Instructions

Emulate #01
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*  PART 3  - INSTRUCTIONS  *
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Each month with the extended version of Emulate, a games pack is included with several classic Spectrum Games which are quite hard to find. This issue, there is something for everybody in this collection:

  • PLATFORM - Jet Set Willy 3
  • ADVENTURE - Twice Shy
  • UTILITY - The JSW Editor / The CHAOS editor
  • STRATEGY - War in Middle Earth
  • MAGAZINE - 16/48 Tape magazine Issue 20 (June 1985)
  • ARCADE - Pyjamarama
  • PUzzle - Split Personalities

PLUS!

  • Public Domain Utilities
  • POKE-IT - To use the multiface pokes included with this Issue
  • SPCONV - To convert between file formats

JET SET WILLY 3

You need instructions? Surely everyone must have played Jet Set Willy at some point in their life? But just in case you have just crawled out of a cave ;) heres a brief run down of the instructions:

Miner Willy has just struck it rich in the Manic Mine and has bought himself a massive mansion and a yacht. To celebrate his new found wealth he has invited all his friends to a party at his new house. But, after the party has ended and everyone has left, the mansion is in a total mess with objects left all over the place!! Willy's housekeeper Maria will not let him into bed until he has tidied up all the objects in the mansion (strange - I thought that was what housekeepers were meant to do!) Anyway, Willy sets off around the unknown corners of his house where strange creatures lurk, in search of all the objects.

In this third Jet Set Willy game (Not written by Matt Smith BTW) Willy has decided to move underground, but the story is just the same. Find all the objects so Maria will let him into bed.

WARNING!! This game is incredibly difficult. Only for JSW experts!


TWICE SHY

90% - Crash 35 (Dec 1986)

In this adventure, based on Dick Francis' thriller, you play the part of Jonathan Derry, physics teacher at East Middlesex comprehensive. For reasons which will become clear as you progress, you become the custodian of a set of cassette tapes. It is up to you to find out what they do. However, there is some other characters whose concern for the health of others particularly Jonathan Derry is far from paramount. Perhaps they know whats on those tapes.

In this game you play Jonathan Derry. To control his actions type short English sentences, such as GO NORTH or TAKE RIFLE. To save typing, movement commands can be shortened to just one letter, N, S, etc... You can enter several commands at once, separated by THEN and AND. You can communicate with characters by typing their name, followed by a valid instruction in as set of commas.

SOME HINTS

  • Make a map of who and what is where and how to get from one place to another.
  • Save your position regularly
  • Enter one command at a time to start, the use multiple entry to speed up familiar parts of the game.
  • Interactions with characters relies on their attitude towards you at the time. You could improve relations by offering advice or objects, or by simply talking to them.

THE RACING GAME (TWICESH2.SNA)

The racing simulation can be played either independently, or as part of the adventure and the aim is to make money! If you are betting as part of the adventure, your winnings (up to £50) will be available when you return. You are at the course for a day, when six events are to be run. In each event you are shown the horses, together with the odds. The current conditions are shown on the race card. You can place money on whatever horses you want, and press RETURN to finish and start the race. To study the horses more carefuly press F while the card is shown. A separate screen is displayed for you to study the runners. If you run out of cash, you will just have to sit back and watch! At the end of the day you can either:

  1. Start again with a fresh lot of money
  2. Start again with your current money
  3. Return to the adventure (If you cam from there)

Players who have come from the adventure and successfully solved some of Jonathan Derry's problems may bring an item which is as useful as the Philosophers stone!


THE EDITORS

JET SET WILLY EDITOR

Fancy becoming Matthew Smith for the day? Heres your chance! Make your own set of levels for that classic game Jet Set Willy. You've already seen what can be done (with JSW 3) The commands are pretty self explanatory, just follow on screen prompts, and it would help if you had access to a real tap recorder, or TAP capability for the saving of the data you create.

