, so on, so on...

From Sergei Novikov To All 17 March 1998

IG> I want. But I can’t. Alas, alas.

What can’t you do? Should I write a bootloader in BASIC? And games can be distilled from taps. By pressing a couple of keys. Taps are easy to find on the Internet.

SN>> If your version suited someone, at least someone would do it. But
SN>> something is not noticeable.

IG> For that, something else is noticeable - having received the next release with an intro, many take
IG> into the hands of STS and climb to edit the program in order to throw out the next intro spam.
IG> Aren't you tired of advertising on TV? /comparing the intro with the credits
IG> of a movie - inappropriate, not the right scale/.

Whoever needs it should throw them away. Although wouldn’t it be easier to do
something useful during this time?


From Dmitry Shevchenko To All 17 March 1998


Hello Sergei!

Monday March 16 1998 16:08, Sergei Novikov wrote to Pavel Nikonov:

SN> ²AL: The picture (good) makes the process of downloading from
more or less pleasant. Will not answer. Unsubscribed.

Dmitry.


From Sergei Novikov To All 17 March 1998

AL>>> of course, 3 files - basic, picture and
AL>>> code. And it’s worth throwing out the picture on cassettes. Right there - yes. This is -
AL>>> an extra minute or two... But it still doesn’t take up much disk space
SN>>>> From the point of view of a person who doesn’t want to store anything on the disk
SN>>>> sh#t in five loaders and with a bunch of blocks (*) is more convenient than a collection.
AL>>> What shield? Don't you like Stormlords that much? :) Or are you talking about me?
AL>>> Do you want to increase traffic? How about a swap from Masdaya soap? ;>
PN>> What, is it possible? [2All: Coming soon, wait: down with Dizzy! Quake2 full version.]

From Igor Gruzdev To All 18 March 1998

SN> It is necessary. At least to those who make it. At least such an intro
SN> will go unnoticed and will bring fame to the releaser.

Dubious fame. Unless in demo-making (what a word)
circles.

SN> You don’t think that games are released purely out of enthusiasm and love for
SN> Spectrum? Then no one would even sign their versions.

And, by the way, an interesting question. For what reason are programs for the Spectrum released/converted/remixed? Not really _only_ because of the opportunity to be known as a cool
interior maker?

From Pavel Nikonov To All 18 March 1998

SN> MKHG
PN>> Stormlords[Ksa], Vortex Games[MegaCode],
^^^^^^^^here
SN> Bitmunchers and company
PN>> ToiAcid[MeGacode],
^^^^^^^^and here you should read Megafire &etc(Bitmunchers) - I apologize
to the creators - relied on my memory.
SN> They are: ZX PRO and Megafire
PN>> Q&Megatron [Sb soft], Freddy Hardest 1,2,3[Omega],

From Pavel Nikonov To All 18 March 1998


AL>>>> You better explain what the collection is in your understanding.
PN>>> Barbarians[Oldman+Ksa],
SN>> MKHG
PN>>> Stormlords[Ksa], Vortex Games[MegaCode],
^^^^^^^^here
SN>> Bitmunchers and company
PN>>> ToiAcid[MeGacode],
^^^^^^^^and here you need to read Megafire &etc(Bitmunchers) - I apologize
to the creators - I relied on my memory.
SN>> They are: ZX PRO and Megafire
PN>>> Q&Megatron [Sb soft], Freddy Hardest 1,2,3[Omega],
PN>>> BatmanS [sorry - I don’t remember]...
SN>> Smash

From Pavel Nikonov To All 18 March 1998

AL> ? Blame my dullness, but I haven’t seen a single game where
AL> was playing music while loading :)
Well...no one has gotten to that level of coolness yet.
AL> Before that, yes, there is :) And
AL> about the killer one - in the literal sense ;) I haven’t heard of any more
AL> less
AL> decent melody in bootloaders.
? Hmm, a difficult case - but oh well...
AL> Well, I’m so disgusting;>
Come on - I’m not the only one...

From Pavel Nikonov To All 18 March 1998

SN>> downloads from
DS> Will not answer. Unsubscribed.
DS> Dmitry.
Who won’t answer? Of course, I understood everything - but, comrades, at least check it after you write. The same applies to topics! Anything can already fit into Sprinter (it’s a pity,
I skip them automatically - and maybe there was something interesting there), Dizzy Crash Remix (about
intros), etc.
PS. Sorry, but viewing all this is not very convenient!

From Vyacheslav Mednonogov To All 18 March 1998

SN> Some people have 3000 ;) Indeed. what does this give?

