Classic Adventure Game Review: Hampstead

Sinclair Classic #06

I can't be the only person never to have finished a text adventure game, can I? In my defence, I can only say that those endless games featuring goblins, witches, spells and enchanted rose bushes get right on my tits, and I press the reset button without too much encouragement. I've come to the conclusion that all fantasy type adventure authors are lazy son-of-s. Can you imagine the programming involved coding a fitted kitchen in Croydon compared to a cave with some green-faced git in it?

Look around you right now. How many objects and locations are there to search, examine and manipulate? Bloody hundreds, that's how many! Hampstead rips the piss out of Thatcher's children, the dreaded eighties YUPPIE. You have to raise yourself from the gutter to hob-nob with the so-called elite of society.

The text contains loads of biting social comment and left-field humour. It is that rarest of games, a genuinely funny and original adventure program. Even the manual is worth reading more than once. Very possibly the best thing about Hampstead is the complete lack of never-beings called Thorag...

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