[01/31] Emulator H. Shalaev v3.04

ZXNet echo conference «zx.spectrum»

From Dmitry Grigoryev To All 16 December 1997


Hello, Vlad!

Wednesday December 10, 1997 07:36 pm, Vlad Ipatov wrote to Michael Markowsky:

VI> throwing emylators with such consistency?
VI> Makes me think about the dampness of the product.

And this makes me think that the author is listening carefully to
the opinion of its users, quickly responds to their wishes and timely
corrects errors :)

VI> Is it possible to make digital sound like people do? (on X128 it’s cool if
VI> you don’t count synchronization, but just like SB ;)

Yes. It wouldn't hurt.

VI> Sincerely, Vlad


Sincerely, Dmitry (OLDMAN).
ZXNet: 095/100.1
old...@i-connect.ru


From Michael Markowsky To All 16 December 1997

VI> if you don’t count synchronization, but just like SB ;)

N.Shalaev’s addresses:

E-mail: ns...@usa.net
FidoNet: 2:5020/378.40


Best wishes! Michael KLUG

From Kuzma Pheskov To All 18 December 1997


Hello Dmitry.

Tue Dec 16 1997 05:46, Dmitry Grigoryev wrote to Vlad Ipatov:

DG> And this makes me think that the author
DG> listens carefully to the opinions of his users, quickly responds to their
DG> wishes and corrects errors in a timely manner :)

Maybe then he will listen to me - there The glitch is not significant, but
I got it, when reading the mouse position from the port it appears.
There, if up/down, then the step is 1 pixel, but right/left in two
jumps constantly and in all versions.

Kuzma


From Dmitry Grigoryev To All 18 December 1997


Hello, Kuzma!

Thursday December 18, 1997 02:40, Kuzma Pheskov wrote to Dmitry Grigoryev:

KP> Maybe he’ll listen to me then - there’s a minor glitch there,
KP> but he got it, when reading the mouse position from the port, it appears.

So you tell him write to the address indicated in the document - he will definitely listen...

KP> Kuzma

From Vladimir Frunze To All 18 December 1997

KP> There, if up/down, then the step is 1 pixel, but right/left in two steps
KP> jumps constantly and in all versions.

That's how it was intended. Take programs that work in “text” mode with a specific square cursor. For example, from the ZXZIP kit. When moving
you will notice that the cursor moves along X not through one position, but through each one. From this
we can conclude that the author knew about such a “slip” and provided for it, and
he most likely wrote not in an emulator (²MK: ?). In general, adjust
mouse sensitivity if it is so important.

Yours truly, Vladimir Frunze AKA Hexman/BYTEX.
[Team ZX ASM] [Team Metallica] [Team Art Works]


From Vladimir Yudin To All 20 December 1997

KP> two skips constantly and in all versions.

A standard property of the mouse driver, it gets around by dividing the current
coordinates by horizontal. on 2. (this is for those who write an emulator, and not for those
who work on it :)

Best regards
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From Kuzma Pheskov To All 22 December 1997


Hello Vladimir.

Sat Dec 20 1997 10:56, Vladimir Yudin wrote to Kuzma Pheskov:

VY> A standard property of the mouse driver, it is done by dividing the current
VY> coordinates by horizon. on 2. (this is for those who write an emulator, and not for those
VY> who work on it :)

Yes, I’m actually only interested in one thing - whether it’s the same on the SPECTRUM or not,
problems will arise for me otherwise, or rather for users of the programs I’ve written. In the current program this is critical for me. Of course, I can
divide by 2 for the emulator, then it may not work on Speck.

Kuzma


From Vladimir Yudin To All 23 December 1997

VY>> current horizontal coordinates. on 2. (this is for those who write
VY>> an emulator, and not for those who work on it :)

KP> Yes, I’m actually only interested in one thing - ON THE SPECTRUM so
KP> or not, problems will arise for me otherwise, or rather for
KP> users of the programs I’ve written. In the current program for
KP> this is critical for me. Of course, I can divide by 2 for the
KP> emulator, then it may not work on Speck.

No, on the Spectrum the mouse moves along the pixel. Just like on my emulator.


Sincerely
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