[0/11] Black Raven - Demo v0.04
ZXNet echo conference «zx.spectrum»
From Vyacheslav Mednonogov → To All 15 August 1997
Get Msg, All!
Actually, the subject is in .z80 format. As planned, this is the last
demo version, then - only the game...
One hypothetical level, not too steamy (without magic and sorcery,
without catapults; the enemies are not too smart, although they are not fools). It seems to be going through to the end. In case of victory, it displays "Well Done", otherwise - "R.I.P."
It is symbolic that exactly a year ago work on the CV began...
Specially for Enlight'97 ;)
Warm greetings, Slava!
ps\ attention, when playing without a mouse, your hands cramp after 30 minutes! G)
From Vyacheslav Mednonogov → To All 20 August 1997
Get Msg, All!
15 Aug 97 23:57, Vyacheslav Mednonogov told All about {[0/11] Black Raven -
Demo v0.04}:
VM> Actually, the subject is in .z80 format. As planned, this is the last
VM> demo version, then - only the game...
Lots of apologies, but did the subz pass? otherwise there’s something wrong with the echo :(
Warm greetings, Slava!
From Alex Letaev → To All 22 August 1997
Hello Eugene Kalinin! In a message of 21 Aug 97 Eugene Kalinin wrote to Vyacheslav Mednonogov:
[Killed]
)
EK> .And why did the enemy soldier, when he came running, begin to chase the peasants in circles.
EK> absolutely ignoring his horseman who was beating him at the time, and for some reason the speed of the horseman
EK> was for some reason the same as that of a simple soldier (sort of)? . And the z80 format
It’s easier to kill a peasant, and it will cause more harm to the enemy than
to fall in battle with a horseman.
EK> so that they don’t break it in advance?
So, on the contrary, I had to dig through it in order to run it on spec, due to
the lack of a 128th emulator.
VM<= COOL!!!!!
Regards, Alex from FFC COMPUTERS.
From Vyacheslav Mednonogov → To All 22 August 1997
Get Msg, Igor!
20 Aug 97 11:26, Igor Gruzdev reported Vyacheslav Mednonogov about {[0/11] Black
Raven - Demo v0.04}:
VM>> ps\ attention, when playing without a mouse, your hands cramp after 30 minutes!
IG> Cool under Lunter on play at maximum speed. ;)
... and you think how they write strategies on PC that can slow down :)
IG> P.S. By the way, under ukv the toy slows down. Just creepy. Is this
IG> somehow corrected by some emulator settings?
You need to fix the top (7th) screen (in the emulator menu)
Warm greetings, Slava!
From Vyacheslav Mednonogov → To All 22 August 1997
EK> absolutely ignoring his horseman who was striking at that time, and the speed of the horseman was
EK> for some reason the same as that of a simple soldier (sort of)?
Well, although this is a working option, it is a rather crude option (in terms of logic). Already
now the enemy is responding to the nearest attacker.
EK> . And the z80 format so that they don’t break it in advance?
No, my assembler just produces the result in this format. You can get the
magik version for UKV: load the game and, while the splash screen is on the screen, press
F10.
Warm greetings, Slava!
From Vyacheslav Mednonogov → To All 23 August 1997
AL> So it’s easier to kill a peasant, and it will cause more harm to the enemy,
AL> than to fall in battle with a horseman.
No, well, this is of course an oversight. Using it, it’s not so difficult to play - you send one warrior to lure the guards and lead them to your own. While the enemy is chasing him, the rest of the soldiers kill them. This has been fixed, it will be necessary to do more so that the guards do not move too far from the place of deployment (approximately like in WC2). And
also, so that the enemies going on the attack should also constantly scan (otherwise they might
simply pass by our soldiers :)
EK>> And the z80 format so that they don’t break it in advance?
AL> So, on the contrary, I had to dig through it in order to run it on spec, due to
AL> the lack of a 128th emulator.
That’s what it was designed for - finish it yourself :))
zy2ALL\ Has anyone passed it - or should it be done even simpler? ;)
Warm greetings, Slava!
From Vyacheslav Mednonogov → To All 27 August 1997
VM>> play - you send one warrior to lure the guards and lead them to your own.
AL> Will they also run after the soldier? :-)))
Hmm, isn’t that how they play in WC1 :)
VM>> zy2ALL\ Has anyone passed it - or should it be even simpler? ;)
AL> My peasants don’t have time to drag gold to the barracks and a warrior, and when two
AL> come running from below - the khan, but I’ll still get through.
Put your warriors together: they attack one - those standing next to you with machine guns
will come to the rescue.
AL> But it’s not necessary, over time you can learn to pass, and if
AL> it just becomes, then it’s no longer interesting to play will be.
Moreover, there will be shipping in the game (probably :)
Warm greetings, Slava!
From Artem Haritonov → To All 28 August 1997
HeYa, Igor!
Wednesday August 20 1997 11:26, Igor Gruzdev wrote to Vyacheslav Mednonogov:
KA> P.S. By the way, under ukv the toy slows down. Just creepy. Is this
KA> somehow corrected by some emulator settings?
Most likely Slava is clicking the screens vigorously... You can, of course, fix some
screen, but this is sux... In general, everything two-screen in UKV is slow...
KA> ... Is it worth discussing the style of the straitjacket?
cYa, aARTY/dR! · · ··· Email: Ar...@telecom.nov.ru · · ···