Chopper Duel-2 has begun to be written!

ZXNet echo conference «zx.spectrum»

From Roman Petrov To All 26 July 1997


Hello! Dear Kirill!

At 14:03, Tuesday July 22, 1997 there was such a thing that
Kirill Chubenko scribbled a letter to Roman Petrov:

KC> Greetings, dear Roman !!!!

KC> Once in the daylight 07/19/97 at 12:45:03 Roman
KC> Petrov wrote 2 All

And what exactly did you want to write??? Otherwise, I don’t see anything other than what has been quoted. Please repeat!

With respect, Roman.


From Sergei Novikov To All 27 July 1997


Greetings, Roman! Glad to see you again!

Answering yld Saturday, the 26 of July 1997:

RP> What exactly did you want to write??? Otherwise I don’t see anything other than
RP> quoted. Repeat please!

What exactly is unclear about AI? It is absolutely necessary to make it (you can even
adapt RSshny).

What else did I want to say: you can significantly expand the rules of the game. Introduce a bunch of new objects and modes. For example, 10 new types of weapons, prize containers with
the same weapons (as in Worms/Worms+[PC]), energy for helicopters (so that you don't die from
the first hit ( -> you can also introduce special sites for
energy restoration and containers with devices for energy restoration
(used like weapons and purchased in the store after completing the level).
Weapons should be varied: from homing missiles to a large-caliber
machine gun.

If all this can be realized, then it doesn’t matter, if you can’t fit into one
interruption - that’s not the main thing.


Hasta la vista, Roman! See you in Eden! Novikov Sergei AKA Spirit/STEP
[Team ZX ASM] [Team AMD - Amiga Must Die] [Team Aries] Rulez Forever] [Team EM²D]


From Roman Petrov To All 28 July 1997


Hello! Dear Sergei!

At 18:33, Sunday July 27 1997 it was such a thing that
Sergei Novikov wrote a letter to Roman Petrov:

SN> Introduce a bunch of new objects and modes. For example, 10 new types of weapons,
Well, I don’t know about 10, it’s just like a fantasy plays out
SN> energy for helicopters (so that they don’t die from the first hit ( -> it’s possible
And it will be necessary
SN> to also introduce special sites for energy recovery and
SN> containers with energy recovery devices (used as
SN> and weapons and purchased in the store at passing the level).Weapons should
As for recovery devices - IMHO not really necessary, as well as platforms
replenishment is better done with prizes.
SN> be varied: from homing missiles to a heavy-caliber
SN> machine gun.
I don’t know about homing ones, it’s worth thinking about, I’ll try.
SN> If all this can be realized, then not it’s a disaster if you can’t
SN> fit it into one interruption - that’s not the main thing.
But it really wouldn’t hurt ;-)

PS Finally, at least one person responded to my letter, otherwise I thought
that everyone killed him inadvertently.

With respect, Roman.


From Sergei Novikov To All 2 August 1997

RP> Well, I don’t know about 10, it’s just like a fantasy plays out

simple bullets
high-speed bullets
homing missiles
simple missiles (very powerful)
explosive shells (destroy in 1 shot)
bombs (can be thrown down)
explosive bombs (much more powerful)
time delay unit - stops everything (except your helicopter) for 2 seconds
energy shield - invulnerability for a short time
long-lasting shield - protects 5 times
smart bomb - destroys all enemy bullets

If you want more, I’ll come up with it.