Game - About the game levels: SUPER LASER SQUAD.

Optron #05
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       │ Super Laser Squad │
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(C) Pavel Vysotsky/Gendalf, 1997 to us, but following
following the old and good tradition of other publications
After all, we decided to turn to this
topic.  Most likely, articles of this type are still
will appear in "Optocoupler" if there is something to write about
sat.
  As for the game that will be discussed this
Today, we need to give some explanations. All
(or almost everyone) has heard of the game Laser Squ-
ad.  A lot of people played. For some of
The Laser Platoon became almost like family to them. ;)
These are the programmers from
Pavlograd, which not only added to
the name of the game is a modest word "Super", but also
created an almost new game, improved
improved and, so to speak, updated.
  In general, in terms of the number of different parodies La-
ser Squad takes one of the first places. B
first of all, these are dozens of different translations
worked scripts created and with the help
special editors and other assistants
hand tools of dubious origin
nia.  But the old rules remained in them,
old parameters, no new weapons
(as a rule, almost always). The only thing
what changed was the outline of the structure
tion and location of doors. There have been
of course, not bad, balancedlevels, but there were few of them. In addition,
Laser Squad ideas were used in non-
how many other games, but "STEP", judging by
everything, intended to develop the principles of the game
in their, unfortunately, failed Spe-
cial Forces.
  There are seven in Super Laser Squad (sak-
real number) of truly new levels-
her.  Each of them has its own interesting
features and no less interesting riddles.
In addition, there are many new weapons and several
good jokes.   On the other hand,
many glitches have been fixed, and most importantly
most importantly, the artificial intelligence has been tweaked
lect.
  I won't list the bugs that have been fixed -
a fan of Platoon will find them himself (precisely for
for him, as the authors write, the game was made for
This article was written by him. That's why it's not here
its rules and any instructions - I
I hope that everyone already knows them (the rules)
ut). Not all glitches have been fixed. For example on
first level (and only on it!) corpses
sometimes they turn into furniture - sad
a special effect familiar to many.  By the way, in
Almost everything is described in Spectrofon #9
Laser Squad glitches, including various inadequacies
work regarding the rules of the game. Without som-
opinion, the authors of Super Laser Squad read this
article and took some notes.
  Added new management features
- that is, new menu items have appeared,
most often associated with plot features
details of the scenario. For example, throwing an object
wherethere is some furniture, you can for-
so choose whether to hide it or not. Spin-
This item will not be visible on the map
because of this very furniture, and the unaware can-
but it will only be raised by accident.
True, it is possible that to enhance the use
cluster intelligence to a computer squad
was given the opportunity to see such
metas, and then successfully pick them up.
  Interesting software opportunities have appeared
framing the base using special
funds (at some levels). The fighters can
It is also possible to use different machines for
climbing into them. Although "different cars" actually
come down to two: drilling machines and catalytic
ram.
  Lots of new sprites on the map - in each
level they are different: glass, vines, palm trees,
"open" walls, puddles (represented by
like seas, but so easy to cross
ford...), fire, shovels, etc. Some
There are about three types of doors.
  Now you can go directly to
levels. Actually describe them completely
not necessary - there is a little for each level
unreadable (text window scrolling
top) operating instructions, which
can be read while listening to borrowed
music in different places (the authors, by the way, are from
noticed this shortcoming - they say they have in Pav-
Loghrad musicians are not happy with the fire during the day
eat).


        ──══ Level 1: Mafia ══──


 Mafia showdown in a huge villa,
which doesn’t even look like a villa. Villa,
apparently belongs to a mafioso scientist
(“learned mafiozy” is a very strange phrase-
Tanya), who does not feel at all
like home. Interesting detail: among the team
of attackers, not the last place is occupied by Na-
emnik Stinger (Hired Stinger). Let me remind you,
that for quite a long time the well-known Hacker
Stinger made one of the first disc
versions of Laser Squad. Perhaps this is the case
It's a coincidence, but I don't have much faith in them
Ryu ;).
  The goal of the game is to destroy this
the mafioso himself - just like in Italian
films.  There are secret passages in the villa - then
there are some walls that can be opened the same way,
like the doors. But on the map they don’t look anything like
differ from the rest. In practice, they are used
You have to find it at random.
  The atmosphere is heated by two plastic bombs
would be mortgaged in the villa. They are as it was
promised in the instructions, they explode with a roar -
after 6 rounds. Practical people who
Of course, they will realize, which is not at all necessary
There's no point in them exploding. Much more convenient in per-
in the same game, notice the epicenter of the explosion, and in
next time calmly pick them up and
use for its intended purpose: to undermine
mafia logo. By the way, such a bomb can be used
successfully “mounted” into the wall - the view will be
amazing.
  There are two more interesting features. Live
water and laser. The first heals the fighter, butdoes not restore protection at all - that is,
practically does not help much. The laser has
only one charge, the battery costs about
fairly, but you can almost always reliably
and believe that he will completely destroy
the substance into which it gets (except
Sterners, who have quite powerful
shield


     ──══ Level 2: Blue Planet ══──


 This time the Laser Platoon is somehow not-
mysteriously falls into the future
(22.. year). Destruction of the main databanks
the goal, of course, is global, but, in my opinion,
This way of putting the question makes it a little easier
progress of the game.
  But if the situation is unclear
space-time may still be
somehow explained, but the use of toilet
call as teleports... Explicit presence
no lack of imagination ;). And work
The melting of these toilets is also interesting. Move-
the fighter’s mount is not anywhere on the map, as it was
announced in the instructions, and in another toilet,
which is chosen almost at random. This in-
The teres system can be disabled by inserting
into the databank a special disk and in the same way
turn it back on.  In general, because of these
ill-conceived teleports are not a level for me
I really liked it.  What's interesting: ten
moves you took the enemy into the ring, and he
took it and flushed the toilet :(.


