[1/1] mem_pent.add for Shalaev emulator v3.00

ZXNet echo conference «zx.spectrum»

From Evgeny Milun To All 8 October 1997


Hello Vladimir !

Tuesday October 07 1997 06:53, Vladimir Frunze ─── Evgeny Milun:

EM>> Which “Land of Myths” are you talking about? Inforcom-author's, or about our by
EM>> Stars of Keladan ?
VF> How do I know if it doesn’t start? It says “I only work on 256K and
VF> 512K” (in English) and that’s it. With ends.
Then most likely ours. The branded one didn’t even do this (detecting that there is not enough memory).
Is there any kind of pre-intro? In ours, first a menu fell out (in Russian, yellow on a blue screen), where you could read the rules, adjust the parameters, or start the game. And the branded one, as far as I remember, was launched immediately...

Good luck! Evgeny.

■ The night is shorter than the day... The day will kill me... The world of illusions burns down in it. (C) Aria.


From Alex Letaev To All 8 October 1997


Hello Evgeny Milun! In a message of 06 Oct 97 Evgeny Milun wrote to me:

AL>> Why, there are two of them? I know the first one, byaka under 256 ONLY, and the second one, what is it???
EM> The second one is also “ONLY 256”, but self-adjusts to the type of computer.
EM> Independently detects Scorpion, Profi, ATM, Pentahon-512. And
EM> it also has a few bells and whistles...

Cool, otherwise people had a lot of fuss with the memory config.

EM> We had an idea to make it the 128th, but for some reason it all stalled... :(

So the game is not one of the best in my opinion. After all, there is King's Bounty 2, it's on order
cooler.

ALL<= Who passed?

With respect, Alex from FFC COMPUTERS.


From Alex Letaev To All 12 October 1997


Hello Evgeny Milun! In a message of 10 Oct 97 Evgeny Milun wrote to Vladimir Frunze:

EM> At the same time, a screening was carried out for “second-class users” (I just don’t
EM> know what else to call them....) - people who do not read their ZX-Review. In
EM> sometime around the 95th (or 96th, I don’t remember exactly) year they gave a description of this
EM> game and
EM> at the same time how to configure it for a specific type of computer
EM> (the user must, of course, configure it), more precisely, how to
EM> assembler write a memory manager
EM> (yourself!!!). Yes, at the same time not a word was said that the author's delivery package included a full description of this game...
EM> On the contrary, the price lists persistently said that the description could be found
EM> only in their magazine...

Max from FFC tried to remake it for the Pentagon 512, it went somewhere half an hour.
I can imagine the torment of a person who doesn’t understand coding and just wanted
to play. :-)))))

From Vyacheslav Mednonogov To All 13 October 1997


Get Msg, Evgeny!

10 Oct 97 16:59, Evgeny Milun reported to Vladimir Frunze about {[1/1] mem_pent.add
for the Shalaev emulator v3.00}:

EM> this is Scorpov’s version... And the “good guys” also made a professional one and
EM> ATM... If at that time there was a Pentagon-512, they would have made a fourth
EM>... Why did they do this (they created a bunch of versions) I can only
EM> guess... Most likely - to pump out as much money as possible...

This is for the lazy. The instructions described how to write an expanded memory driver for your own machine.

Warm greetings, Slava!


From Evgeny Milun To All 13 October 1997

AL>>> Why, there are two of them? I know the first, byaka under 256 ONLY, and the second, what is it???
EM>> The second is also “Only 256”, but self-adjusts to the type of computer.
EM>> Independently detects Scorpion, Profi, ATM, Pentahon-512. And
EM>> it has several bells and whistles...

From Evgeny Milun To All 13 October 1997


Hello Vladimir !

Saturday October 11 1997 07:35, Vladimir Frunze ─── Evgeny Milun:

VF>>>> ps it’s in the archive 168 kilos, a whole bunch of small files.
EM>>> Everything is correct...
EM>>> That’s all I said to because if it’s ours, and it doesn’t catch
EM>>> Pentagon-512, then... then somewhere there lives an evil glitch...
VF> Maybe it’s glitchy for me...
No... It’s just, it’s not ours...
EM>> P.S. You can, of course, throw ours, but it’s big... We need to come up with something
EM>>...
VF> Faylehu?..
We don’t have it... Do you have it there? I can throw it in exactly the same way, and you
to hell.

From Evgeny Milun To All 14 October 1997

VM> This is for the lazy. In the instructions it was written how to write
VM> an extended memory driver for your machine.
Yeah... In the “instructions” - is this in the ZX-Review? That's what I'm talking about - not a word
was said about the fact that on the disk itself there are practically the same instructions... True, in the one on the disk there was no description of how to make a ramdrive yourself (IMHO - but it was there once, I don’t think that the authors
would have written two texts: one for the ZX-Review, another for the game). But that's not all...
The most important thing is that what was in the magazine is a little inconsistent with reality - since both the ramdrive address and its structure have changed a little, although you can only find out by opening the bootloader...
Here. In my opinion, this can no longer be called “for the lazy”. Rather, it is for the “non-advanced”, i.e. those who cannot open everything themselves, look at it and finish it.

From Alex Letaev To All 14 October 1997

AL>> the order is cooler.
EM> I don’t know... I haven’t seen that one... But, this one seems to have better graphics...ALL<=

Have you seen such a cool toy?

EM> Who passed?
EM> Which of the two? Country? For example, me. :))

Kings Bounty of course. Damn, sometimes they don’t have enough time, sometimes they wet them mercilessly. :-(((