[1/7] Hamon 4d

ZXNet echo conference «zx.spectrum»

From Max Lanskih To All 10 October 1997


░▒▓Hi, Vyacheslav!▓▒░

10 Oct 97 at 01:51 Vyacheslav Mednonogov wrote: TO: Sergei Novikov

SN> Look at the demo version of the new toy (by Ascendancy). How's it going? IMHO, cool,

SN> and most importantly original!

VM> It’s only hard to pass the first level, when you figure out who to give what
VM> - it’s easier. IMHO, to make a game truly difficult, it needs
VM> to be played in only one way, which must be solved. For example
VM>, three passages are blocked by three mice, and there is only one cheese: who should give it to
VM> first? etc.

Yes, it turned out to be a rolling toy. Only I completed it in 5 minutes.
IMHO, you need to make sure that objects are picked up on their own when you step on them.
And if you feel the urge to change an object, then press SPACE.
What also got me was that when you use a pickaxe without a blockage, you have
to wait a long time until the blockage disappears. If you remove this inhibition, then, IMHO,
the game will be much more dynamic.

Max.! __ __ ! __! __! __
LMS !( )(__ !(__!!__) ! (__( (_!_)
________) !___ !___