   ──══ Level 3: Rescue Rangers══──


 Nothing disturbed the peaceful sleep of the forest,
filled with fresh morning mist. Sun
gradually fell on the virgin
forest, waking up various living creatures and illuminating the dead
swamp rats. I made my way through the bushes,
spitting and swearing in his strange
language, an elderly unshaven man. His name was
just a Forest Dweller and in his hands he carried the taken
just in case, a rusty sawn-off shotgun. He walked around
his modest farm, in which he
killed rats and slimy toads: you can see everywhere
huge eggs from which they hatched
cried.  Suddenly, on the road in front of him,
the ugly old man was curled up - Doctor Nimnul
with something metal in his hands. The resident does not
there was no choice but to “whistle” the dresser
sired rats, and stand up for anyone
no generator needed...
  Chip and Dale rush to the rescue. This is understood
but...  But what does this have to do with Doctor Nimnul, who
ry almost killed the rescuers a couple of times? And
yet.  Despite the apparent weakness of the pro-
tivnikov, rescuers will have a hard time.
The doors leading to the generator can be broken through
bomb, and bazooka, and swamp rat (the latter
it is not documented in the instructions, and
cannot help but excite the imagination - immediately
remember the steel rat Harry Garriso-
on...)


     ──══ Level 4: The Aliens ══──


 Ancient, but not very castle, rebels
aliens, conditionally flying robots - level,
in general, interesting and quite mysterious.
For example, the instructions say that ali-
we can create new robots, and that's why
I should use something I find
outside the castle. Firstly, playing alie-
us, I did not find the opportunity to create
something new.  Secondly, outside the castle
there are really interesting things, and
namely, shovels. But neither raise nor
I couldn't use them anymore. And what is it
funny?  Maybe someone else will answer
this question.
  The center of the castle, where the aliens, in theory,
must rivet the assistants where they stand in the frame
kah four suspicious palm trees, you can
block by inserting into one of the monitors
magnetic disk, and in the same way unlock-
kick. Blocking consists in the appearance
research in four narrow corridors of some kind
pillars  In this connection, there is a remark-
significant ability to kill scattered
enemies, just playing with the lock's automation
(by the way, where is she from?).


      ──══ Level 5: Amazones ══──


 The goal at this level is quite piquant:
destroy a dozen representatives of the pre-
of the racial sex, for some reason calling themselves
Amazons.  Among both sides there are pa-
guys, andhomeless people and queens and girls
(there are especially many of the latter). The strongest
one of them is the queen. It's almost impossible to kill her.
it is possible, but it is not necessary. Much
It's easier to make friends with her ;).
  There is a rather interesting weapon here: a bow
and a sickle for the vine that grows
the entire map. There are also boats that are up to
swim freely and quickly through puddles, but
in practice they are quite inconvenient to use
but...  But all the same - some kind of diversity
razie.
  The map is also remarkable.  Several
doorless structures, a lot of vines and the sea.
But nevertheless it is very interesting to play.
Mowing down the vines and traveling around the map,
you can accidentally stumble upon an enemy with all
and the consequences arising from this.
  As I read in one of the many
messages from the authors of this game to users
people, they liked this level (auto-
ram) most of all. But I wouldn't say that.


      ──══ Level 6: Coal Corp ══──


 Coal Corporation. Level, very high
reminiscent of the old Rescue from the Mines.
But not so uninteresting. For example, it is obvious
fuels interest in the eruption, which
starts after 6 rounds (or turns).
The goal, however, is somewhat banal: to destroy
live ten control analyzers (per-
you think...).
  Three soldiers of the attacking squad appear
behind enemy lines, butit doesn't do much. Yes
also drilling machines, which are almost
what they don’t drill (at least, I’m trying)
only the thinnest walls were removed). But their
convenient to use, as reliable (but not
perfect) armor.


       ──══ Level 7: Biowar ══──


 A very interesting level. on it
already the attackers will be helped by the vile wings
sy.  Ksati, the best and most pleasant thing about them,
it's speed. The rat will catch up and overtake, and
then he will return and gnaw the soldier's throat -
loser. We need to protect our leaders
who already have good weapons, but
little protection.
  Regarding weapons, this level in general
went the furthest. A flamethrower and bio-
meth  The flamethrower is a very powerful weapon, especially
especially when fighting biomass. This biomass
sa, from the very beginning scattered throughout
field, has a very pleasant property of quickly
grow. This is what the biomet shoots.
  On the map you can see four red
cross. By standing on them you can replenish your stock
energy, but the protection is not renewed.
  There are also several originally closed
hatches that you can try to open,
using the key on the computer. But it's not
that's a must.  For this you can use
use a flamethrower too :).
  And again the action takes place in the villa. But
events are significantly aggravated due to bio-
logical attack.──══════════──


 All these levels have one common feature -
ity: they are balanced enough for
so as not to get bored on the first day
(night, morning, evening?..).
  In one of the following rooms you can
find something about new weapons in Super Laser
Squad, and not only about it. For example, about
the location of _all_ secret passages.
  Moreover, this description, as has already been
it is said, not only the first, but also not the last
her.  In the future I, Gandalf, intend
please you with many more such works -
mi.

                              Regards,
                           Pavel Vysotsky.

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