Presentation - new toys: Double Xonix, Megaball.

Reflex #01
 PRESENTATION           
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DOUBLE XINOX          
MEGAGAME            
 (C)1996 ZX-MASTERS       
                                
This is already the second gaming program
ma, made by us after "Li-
nes".                           
                                
The game is very exciting, especially
especially if you play it together.
I note that this is the FIRST growth
Russian program that allows
play for two players at the same time
but.                             
                                
 According to the genre, the game belongs to XO-
NIX:                         
                                
You need "traces of faces"
cut off empty parts of the field, behind
which will appear digital
carved with IBM or with AMIG'i car-
high quality teen for any
theme from animals, robocops, po-
Lithics and cartoons to erotica
ki for adults (latest10
levels).  In addition, the game
a number of innovations have been introduced: changing
every 10 levels are laughable
enemies (mushrooms, worms, human organs)
trap and other dirty tricks); appeared
free in all places
prizes that you can
collect or cut; during
games for two, you can help each other
friend or do all sorts of things
setups;  and many other comics
technical capabilities.            
                                
The difficulty of the game increases from
level to level: reduced mainly
treading field and increases with
3 to 14 number of "harmful substances"
objects".  There is a possibility
quick transition every 10
levels by entering a password, and
the one who completes the entire game and
takes several thousand points,
There's a little surprise waiting for you in the form of
epilogue.                        
                                
I think the game owes you     
like it.          
                                
Brief technical characteristics
ticks:                           
                                
Memory: at least 128K           
TR-DOS: version 5.03 and compatible
        with her               
CPU: Z80A or Z80N             
                                
Speed: at least 60000
                cycles per interruption
                setting           
                                
Amount of space occupied in
compressed: 600K
(entire disk)                     
                                
Number of levels: 80         
Number of subloads: 8 + epilogue 
Number of players: 1 or 2 simultaneously
temporarily                         
Number of enemies: from 2 to 14      
Number of types of enemies: 8 or 9    
Number of different cells: 32        
                                
Number of lives: 10 for each
player                          
Number of melodies: 14             
Number of passwords: 7             
                                
Number of prizes: 8             
(+/-1 enemy, +/-1 ball, +1
life, moving on to the next stage
wounds, cell change and +5 points)   
                                
result table: it is possible
clearing and writing to disk        
                                
Game creation time: January-June
1996                            
Game release time: September 14-16
September 1996                      
                                
                                
MEGABALL(demo-v.)        
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 © DIGITAL REALITY 1996     
                                
 This is a demo version of one of the
developments of the group DIGITAL REALI-
TY.  In my opinion this game will be
very cool.  The game is done and
decorated perfectly, just like everyone else
their other programs (7th REALI-
T.Y.DOOM, PARADISE LOST, etc.).
I can't tell you anything more
zat, because you talk a lot about the game
you can find out before the game,
scrolling text using
keys Q and A. Demo version of this
games included in our application
newspapers.                         
                                
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