CHAOS EDITOR

Secondly an editor for another classic game - This editor allows you to completely alter all the monsters and spells in the game, even down to the actual graphics and stats!! Simply follow the on screen commands to create your own characters. The original CHAOS data has already been loaded in, so it is all ready to begin hacking! Once you have created your own set of characters, choose SAVE under the Stats menu, and the program will save your creation as a data file. Again, access to tapes, or TAP capability will be helpful here. Then, simply load the original chaos header, but replace the data section with your own data.

If you manage to create CHAOS 2 or JSW 4, be sure to send them to Emulate! and the best ones will be included in future issues!


WAR IN MIDDLE EARTH

8/10 - Your Sinclair 40 (April 1989)

A classic strategy game based on The Lord of the Rings. You may find it helps to have read the books, but it is by no means necessary. Just in case you don't feel like wading through three volumes and 2000 pages of story, heres a brief rundown of the plot:

You are Frodo Baggins, an exceptional hobbit. You uncle Bilbo Baggins went on adventures, something no normal hobbit would do. On the most famous of these he acquired a ring that made him invisible. Bilbo has left this ring to you and left the Shire to live among the elves. You friend the Wizard Gandalf the Grey has identified this ring as being "The one ring". This was forged by Sauron, the Dark Lord, it is very powerful and very evil. It contains much of Sauron's power, with it he would defeat all his enemies and subjugate the whole of Middle Earth, were it to be destroyed he would be defeated. Though it would be possible to use it against Sauron, it would then corrupt the wielder turning him into a new Dark Lord. Because of the magical nature of the ring, it can only be destroyed by being thrown into the cracks of doom, where it was forged. This is the mouth of the volcano Mt. Doom in the centre of Saurons kingdom, Mordor, far to the South East. You are not on your own, accompanying you are Sam, Merry and Pippin, three Hobbit friends, Aragorn the ranger, Boromir of Gondor, Legolas the elf, Gimli a Dwarf and of course, Gandalf. As well as facing Sauron's forces, you will also be assailed by those of the wizard Saruman. Though he was originally leader of the council of Wizards opposing Sauron, he has been corrupted. He has raised and army of Orcs and Dunlendings and he too is looking for the ring, for he believes he can use it to control Middle Earth. You will need to mobilise the nations of the West, the men of Dale, Gondor and Rohan, the Elves of Lorien and Mirkwood and the Dwarves of Erebor and the Iron Hills, or the forces of evil will win by force of arms before you can destroy the Ring. If the forces of evil can find the Ring and take it back to Barad-Dur or Isengard you will lose.

PLAYING THE GAME

The Middle Earth map displays the whole of Middle Earth on the screen. Along the left hand side of the screen there is a list of commands. In the middle of the map there is a gauntleted hand. This is the cursor, to select any action simply position the finger over the desired point, using the joystick or keys. Friendly units are displayed on the map as dots. There are 3 commands:

  • FILE - To save/load
  • MEMO - Gives you further info on the state of the game.
  • TIME - Sets game in motion. Campaign time is shown on the scroll underneath the command. Once time is started, all friendly units start to follow their