3000?? 8-( )
Maybe programs, not disks?

Warm greetings, Slava!


From Evgeny Milun To All 19 March 1998

IG> And, by the way, an interesting question. For what reason
IG> programs for the Spectrum are released/converted/remixed. Isn’t it _only_
IG> because of the opportunity to be known as a cool in-house maker?
As far as I understand, “releasers” like Novikov are mainly because of this.
Although... sometimes he throws out phrases like “I’m doing this for you, for free,
if you don’t like it, do it yourself,” so it’s hard to say. Someone else's soul is darkness.

[.....]

From Evgeny Milun To All 19 March 1998

PN> Cool game - cool intro...
Cool intro - cool author. As Novikov once said, “the ability
to insert your own cool intro is the most important prerequisite for working
on this program”...
In general, there should be a formula - “the intro should be in the style of the game itself, and
harmonize with it.”

From Andrey Lysenko To All 19 March 1998


_\|/_ Legalize It, Pavel ;-) _\|/_

18 Mar 98 08:49, Pavel Nikonov --> All ...
AL>>>>> You better explain what you understand the collection to be.
PN>>>> Barbarians[Oldman+Ksa],
SN>>> MKHG
PN>>>> Stormlords[Ksa], Vortex Games[MegaCode],
PN> ^^^^^^^^here

From Igor Gruzdev To All 20 March 1998

SN>>> Whoever needs it should throw them away. Although wouldn’t it be easier to do something useful during this time
SN>>>?
IG>> For example, _not_ write an intro. ;))

From Sergei Novikov To All 20 March 1998

PN>>> Loading is not interesting, there is no killer music, _morally outdated_.
AL>> ? Blame my dullness, but I haven’t seen a single game where
AL>> was played by Mouzon during loading :)

From Sergei Novikov To All 20 March 1998

VM> 3000?? 8-( )
VM> Maybe programs, not disks?

Like disks ;) If you write new pyrograms onto a blank disk every time, and
you won’t gain as much >8)


From Pavel Nikonov To All 20 March 1998


IG>>>> Doesn’t advertising on TV bother you? /comparing the intro with
IG>>>> movie credits - inappropriate, wrong scale/.

From Pavel Nikonov To All 20 March 1998

EM> Cool intro - cool author. As Novikov once said -
EM> “the ability to insert your own cool intro is the most important
EM> prerequisite for working on this program”...
He said it correctly, I mean, it’s so in reality.
EM> In general there should be a formula - “the intro should be in the style of the
EM> game itself, and harmonize with it."
And this is already a utopia...

From Igor Gruzdev To All 22 March 1998

AL>>> ? Blame my dullness, but I haven’t seen a single game where
AL>>> Mouzon was playing while loading :)
PN>> Well...no one has gotten to that level of coolness yet.

From Pavel Nikonov To All 22 March 1998


AL>>> ? Blame my dullness, but I haven’t seen a single game where
AL>>> Mouzon was playing while loading :)
PN>> Well...no one has gotten to that level of coolness yet.
SN> Have you seen Battle Command by Stalker? Rulez.

From Roman Milukov To All 22 March 1998

PN>> I have ~256 disks.
SN> Some people have 3000 ;) Indeed. what does this give?
VM> 3000?? 8-( )
VM> Maybe programs, not disks?

From Pavel Nikonov To All 22 March 1998


AL>>>> ? Blame my dullness, but I haven’t seen a single game where
AL>>>> Mouzon was playing while loading :)
PN>>> Well...no one has gotten to that level of coolness yet.
SN>> Have you seen Battle Command by Stalker? Rulez.

From Alex Letaev To All 23 March 1998

Really rules. I went through it twice. But I couldn't get through without a weapon pass. And Carrier Comand is even cooler.

Sincerely, Alex from FFC COMPUTERS.

>e-mail: as...@usa.net


From Alex Gofman To All 23 March 1998

AL> Really rules. I went through it twice. But I couldn't get through without a weapon pass
AL>. And Carrier Comand is even cooler.

