[0/14] Samgly3

ZXNet echo conference «zx.spectrum»

From Stanley Ivanenko To All 6 February 1998


Hello All.

I, here for my friend All, decided to spool up the demo version of Smagli-3, otherwise we,
one might say, have already sold the copyright, but people haven’t even seen the demo... Here! Send
reviews...

Stanley


From Sergei Novikov To All 7 February 1998


╔═ dR^SNG ─┐─·< >·────────────────-=≈SNG:DR PGS PHT CC≈=-─────────────────∙\/\
▓ 02/06/98 ▐ SouRCe: Stanley Ivanenko [aKa 2:4615/60.10@fidonet] ═ All
╚═≈HiTeCh≈═╛─∙/\/∙───────────────────∙feEL THE POWer!∙────────────────────·< >∙

SI> I, here for my friend - All, decided to spool the demo version of Smagli-3, otherwise
SI> we can to say that the copyright has already been sold, but people haven’t even seen the demo...
SI> Here! Send us feedback...

Of course, things are bad with the release of arcade games (unlike adventure games and
strategies), so an extra AMC won't hurt at all. But I didn’t understand why it was necessary to turn Smagly into an arcade? Everyone is already accustomed to the fact that this is a dizzy-like walk-and-collect game :) I understand that Codemasters were not saints either, they released puzzles and even arcade games with Diza and Sey. But they also changed the names (why is it bad
"Special Attack Squad Smagly" or "Smagly Commando"? ;). Otherwise they would simply ruin their image.


With God's blessing, Sergei Novikov aka Spirit^dR^sNG

ZXNet: 500:095/100.99 ■ FidoNet: 2:5020/689.1 ■ E-mail: s-no...@usa.net


From Stanley Ivanenko To All 8 February 1998

SI>> Smagli-3, otherwise we, one might say, have already sold the copyright, but
SI>> people haven’t even seen the demo... Here! Send us feedback...

SN> Of course, things are bad with the release of arcade games (unlike
SN> adventure games and strategy games), so an extra AMC won’t hurt at all.
SN> But I don’t understand why it was necessary to turn Smagly into an arcade? Everyone
SN> is already used to the fact that this is a dizzily walk-and-assemble game :) I understand
SN> Codemasters weren’t saints either, they released puzzles and even arcade games with Diza
SN> and Sey. But they also changed the names (what’s wrong with “Special Attack
SN> Squad Smagly” or “Smagly Commando”? ;). Otherwise, they would have simply ruined
SN> their image.

It’s so nice that at least someone is reading my writing... Arcade because Alex always
wanted to make a platform arcade game, but the name was not changed because... this is a trademark of
Alex or something... Enjoy what it is. What about reviews about the game itself?
I would like more, because... here at Crystal Dream we continue to produce toys...

Stanley


From Sergei Novikov To All 8 February 1998

SI> How nice it is that at least someone reads my writing... Arcade because Alex
SI> always wanted to make a platform arcade game, but the name was not changed because... this
SI> is Alex's trademark or something... Enjoy what it is. What about
SI> reviews about the game itself? I would like more, because... Here at Crystal Dream
SI> we continue to produce toys...

The nice thing is that this is not a puzzle! ;) We should make it a little calmer, like
AMC - you can stand there and think. Here every creature is attacking you from all sides
;)

SI> + Origin: It is not hope that dies last, but the dream. Crystal Dream.

And crystal ;)

From Stanley Ivanenko To All 9 February 1998

SI>> Alex always wanted to make a platform arcade game, but the name was not changed
SI>> because This is Alex's trademark or something... Enjoy what
SI>> is. What about reviews about the game itself? I would like more,
SI>> because... Here at Crystal Dream we continue to produce toys...

SN> The nice thing is that this is not a puzzle! ;) We should make it a little calmer
SN>, like AMC - you can stand there and think. Here all kinds of creatures are attacking you from all
SN> sides ;)

Think? Why, this is not chess. In general, we balanced it well,
can be completed without cheats in one hour.