orders. Saurons units will also start to
move.
To examine any area in detail, simply
position and press fire. This stops time
and takes you to the campaign map.
Friendly units on the map are shown as
shields. A unit can be a single character,
eg Frodo, or an army. Each shield shows
all the units in a certain sector, and is
thus called a stack. To examine a unit,
position over shield and press fire. To
see further units, press fire repeatedly
to cycle through.
For each unit you are told:
TITLE - Either their name or description
eg A Company of 002 Men
WHO IN COMMAND - "Man in command" etc
means no commander set
DESTINATION - Where they are going
ENERGY - This is used up by walking and
being hit in combat
DETERMINATION - How long they will keep
going
STEADFASTNESS - How fast their energy is
used up.
VIRTUE - How long they can hold the ring
BRAVERY - The braver you are, the more
often you will hit in combat
STRENGTH - How much damage you will do
to an opponent
ALLEGIANCE - Fellowship , the good guys
Mordor, Saurons troops or Orthanc,
Sarumans.
To give units an order, press fire twice
while their details are displayed. Now you
can choose to :
RETURN - Do not give a new order
SET TO DESTINATION - Go to a specific
destination, you are offered a second man
giving you the choice of applying the
order to the individual unit (Individual)
or all the stack (Everyone)
SET TO JOIN - Orders unit to join
another units company
SET TO FOLLOW - Order one unit to follow
another
When selecting destinations, the cursor
becomes a maltese cross which you can the
position and press fire.
Frodo starts as the ring bearer, as
indicated by the ring after his name. To
had to another hero, simply press R while
their details are displayed. They must be
in the same stack as the ring bearer
though.
COMBAT - When combat occurs, time is
stopped and a pair of crossed swords is
shown at the place of battle. Push up to
view your forces and left and right to
view the enemy. Press fire to move to the
battle screen. Each character in both
armies is represented by a figure on the
screen. Your forces will not move until
ordered, although will fight back when
attacked. The screen can be scrolled,
using the normal controls. To order a
character, press fire on him, then press
fire on selected enemy and the message
"New destination selected" will appear.
The character will then move. To directly
move a character, fire twice on him, and
then move him around.
The Ring Bearer may wear the ring. To do
this press R and he will disappear and not
have to fight. He will then leave the
battle and appear on the next square on
the map. This greatly decreases the level
of virtue in the bearer. But beware
Nazgul! They will seek out the ring bearer
if he attempts to wear the ring.

Good Luck!

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16/48 MAGAZINE

A renewed interest in these early
tape-based magazines, means that I have
included an issue with Emulate! This issue
is No.20 and comes from June 1985 You will
have to reset the TAP file after the
Ludoid adventure game, and then continue
loading as normal. (This is because
Ludoids was at the end of side 1 on the
original tape.) You will also need to
reset after Bullion Raiders. If anyone has
problems using TAP files, let me know and
I will make sure I make a normal version
available.
This issue of 16/48 includes:
THE LONG WAY HOME CHAPTER 2 - Ludoids
Part 6 ADVENTURE GAMES REVIEWS - Including
CHAOS! GREAT HERBERTS DUMMY RUN SLIDING
PUZZLE and loads more...if only it was
still going, eh? :)

Anyone who is interested in obtaining
more issues of 16/48 and another popular
Spectrum Tape Magazine, "Spectrum
Computing", can find several issues at the
NVG UNIT ftp site, in the directory
PUB/SINCLAIR/SNAPS/DISCMAGS Currently
available are SC Issue 14 and 16/48 Issue
17
Brian Gaff, uploader of these promises
more in the next few weeks and we will
include Spectrum Computing Issue 6 in No.2
of Emulate!

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WALLY WEEK PART 1 - PYJAMARAMA

92% - Crash 10 (Nov 1984)

One of the classic arcade adventure
characters on the Spectrum was the
unlikeliest of heroes. Wally Week starred
in five games altogether, with humble
beginnings in the first, Automania, he
went on to star in four classic Spectrum
Arcade adventures. Over the next four
issues, we will include these games, and
the complete solution to the adventure
will appear in the following issue. This
is the story:

Welcome to the nightmare world of Wally
Week!
Even Wallies have to sleep - the trouble
is, being a wally, nightmares are more
trouble than they seem.
For a start everything suddenly seems
larger than life, so even everyday objects
somehow present difficulties. And being a
Wally, you may find it even harder to
release yourself from your predicament.
Parts of your nightmare may repeat
themselves, repeat themselves,
repeat themselves....
This however is nowhere near as simple
as it sounds, because many objects are
needed to achieve different tasks which
will become apparent as the game
progresses.
Only two objects may be carried at one
time. To change an object, pass over the
one required and it will be exchanged
automatically (to avoid exchange jump over
the unwanted object)
There are many rooms in the house and a
wide variety of "distractions" to
overcome. Keys will be required to open
some doors. To open others, just jump at
the handle.
Even though you are asleep, energy is
also a factor in this game. At the top of
the screen you will see a glass of milk
with "Snooze Energy". A short while after
the start of the game, this will start to
decrease. It will also decrease if you are
hit by an object or you hit an object. To
replenish this lost energy, there are
items of food in the house, which will
appear singly and in different locations.
Once it has been consumed the next will
appear elsewhere, but always in the same
location. When your snooze energy has run
out 3 times, losing 3 lives, you will have
to start the game again.