I somehow copied Battle Comand from a friend, but with glitches - the level with
satellite freezes as soon as I enter it :( Maybe someone will leave a working one?

$$$ With best wishes ... Alex

From Sergei Novikov To All 24 March 1998


•† dR^SNG ÄÉÄû< >ûÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=óSNG:DR PGS PHT CCó=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄï\/\
í 22.03.98 è SouRCe: Pavel Nikonov [aKa 2:5057/10.26] † Sergei Novikov
´†óHiTeChó†¨Äï/\/ïÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄïfeEL THE POWer!ïÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄû< >ï

AL>>>> ? ˙◊…Œ—  Õœ¿ ”≈pœ”‘ÿ, Œœ — Œ≈ ◊…ƒ≈à Œ… œƒŒœ  «≈ ÕŸ, À-p¡—
AL>>>> –pœ…«pŸ◊¡Ã¡ Õ’⁄œŒ ◊œ ◊p≈Õ— ⁄¡«p’⁄À… :)
PN>>> H’...ƒœ ‘¡Àœ  À“‡‘œ”‘… ≈›≈ Œ…À‘œ Œ≈ ƒœ€≈Ã.
SN>> Battle Command by Stalker ◊…ƒ≈Ã? Rulez.
PN> ‰¡, ◊”–œÕŒ…Ã....
PN> ’ œƒŒ¡ …«“¡ - ‹‘œ Œ≈ ƒ◊≈...

œÃ’fi¡  ◊‘œ“’¿ - Blinky's by Bitmunchers. È ‘“≈‘ÿ¿ - ÀœÃÃ≈À√…— Toi Acid, …» ÷≈.
È fi≈‘◊≈“‘’¿ - Outrun 3 by Oldman.


With God's blessing, Sergei Novikov aka Spirit^dR^sNG

ZXNet: 500:095/100.99 î FidoNet: 2:5020/689.1 î E-mail: s-no...@usa.net


From Igor Gruzdev To All 24 March 1998

Hello, Pavel!

It’s quiet outside the window, and I’m sitting and writing a response to a letter written from Pavel Nikonov to
Igor Gruzdev Sun Mar 22, 1998 at 23:00...

From Andy Harchenko To All 25 March 1998

AL>> the weapon could not be passed. And Carrier Comand is even cooler.

AG> I somehow copied Battle Comand from a friend, but with glitches - the level
AG> with the satellite hangs as soon as I enter it :( Maybe someone will abandon
^^^^^^^^^^^^^
On the level or on the satellite? By the way, who doesn’t know what this satellite needs roll up backwards
then everything will work out, otherwise you'll keep bumping ;)

AG> working?
I'll try in the near future.

Wiz zE BeSt WisHeZ 2 U!
-=JoCkeR/OmEga HaCkErS Grp/1998year=-

From Evgeny Milun To All 25 March 1998

IG>>>> intp, which
IG>>>> stop for half an hour,
PN>>> 10 sec max....that’s me, by the way..
EM>> And on which, according to the “10 sec max” count, you will want to run something
EM>> into the monitor? :)) That's me too - by the way.
IG>>>> Doesn't advertising on TV bother you? /comparing the interior with
IG>>>> movie credits is inappropriate, the wrong scale/.
PN>>> Well, of course you compared...
EM>> Read above. His comparison is still too mild.

From Evgeny Milun To All 25 March 1998

SN>>>> Whoever needs it should throw them away. Although wouldn’t it be easier
SN>>>> to do something useful during this time?
IG>>> For example, _not_ write an intro. ;))
EM>> And spend the freed time on the next release. :))

From Alex Letaev To All 25 March 1998


Hello Alex Gofman! In a message of 23 Mar 98 Alex Gofman wrote to me:

AG> I somehow rewrote Battle Comand from a friend, but with glitches - the level with
AG> satellite freezes as soon as I enter it :( Maybe someone will abandon
AG> the working one?

This is a rotten version, it should take up almost the entire disk. There is a working one, It's
shorter, but still huge for an echo. There are 3 files, ~255 sectors each.

From Alex Gofman To All 26 March 1998

AG>> with the satellite hangs as soon as I enter it :( Maybe someone will abandon it

AH> ^^^^^^^^^^^^
AH> On the level or on the satellite? By the way, who doesn’t know about this satellite you have to go backwards

^^^^^^^^^^^^^^^^^^^^^^^^
To the level - I select a weapon, launch it and... :(
And there is also a glitch - sometimes tanks fly (in the literal sense) and missiles
fly through the target :)

AH> roll up, then everything will work out, otherwise you’ll keep bumping ;)

AG>> working?

AH> I’ll try soon time.

