[0/4] Kinetik

ZXNet echo conference «zx.spectrum»

From Sergei Novikov To All 31 October 1997


Hiya All!

Well, who said that you can’t do anything more beautiful than Myth on the Spectrum? ;))

Game: Kinetik
Origin: Germany
Type: Arcade/Adventure/Puzzle

Import, version and intro.........................................Spirit/STEP
Music in intro........................................................JAM


With God's blessing, Sergei Novikov AKA Spirit/STEP

ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Sergei Novikov To All 2 November 1997


Hiya Artem! Answering a message marked with the following:
From: Artem Kharitonov (2:5032/7.44); To: Sergei Novikov;
Date: Saturday, 01.11.97; Time: 22:25; Subj: "[0/4] Kinetik"

SN>> Well, who said that you can’t do anything more beautiful than Myth on the Spectrum
SN>>? ;))

AH> Well, you bent it =)

No, the forest (at the beginning) really looks no worse than the myth. Then it’s not so
impressive.

SN>> Import, version and
SN>> intro.........................................Spirit/STEP
SN>> Music in intro..........................................JAM

AH> Title screen data couriered...............................aR7Y/dR!

This is tzx’s, or what? I also found it on snapsearch (I was specifically looking for it), but
I didn’t have a tzx->tap converter at that time&

AH> Come on, make a new release v1.5 =)

Is there any point? I need to check out the picture.

... Checked it out... So behold, it doesn’t improve the game at all. What the heck?

PS: Yes, why doesn’t ZX-JAM load tapas converted from tzx. More precisely, it does not load
everything where there is some kind of perverted download. In regular tapobles, blocks without
sinker header...

From Alex Letaev To All 3 November 1997


Hello Sergei Novikov! In a message of 02 Nov 97 Sergei Novikov wrote to Artem Haritonov:

SN> PS: Yes, why doesn’t ZX-JAM load tapas converted from tzx. More precisely,
SN> does not load everything, where there is some kind of perverted download. In regular taps
SN> I loaded blocks without a header...

Send me such a tap, I’ll check it on Mac’s Cpectacle.

Sincerely, Alex from FFC COMPUTERS.


From Vsevolod Potapov To All 3 November 1997


On Mon, 03 Nov 97 07:01:03 +0300, Alex Letaev
<Alex....@p53.f689.n5020.z2.fidonet.org> wrote:

> IG> Hmm. Are you talking about _this_ game about the more beautiful myth? Well, you bent, or
> IG> your concept of beauty has gone somewhere in the wrong place. :)
>
>And I agree with SN.

but I still think the Myth will be more beautiful. Towdie is also beautiful. and a bunch of other new ones that I downloaded, but I don’t remember. here is Iron Man capital game - popeye,
Impossamole, I can’t remember, sorry :)

From Sergei Novikov To All 3 November 1997


With God's blessing, Sergei Novikov AKA Spirit/STEP

ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Alex Letaev To All 4 November 1997

VP> but I still think the Myth will be more beautiful. Towdie is also beautiful. and more
VP> a bunch of
VP> new ones that I downloaded, but I don’t remember. here is Iron Man a major game - popeye,
VP> Impossamole, I can’t remember, sorry :)

Popeye is really cool, but due to the huge sprites.

From Alex Letaev To All 4 November 1997


Hello Sergei Novikov! In a message of 03 Nov 97 Sergei Novikov wrote to Vsevolod Potapov:

SN> Yes, very beautiful graphics in a hundred games. Rex 1, Task Force, Soldier of
SN> Fortune...

In Rex, the sprites and movements are very well developed, even better than the myth.

From Alex Letaev To All 4 November 1997


Hello Sergei Novikov! In a message of 03 Nov 97 Sergei Novikov wrote to me:

SN> Myth may not be more beautiful, but you can hardly draw steeper forests than in the subject
SN>. The first screens are just really cool. The Germans know how to draw...

Yes.

From Alex Letaev To All 4 November 1997


Hello Artem Kharitonov! In a message of 03 Nov 97 Artem Haritonov wrote to Sergei Novikov:

AH> Damn, your wooden head =) Haven't you realized yet that the TZX
AH> format was
AH> specially designed for throwing off branded games in their original
AH> version, a kind of replacement for VOC, which is in size 8[ ]
AH> That's why there's a whole bunch of branded protections, I've seen enough of it - it's so scary
AH> it's interesting... There were such loaders... Now it's clear where our masters
AH> came up with ideas for cassette releases =) So when converting TZX (if you want to do everything
AH> in a major way) you'll have to become a cool hacker, breaking tons of
AH> Alcatraz, speedlocks, blips, and about two dozen more of all kinds of protections, the combination of which (especially the terrible connection with BASIC and system
AH> variables, as well as ROM) makes your hair stand on end...

Is this in the presence of STS? Vryatli. The worst thing of all is the noise in pauses at
different frequencies (when you are dealing with a branded cassette), since Soviet
mafons read it once out of 10. The rest is garbage.

AH> Yes, people knew how to defend at that time... BG was not idle =)

At that time it was cool.

From Sergei Novikov To All 5 November 1997


With God's blessing, Sergei Novikov AKA Spirit/STEP

ZxNet: 095/100.99, FidoNet: 2:5020/689.1, InterNet: reviv...@chat.ru
Phone: (095) 952-46-19 [16.00-18.00]

... Now I lay me down to sleep, I pray the Lord my Soul to keep.

From Artem Haritonov To All 7 November 1997

SN> However, I say in all seriousness that Towdie (coming soon from Concern
SN> Chaos+STEP :) makes a myth in graphics. I've never seen such cool graphics before
SN>...

Are you going to redo the subject with the picture?

cYa, aRTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···