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SPLIT PERSONALITIES

90% - Crash 30 (July 1986)

An excellent puzzle game, still as
playable now as it was when first released
nearly ten years ago, although some of the
famous faces may appear a bit out of date!
Originally titled Splitting Images, the TV
program of similar name took offence, and
so the name was altered.

The idea is simple - build up a split
picture of the character by arranging the
squares in the right order.
The spinning cursor is controlled with
the direction keys/joystick. At the start
of the game you'll find it in the top
lefthand corner under the arrow. You can
make pieces of the picture or bonus items
appear by pressing fire while the cursor
is in the box. You'll have noticed by now
that the little screen on the right hand
side is lighting up as you pass over each
piece of the picture. This shows the
correct position for the piece that the
cursor is spinning over. If you want to
move a piece or item then put the spinning
cursor on that particular piece, hold down
fire and press down whichever direction
you wish to move it. Notice you can only
push a piece until it either hits the wall
or another square, watch out for the black
cracks in the border or you're in for a
surprise. Have you noticed that there are
several little doors opening and closing
automatically? If they are closed, they
act like the normal wall of the playing
area, however, if they are open then the
moving piece will disappear through the
hole. If it is a piece of the picture then
this is put to the end of the "queue" of
pieces waiting to be brought on to the
playing area. If it is a bonus item, then
it disappears forever. (TIP:Youll find it
helpful to get rid of pieces which are not
useful by throwing them through the little
doors) When you have completed a level the
computer waits until the fire button is
pressed before continuing onto the next
stage. If you're in doubt try it out.

BONUS SCORE

Each level has several items associated
with the person you are trying to create.
If these are pushed together they will
give you bonus points. However is you push
the wrong items together they will both be
destroyed with no bonus points being
given.

CLUES

1) The bomb: Explodes after 5 seconds. Destroy it by pushing it through doors.
2) Water Tap: Push it against bomb to destroy it and earn 5000 points.
3) Diamond: Push it against another diamond and your time limit's increased.
4) Fuel: Don't throw it against the match, its explosive.
5) Match: Don't throw it against the fuel, its explosive.
6) Pistol: Throw it against a bullet and your bonus will be doubled.
7) Bullet: Throw it against a pistol and your bonus will be doubled.
8) Hammer/Ice Cream/Cup Coffee : Mystery Items!

LIVES

You have 3 lives during the game, these are shown in the black squares in the bottom righthand corner. However: After an explosion of an item or if your time runs out (shown by marker at bottom of screen) your lives will be decreased by one. If you reach a score of 100,000 you are awarded one extra life. If you complete a level within the limit, you will get bonus points. Otherwise, they will be awarded for throwing items together.

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PICTURES

A few pictures have been included with the main package as GIF files. Most of these are loading screens from the above games (for completeness) There is also a seperate archive included called SPOILERS.ZIP. This contains a few end screens from some games. Only look if you want to see how a game ends!!

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PUBLIC DOMAIN UTILITIES

I have included two popular PD utilities for Spectrum Emulator with this issue. They are both freely distributable (which is why I have put them in this magazine) and are both very useful.

POKE-IT by Francisco Cotrina

This program will insert a multiface poke into a snapshot (use the massive list in the tips section) To use this program, the game you are POKEING (sounds a bit funny!) has to be in original SNA format (ie 49190 bytes long)

SPCONV by Henk De Groot

Ever popular conversion program will convert snapshots of Spectrum games between all major formats. This new version has been extended to include the new version 3 format used by Z80.

Neither us, nor the authors take any responsibility for the usage of these programs. They are freely distributable as long as you do not make any money from them and included the authors name with each. Each file contains the original documentation.

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