[01/10] Bloodwych

ZXNet echo conference «zx.spectrum»

From Vlad Kropachev To All 26 July 1997


section 1 of 10 of file bloodwch.zip -={ UUE 1.06, ARA (C) 1995 }=-

filetime 586902378
begin 644 bloodwch.zip


From Dmitry Zubarev To All 8 August 1997


Hi, Vlad!

Sunday July 27 1997 00:04, Vlad Kropachev wrote to All:

VK> section 1 of 10 of file bloodwch.zip -={ UUE 1.06, ARA (C) 1995 }=-

Well, there’s only one section again! True, Mr. Novikov has already tried and
threw this game for you ;)
I had the same problem with uue - they did not want to be recorded in the sent
package. The solution was simple - after posting, you rewrite all sections in the goldede itself and everything is ok! Try it next time, maybe it will help. Otherwise, sometimes you don’t want to break off anymore, looking at a single braid from a numerous whole.

About the game - if anyone hasn’t figured it out (we had those) - many get stuck at the
first door - but what you need to do is point at the bag, select the key there (that is, take
it) and press the door button. And for the next door that doesn’t open, you need to find something that stands out on the floor in the next room - this will be the necessary key
(I think you’ll kill the guy who’s wandering nearby) and from now on, inspect everything very carefully...
Sorry, if I’m telling you what’s written in the Spectrophone - I don’t have it yet :( Otherwise, the game is certainly worthwhile - but they get wet there quite quickly. But I I haven't really gotten around to dealing with it yet, maybe it's not as complicated as it seems
although I would like to have separate hot buttons for walking and fighting... (Maybe they exist?)

C u l8r,
Dmitry aka ZDW.