Thanks in advance :)

From Andy Harchenko To All 26 March 1998

Wednesday March 25, 1998 right at 09:46, Evgeny Milun wrote Pavel Nikonov:

EM> programs" (something close to the text). In a word - the intro is designed
EM> for "owls" and "gray mass".
Well, you're wrong. Of course, the user doesn't really care about the intro, that's why The “gray
mass” doesn’t pay attention to him, the main thing for them is to get into the game faster. For
those who do something themselves, especially demomakers, it plays a rather tangible
role. In some cases, they gain experience (example with intros from RST #7), in others
it stimulates them to write something like this, as if in response. And yet this is experience
in writing and optimizing their programs. the intro is done in a period of
several hours to 2-3 days. And you can’t write a demo or a game in such a period (worthwhile, of course). It can be boring to sit on the same project and want to relax, so
you discite the game, write an intro, and the muzaker seems to have woken up and it’s
not so painful for you to return to the boring project.

From Andy Harchenko To All 26 March 1998

Thursday March 26, 1998 right at 09:51, Alex Gofman wrote to Andy Harchenko:

AG> On the level - I select a weapon, launch it and... :(
AG> And there is also a glitch - sometimes tanks fly (in the literal sense) and missiles
^^^^^^^^^^^^ what about turbo 200mhz? :))
AG> they fly through the target :)
Glitches, glitches...

AG> Thanks in advance :)
By the way, a packaged version has appeared and it works for the mouse (Tnx 2 RML!)
I’ll upload it soon, around Sunday ;)

From Alex Gofman To All 27 March 1998

AH> ^^^^^^^^^^^^ does the vehicle have a turbo 200mhz? :)).

From Pavel Nikonov To All 27 March 1998

<- With Best ReGardZ, Pavel
Virtual/Silence Crionix'98

From Pavel Nikonov To All 27 March 1998


EM>>> In general, there should be a formula - “the intro should be in the style of the
EM>>> game itself, and harmonize with it.”
PN>> And this is already a utopia...
EM> :)))))))) Maybe you just put a slightly different meaning into
EM> the word “intro”? For me, this is the “introduction to the game” (which most often
EM> tells the preamble of the game itself, or about this particular version,

From Pavel Nikonov To All 27 March 1998

PN>> Yes, I remembered....
PN>> one game is not two...
SN> Get the second one - Blinky's by Bitmunchers. And the third is the Toi
SN> Acid collection, theirs. And the fourth - Outrun 3 by Oldman.
I forgot....well, okay, okay - I convinced you!

From Evgeny Milun To All 30 March 1998

PN> about not on the Spectrum?
And this is a question for Slava Mednonogov. :)
But if you want to know whether it is possible to write frivolous
programs for the Spectrum and “don’t bother living,” then come to me. :)
And if you want to know how many percent of rating/income is brought by one
intro in a release (this is where this conversation began) - contact S. Novikov.

Good luck! Evgeny.

■ The night is shorter than the day... The day will kill me... The world of illusions burns down in it. (C) Aria.


From Evgeny Milun To All 30 March 1998

EM>>>> In general, there should be a formula - “the intro should be in the style of the
EM>>>game itself, and harmonize with it.”
PN>>> And this is already a utopia...
EM>> :)))))))) Maybe you just put a slightly different meaning into
EM>> the word “intro”? For me, this is an “introduction to the game” (in which most often
EM>> the preamble of the game itself is told, or about this particular version
EM>> and in which you can select/remove all sorts of details and settings).

From Pavel Nikonov To All 31 March 1998

EM> "Good morning, dear country." (C)
EM> I have a feeling that you live in some village
EM> “Big Vasyuki”... I’m not talking about the conversations that were here on this
EM> topic at the end of the summer, you weren’t here yet, but... but, damn it
EM> take it, in the last three years you’ve been with at least one Samara met a spektrumist
EM>?
Uh-huh...so what? Should we just point at the Samara spektrumists?

<- With Best ReGardZ foR U & oNlY...!
ViRtUal/+=SileNce CriOniX=+'98

From Vladimir M. Klymus To All 1 April 1998

From Evgeny Milun To All 2 April 1998

EM>>>> :)))))))) Maybe you just put a slightly different meaning into
EM>>>> the word “intro”? For me, this is an “introduction to the game” (in which most
EM>>>> the preamble of the game itself is told, or about this particular
EM>>>> specific version, and in which you can select/remove all sorts of
EM>>>> details and settings).
PN>>> Ahhhh....well, I say - utopia...
EM>> Yessss... I have no more questions. Apparently you really
EM>> “moved away from the spectrum” a very long time ago. I haven’t
EM>> seen the intro in “Star Heritage”

From Pavel Nikonov To All 3 April 1998

EM> :))))))) You don’t know anything. Otherwise, I would have known how we ourselves and
EM> spoke about this “craft” of ours. Better look at “Land of Myths”.
Okay, I downloaded it again - the question disappears.